Call of Duty: WarzoneFPS onCeleron E3200&GeForce RTX 4090

Call of Duty: Warzone

A popular competitive game featuring high-intensity action and tactical gameplay.

Call of Duty: Warzone - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low27 FPS
medium27 FPS
high27 FPS
ultra27 FPS
1440P
low27 FPS
medium27 FPS
high27 FPS
ultra27 FPS
4K
low27 FPS
medium27 FPS
high27 FPS
ultra27 FPS

Performance Report

Call of Duty: Warzone

GeForce RTX 4090 + Celeron E3200
🎮Visual Experience

At 1080p, performance runs at around 27 FPS. At 1440p, performance is around 27 FPS. At 4K, performance is around 27 FPS.

Official Requirements

The GeForce RTX 4090 is 535% above the recommended GPU (Unknown GPU) for Call of Duty: Warzone. The Celeron E3200 is 64% below minimum CPU requirement.

⚙️FPS Ceiling Analysis

The Celeron E3200 sets the FPS ceiling at all 1080p settings, all 1440p settings, all 4k settings, while the GeForce RTX 4090 still has headroom.

💰Value Analysis

Approximated average price on current market:

GeForce RTX 4090:$1649(updated 2/6/2026)
Official Launch Price: $1599
Celeron E3200:$5(updated 2/10/2026)
Official Launch Price: $43

Combo price: $1654. At 1080p Ultra, this combo delivers 27 FPS, equivalent to 0.02 FPS per dollar.

ResolutionLowMediumHighUltra
1080p0.016 fps/$0.016 fps/$0.016 fps/$0.016 fps/$
1440p0.016 fps/$0.016 fps/$0.016 fps/$0.016 fps/$
4k0.016 fps/$0.016 fps/$0.016 fps/$0.016 fps/$

* Table values represent FPS per Dollar (higher is better)

Performance Limiter Analysis

Celeron E3200|GeForce RTX 4090

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 1080p low, the Celeron E3200 sets the ceiling at about 27 FPS, while the GeForce RTX 4090 could reach 333 FPS. In this scenario, the CPU limits the GPU potential by 92% (FPS gap: 306 FPS). Overall distribution: CPU limits 12/12 cells, GPU limits 0/12, balanced 0/12.

Verdict

CPU Limits GPU

Your Celeron E3200 is the limiting side in the heaviest mismatch. This means part of the GeForce RTX 4090 rendering potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowCPU Limits GPU 92%
MediumCPU Limits GPU 92%
HighCPU Limits GPU 90%
UltraCPU Limits GPU 89%
1440p (2K QHD)
LowCPU Limits GPU 91%
MediumCPU Limits GPU 90%
HighCPU Limits GPU 88%
UltraCPU Limits GPU 87%
4K (Ultra HD)
LowCPU Limits GPU 89%
MediumCPU Limits GPU 87%
HighCPU Limits GPU 83%
UltraCPU Limits GPU 79%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for Celeron E3200 and GeForce RTX 4090

1080p (Full HD)

Low
CPU82% - 97%
<>
GPU68% - 81%
<>
Medium
CPU73% - 89%
<>
GPU78% - 96%
<>
High
CPU45% - 82%
<>
GPU78% - 97%
<>
Ultra
CPU45% - 76%
<>
GPU79% - 97%
<>

1440p (2K QHD)

Low
CPU78% - 86%
<>
GPU71% - 82%
<>
Medium
CPU73% - 83%
<>
GPU96% - 97%
<>
High
CPU47% - 71%
<>
GPU96% - 99%
<>
Ultra
CPU41% - 63%
<>
GPU97% - 99%
<>

4K (Ultra HD)

Low
CPU76% - 81%
<>
GPU70% - 83%
<>
Medium
CPU71% - 79%
<>
GPU96% - 97%
<>
High
CPU36% - 50%
<>
GPU96% - 99%
<>
Ultra
CPU31% - 42%
<>
GPU97% - 99%
<>

Performance Summary

The Celeron E3200 + GeForce RTX 4090 pairing runs this title with CPU utilization between 31% and 97% and GPU utilization between 68% and 99%. Celeron E3200 reaches high load in heavier scenarios, while GeForce RTX 4090 carries most of the graphics load at heavier visual settings. As resolution scales, average GPU load rises from 84% at 1080p to 92% at 4K, while CPU averages move from 74% to 58%.

