Elden RingFPS onA8-5600K&GeForce RTX 4090

Elden Ring

Capped at 60 FPS, Elden Ring doesn't need ultra-high-end hardware for high frame rates, but its seamless open world demands an efficient memory subsystem. While shader compilation issues have been improved, it still relies heavily on single-thread CPU performance.

This game has a built-in FPS cap of 60 FPS

Elden Ring - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low60 FPS
medium60 FPS
high60 FPS
ultra60 FPS
1440P
low60 FPS
medium60 FPS
high60 FPS
ultra58 FPS
4K
low54 FPS
medium52 FPS
high52 FPS
ultra45 FPS

Performance Report

Elden Ring

GeForce RTX 4090 + A8-5600K
🎮Visual Experience

At 1080p, all quality settings exceed 63 FPS. At 1440p, frame rates range from 58 to 63 FPS. At 4K, frame rates range from 45 to 54 FPS.

Official Requirements

The GeForce RTX 4090 is 182% above the recommended GPU (GeForce GTX 1070) for Elden Ring. The A8-5600K is 79% below minimum CPU requirement.

⚙️FPS Ceiling Analysis

The GeForce RTX 4090 sets the FPS ceiling at 1440p (low/medium), all 4k settings, while the A8-5600K still has additional frame-generation headroom. The FPS ceiling is closely matched at all 1080p settings, 1440p (high/ultra).

Performance Limiter Analysis

A8-5600K|GeForce RTX 4090

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 4k ultra, the GeForce RTX 4090 sets the ceiling at about 59 FPS, while the A8-5600K has headroom up to 72 FPS. In this scenario, the GPU limits the CPU potential by 18% (FPS gap: 13 FPS). Overall distribution: GPU limits 7/12 cells, CPU limits 0/12, balanced 5/12.

Verdict

GPU Limits CPU

Your GeForce RTX 4090 is the limiting side in the heaviest mismatch. This means part of the A8-5600K frame-generation potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowBalanced
MediumBalanced
HighBalanced
UltraBalanced
1440p (2K QHD)
LowGPU Limits CPU 15%
MediumGPU Limits CPU 14%
HighGPU Limits CPU 11%
UltraBalanced
4K (Ultra HD)
LowGPU Limits CPU 14%
MediumGPU Limits CPU 14%
HighGPU Limits CPU 14%
UltraGPU Limits CPU 18%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

Elden Ring Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - A8-5600K
cpu icon
2,860
Your Score
MinimumCore i5-8400
RecommendedCore i7-8700K
GPU - GeForce RTX 4090
gpu icon
38,112
Your Score
MinimumGeForce GTX 1060
RecommendedGeForce GTX 1070

Your hardware is below minimum requirements. CPU is the limiting factor (79% below minimum). Expect performance issues. Low settings recommended.

CPU

-84%vsrecommended

GPU

+182%vsrecommended

CPU

-79%vsminimum

GPU

+279%vsminimum

Minimum Requirements
Video Card: GeForce GTX 1060
Processor: Core i5-8400
Memory: 12 GB
Disk Space: 60 GB
System: Windows 10
Recommended Requirements
Video Card: GeForce GTX 1070
Processor: Core i7-8700K
Memory: 16 GB
Disk Space: 60 GB
System: Windows 10

Frequently Asked Questions

1Can the A8-5600K and GeForce RTX 4090 run Elden Ring well?

Yes, the A8-5600K paired with the GeForce RTX 4090 can run Elden Ring smoothly up to 1080p achieving around 63 FPS at Ultra quality. Your GPU is 182% above the recommended specs, and your CPU is 84% below the recommended requirements.

2Is there a more cost-effective setup to run Elden Ring?

Price data is not currently available for this combination. In general, look for setups where the CPU and GPU are balanced — this ensures you're not overspending on one component that the other can't keep up with.

3Which component should I upgrade first to improve Elden Ring performance?

Your GeForce RTX 4090 is already a top-tier graphics card. While it's technically the limiting factor here (which means you are fully utilizing your GPU's visual horsepower exactly as intended), there is no meaningful upgrade path that would drastically improve your Elden Ring performance right now. GPU fully utilized at: 1440p low, 1440p medium, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Elden Ring?

Elden Ring does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Elden Ring?

Elden Ring requires at minimum a Core i5-8400 (CPU) and GeForce GTX 1060 (GPU) with 12 GB RAM and 60 GB storage. For the recommended experience, you need a Core i7-8700K and GeForce GTX 1070 with 16 GB RAM. Your hardware falls below the minimum requirements for this game, which may result in poor performance.

6How accurate are these Elden Ring FPS estimates for the A8-5600K and GeForce RTX 4090?

These Elden Ring FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.