Elden RingFPS onAtom C3958&GeForce RTX 4090

Elden Ring

Capped at 60 FPS, Elden Ring doesn't need ultra-high-end hardware for high frame rates, but its seamless open world demands an efficient memory subsystem. While shader compilation issues have been improved, it still relies heavily on single-thread CPU performance.

This game has a built-in FPS cap of 60 FPS

Elden Ring - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low60 FPS
medium60 FPS
high60 FPS
ultra60 FPS
1440P
low60 FPS
medium60 FPS
high60 FPS
ultra60 FPS
4K
low60 FPS
medium57 FPS
high57 FPS
ultra52 FPS

Performance Report

Elden Ring

GeForce RTX 4090 + Atom C3958
🎮Visual Experience

At 1080p, all quality settings exceed 66 FPS. At 1440p, all settings exceed 63 FPS. At 4K, frame rates range from 52 to 60 FPS.

Official Requirements

The GeForce RTX 4090 is 182% above the recommended GPU (GeForce GTX 1070) for Elden Ring. The Atom C3958 is 71% below minimum CPU requirement.

⚙️FPS Ceiling Analysis

The GeForce RTX 4090 sets the FPS ceiling at all 1080p settings, all 1440p settings, all 4k settings, while the Atom C3958 still has additional frame-generation headroom.

Performance Limiter Analysis

Atom C3958|GeForce RTX 4090

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 1440p low, the GeForce RTX 4090 sets the ceiling at about 58 FPS, while the Atom C3958 has headroom up to 98 FPS. In this scenario, the GPU limits the CPU potential by 41% (FPS gap: 40 FPS). Overall distribution: GPU limits 12/12 cells, CPU limits 0/12, balanced 0/12.

Verdict

GPU Limits CPU

Your GeForce RTX 4090 is the limiting side in the heaviest mismatch. This means part of the Atom C3958 frame-generation potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowGPU Limits CPU 34%
MediumGPU Limits CPU 33%
HighGPU Limits CPU 31%
UltraGPU Limits CPU 33%
1440p (2K QHD)
LowGPU Limits CPU 41%
MediumGPU Limits CPU 40%
HighGPU Limits CPU 39%
UltraGPU Limits CPU 36%
4K (Ultra HD)
LowGPU Limits CPU 37%
MediumGPU Limits CPU 37%
HighGPU Limits CPU 36%
UltraGPU Limits CPU 37%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

Elden Ring Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Atom C3958
cpu icon
3,929
Your Score
MinimumCore i5-8400
RecommendedCore i7-8700K
GPU - GeForce RTX 4090
gpu icon
38,112
Your Score
MinimumGeForce GTX 1060
RecommendedGeForce GTX 1070

Your hardware is below minimum requirements. CPU is the limiting factor (71% below minimum). Expect performance issues. Low settings recommended.

CPU

-78%vsrecommended

GPU

+182%vsrecommended

CPU

-71%vsminimum

GPU

+279%vsminimum

Minimum Requirements
Video Card: GeForce GTX 1060
Processor: Core i5-8400
Memory: 12 GB
Disk Space: 60 GB
System: Windows 10
Recommended Requirements
Video Card: GeForce GTX 1070
Processor: Core i7-8700K
Memory: 16 GB
Disk Space: 60 GB
System: Windows 10

Frequently Asked Questions

1Can the Atom C3958 and GeForce RTX 4090 run Elden Ring well?

Yes, the Atom C3958 paired with the GeForce RTX 4090 can run Elden Ring smoothly up to 1440p achieving around 63 FPS at Ultra quality. Your GPU is 182% above the recommended specs, and your CPU is 78% below the recommended requirements.

2Is there a more cost-effective setup to run Elden Ring?

Price data is not currently available for this combination. In general, look for setups where the CPU and GPU are balanced — this ensures you're not overspending on one component that the other can't keep up with.

3Which component should I upgrade first to improve Elden Ring performance?

Your GeForce RTX 4090 is already a top-tier graphics card. While it's technically the limiting factor here (which means you are fully utilizing your GPU's visual horsepower exactly as intended), there is no meaningful upgrade path that would drastically improve your Elden Ring performance right now. GPU fully utilized at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Elden Ring?

Elden Ring does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Elden Ring?

Elden Ring requires at minimum a Core i5-8400 (CPU) and GeForce GTX 1060 (GPU) with 12 GB RAM and 60 GB storage. For the recommended experience, you need a Core i7-8700K and GeForce GTX 1070 with 16 GB RAM. Your hardware falls below the minimum requirements for this game, which may result in poor performance.

6How accurate are these Elden Ring FPS estimates for the Atom C3958 and GeForce RTX 4090?

These Elden Ring FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.