Load Interpretation

From a utilization perspective, this is a GPU-heavy load profile. At 1440p (2K QHD) High, the GeForce RTX 4090 averages 98% usage (96-99%), while the Celeron E3200 stays at 59% (47-71%). This shows the graphics pipeline is carrying most of the workload, but utilization alone does not define the FPS limiter.

Resolution Scaling

At 1080p, averages sit around CPU 74% and GPU 84%. At 1440p, that shifts to CPU 68% and GPU 92%, and at 4K it reaches CPU 58% and GPU 92%. This shows that workload scaling is present on both components, with stronger pressure on the GPU.

Optimal Settings Recommendation

1080p (Full HD) High is the most balanced preset based on this dataset. It runs around CPU 64% (45-82%) and GPU 88% (78-97%), which keeps GeForce RTX 4090 well utilized without constant max-out behavior while Celeron E3200 remains stable for consistent frame delivery.

Upgrade Insight

Both components are stressed near their limits in the heaviest presets (Celeron E3200: 90% avg, GeForce RTX 4090: 98% avg). A targeted upgrade should follow your target resolution: GPU first for higher image quality, CPU first for higher minimum FPS.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Call of Duty: Warzone Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Celeron E3200
cpu icon
1,090
Your Score
MinimumUnknown CPU
MinimumUnknown CPU
GPU - GeForce RTX 4090
gpu icon
38,112
Your Score
MinimumUnknown GPU
MinimumUnknown GPU

Your hardware is below minimum requirements. CPU is the limiting factor (64% below minimum). Expect performance issues. Low settings recommended.

CPU

-86%vsrecommended

GPU

+535%vsrecommended

CPU

-64%vsminimum

GPU

+3711%vsminimum

Minimum Requirements
Video Card: Unknown GPU
Processor: Unknown CPU
Memory: 8GB
Disk Space: Unknown
System: Windows 10
Recommended Requirements
Video Card: Unknown GPU
Processor: Unknown CPU
Memory: 16GB
Disk Space: Unknown
System: Windows 10/11

Frequently Asked Questions

1Can the Celeron E3200 and GeForce RTX 4090 run Call of Duty: Warzone well?

The Celeron E3200 and GeForce RTX 4090 will struggle to run Call of Duty: Warzone at smooth framerates. At 1080p Ultra, you can expect around 27 FPS which is classified as "struggling". Consider lowering settings or upgrading your hardware.

2Is there a more cost-effective setup to run Call of Duty: Warzone?

This CPU + GPU combo costs approximately $1654 ($5 CPU + $1649 GPU (Rank #77 Value)). Since the CPU is the main limiting factor, investing in a stronger processor will improve your framerates and overall value. For example, the Ryzen 9 9950X is a great upgrade option for around $649 (Rank #5 for value).

3Which component should I upgrade first to improve Call of Duty: Warzone performance?

For Call of Duty: Warzone, upgrading the CPU would have the biggest impact on performance. The Celeron E3200 is currently the limiting factor — the GeForce RTX 4090 has extra headroom that a faster processor could take advantage of. This is especially noticeable at 1080p where CPU performance matters more. CPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Call of Duty: Warzone?

Call of Duty: Warzone does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Call of Duty: Warzone?

Call of Duty: Warzone requires at minimum a Unknown CPU (CPU) and Unknown GPU (GPU) with 8GB RAM and Unknown storage. For the recommended experience, you need a Unknown CPU and Unknown GPU with 16GB RAM. Your hardware falls below the minimum requirements for this game, which may result in poor performance.

6How accurate are these Call of Duty: Warzone FPS estimates for the Celeron E3200 and GeForce RTX 4090?

These Call of Duty: Warzone FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.