Civilization VIFPS onAtom E660&GeForce RTX 4090

Civilization VI

The standard for turn-time benchmarks. Late-game turns require huge CPU throughput to process AI moves. High-resolution textures also demand a fair amount of VRAM.

Civilization VI - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low7 FPS
medium7 FPS
high7 FPS
ultra7 FPS
1440P
low7 FPS
medium7 FPS
high7 FPS
ultra7 FPS
4K
low7 FPS
medium7 FPS
high7 FPS
ultra7 FPS

Performance Report

Civilization VI

GeForce RTX 4090 + Atom E660
🎮Visual Experience

At 1080p, performance runs at around 7 FPS. At 1440p, performance is around 7 FPS. At 4K, performance is around 7 FPS.

Official Requirements

The GeForce RTX 4090 is 539% above the recommended GPU (GeForce GTX 770) for Civilization VI. The Atom E660 is 86% below minimum CPU requirement.

⚙️FPS Ceiling Analysis

The Atom E660 sets the FPS ceiling at all 1080p settings, all 1440p settings, all 4k settings, while the GeForce RTX 4090 still has headroom.

Performance Limiter Analysis

Atom E660|GeForce RTX 4090

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 1080p low, the Atom E660 sets the ceiling at about 7 FPS, while the GeForce RTX 4090 could reach 345 FPS. In this scenario, the CPU limits the GPU potential by 98% (FPS gap: 338 FPS). Overall distribution: CPU limits 12/12 cells, GPU limits 0/12, balanced 0/12.

Verdict

CPU Limits GPU

Your Atom E660 is the limiting side in the heaviest mismatch. This means part of the GeForce RTX 4090 rendering potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowCPU Limits GPU 98%
MediumCPU Limits GPU 98%
HighCPU Limits GPU 97%
UltraCPU Limits GPU 97%
1440p (2K QHD)
LowCPU Limits GPU 97%
MediumCPU Limits GPU 96%
HighCPU Limits GPU 96%
UltraCPU Limits GPU 95%
4K (Ultra HD)
LowCPU Limits GPU 96%
MediumCPU Limits GPU 95%
HighCPU Limits GPU 94%
UltraCPU Limits GPU 93%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

Civilization VI Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Atom E660
cpu icon
275
Your Score
MinimumCore i3-2120
RecommendedCore i5-4xxx
GPU - GeForce RTX 4090
gpu icon
38,112
Your Score
MinimumGeForce GTS 450
RecommendedGeForce GTX 770

Your hardware is below minimum requirements. CPU is the limiting factor (86% below minimum). Expect performance issues. Low settings recommended.

CPU

-95%vsrecommended

GPU

+539%vsrecommended

CPU

-86%vsminimum

GPU

+2751%vsminimum

Minimum Requirements
Video Card: GeForce GTS 450
Processor: Core i3-2120
Memory: 4 GB
Disk Space: 12 GB
System: Windows 10 64-bit
Recommended Requirements
Video Card: GeForce GTX 770
Processor: Core i5-4xxx
Memory: 8 GB
Disk Space: 16 GB
System: Windows 10 64-bit

Frequently Asked Questions

1Can the Atom E660 and GeForce RTX 4090 run Civilization VI well?

The Atom E660 and GeForce RTX 4090 will struggle to run Civilization VI at smooth framerates. At 1080p Ultra, you can expect around 7 FPS which is classified as "struggling". Consider lowering settings or upgrading your hardware.

2Is there a more cost-effective setup to run Civilization VI?

Price data is not currently available for this combination. In general, look for setups where the CPU and GPU are balanced — this ensures you're not overspending on one component that the other can't keep up with.

3Which component should I upgrade first to improve Civilization VI performance?

For Civilization VI, upgrading the CPU would have the biggest impact on performance. The Atom E660 is currently the limiting factor — the GeForce RTX 4090 has extra headroom that a faster processor could take advantage of. This is especially noticeable at 1080p where CPU performance matters more. CPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Civilization VI?

Civilization VI does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Civilization VI?

Civilization VI requires at minimum a Core i3-2120 (CPU) and GeForce GTS 450 (GPU) with 4 GB RAM and 12 GB storage. For the recommended experience, you need a Core i5-4xxx and GeForce GTX 770 with 8 GB RAM. Your hardware falls below the minimum requirements for this game, which may result in poor performance.

6How accurate are these Civilization VI FPS estimates for the Atom E660 and GeForce RTX 4090?

These Civilization VI FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.