Once HumanFPS onCore i3-13100E&GeForce RTX 4090

Once Human

A continuous open world with player-built structures creates a heavy streaming load. It scales well but recommends 6GB+ VRAM for higher settings.

Once Human - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low217 FPS
medium154 FPS
high117 FPS
ultra103 FPS
1440P
low197 FPS
medium140 FPS
high105 FPS
ultra93 FPS
4K
low117 FPS
medium98 FPS
high69 FPS
ultra61 FPS

Performance Report

Once Human

GeForce RTX 4090 + Core i3-13100E
🎮Visual Experience

At 1080p, all quality settings exceed 103 FPS. At 1440p, all settings exceed 93 FPS. At 4K, all settings exceed 61 FPS.

Official Requirements

The GeForce RTX 4090 is 279% above the recommended GPU (GeForce GTX 1060) for Once Human. The Core i3-13100E is 12% above the recommended CPU (Core i7-7700).

⚙️FPS Ceiling Analysis

The Core i3-13100E sets the FPS ceiling at all 1080p settings, all 1440p settings, all 4k settings, while the GeForce RTX 4090 still has headroom.

💰Value Analysis

Approximated average price on current market:

GeForce RTX 4090:$1649(updated 2/6/2026)
Official Launch Price: $1599
Core i3-13100E:$150(updated 2/9/2026)
Official Launch Price: $150

Combo price: $1799. At 1080p Ultra, this combo delivers 103 FPS, equivalent to 0.06 FPS per dollar.

ResolutionLowMediumHighUltra
1080p0.121 fps/$0.086 fps/$0.065 fps/$0.057 fps/$
1440p0.110 fps/$0.078 fps/$0.058 fps/$0.052 fps/$
4k0.065 fps/$0.054 fps/$0.038 fps/$0.034 fps/$

* Table values represent FPS per Dollar (higher is better)

Performance Limiter Analysis

Core i3-13100E|GeForce RTX 4090

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 4k high, the Core i3-13100E sets the ceiling at about 70 FPS, while the GeForce RTX 4090 could reach 122 FPS. In this scenario, the CPU limits the GPU potential by 43% (FPS gap: 52 FPS). Overall distribution: CPU limits 12/12 cells, GPU limits 0/12, balanced 0/12.

Verdict

CPU Limits GPU

Your Core i3-13100E is the limiting side in the heaviest mismatch. This means part of the GeForce RTX 4090 rendering potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowCPU Limits GPU 26%
MediumCPU Limits GPU 38%
HighCPU Limits GPU 40%
UltraCPU Limits GPU 34%
1440p (2K QHD)
LowCPU Limits GPU 23%
MediumCPU Limits GPU 36%
HighCPU Limits GPU 42%
UltraCPU Limits GPU 37%
4K (Ultra HD)
LowCPU Limits GPU 34%
MediumCPU Limits GPU 36%
HighCPU Limits GPU 43%
UltraCPU Limits GPU 40%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for Core i3-13100E and GeForce RTX 4090

1080p (Full HD)

Low
CPU68% - 75%
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GPU72% - 80%
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Medium
CPU68% - 75%
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GPU72% - 80%
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High
CPU49% - 75%
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GPU88% - 94%
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Ultra
CPU49% - 75%
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GPU88% - 94%
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1440p (2K QHD)

Low
CPU54% - 75%
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GPU78% - 82%
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Medium
CPU54% - 75%
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GPU78% - 82%
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High
CPU39% - 75%
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GPU97% - 100%
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Ultra
CPU39% - 75%
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GPU97% - 100%
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4K (Ultra HD)

Low
CPU54% - 77%
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GPU78% - 84%
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Medium
CPU54% - 77%
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GPU78% - 84%
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High
CPU38% - 77%
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GPU97% - 100%
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Ultra
CPU38% - 77%
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GPU97% - 100%
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Performance Summary

The Core i3-13100E + GeForce RTX 4090 pairing runs this title with CPU utilization between 38% and 77% and GPU utilization between 72% and 100%. Core i3-13100E stays in a controlled operating range, while GeForce RTX 4090 carries most of the graphics load at heavier visual settings. As resolution scales, average GPU load rises from 84% at 1080p to 90% at 4K, while CPU averages move from 67% to 62%.

Load Interpretation

From a utilization perspective, this is a GPU-heavy load profile. At 1440p (2K QHD) High, the GeForce RTX 4090 averages 98% usage (97-100%), while the Core i3-13100E stays at 57% (39-75%). This shows the graphics pipeline is carrying most of the workload, but utilization alone does not define the FPS limiter.

Resolution Scaling

At 1080p, averages sit around CPU 67% and GPU 84%. At 1440p, that shifts to CPU 61% and GPU 89%, and at 4K it reaches CPU 62% and GPU 90%. This shows that workload scaling is present on both components, with stronger pressure on the GPU.

Optimal Settings Recommendation

1080p (Full HD) High is the most balanced preset based on this dataset. It runs around CPU 62% (49-75%) and GPU 91% (88-94%), which keeps GeForce RTX 4090 well utilized without constant max-out behavior while Core i3-13100E remains stable for consistent frame delivery.

Upgrade Insight

Current utilization does not show an urgent upgrade requirement for either component; the Core i3-13100E and GeForce RTX 4090 remain reasonably matched for this title.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Once Human Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Core i3-13100E
cpu icon
13,727
Your Score
MinimumCore i5-4460
RecommendedCore i7-7700
GPU - GeForce RTX 4090
gpu icon
38,112
Your Score
MinimumGeForce GTX 750 Ti
RecommendedGeForce GTX 1060

Your CPU is 12% above and your GPU is 279% above the recommended specs. High/Ultra at 1080p. Lower settings for higher resolutions.

CPU

+12%vsrecommended

GPU

+279%vsrecommended

CPU

+114%vsminimum

GPU

+877%vsminimum

Minimum Requirements
Video Card: GeForce GTX 750 Ti
Processor: Core i5-4460
Memory: 8 GB
Disk Space: 55 GB
System: Windows 10 64-bit
Recommended Requirements
Video Card: GeForce GTX 1060
Processor: Core i7-7700
Memory: 16 GB
Disk Space: 55 GB
System: Windows 10 64-bit

Frequently Asked Questions

1Can the Core i3-13100E and GeForce RTX 4090 run Once Human well?

Yes, the Core i3-13100E paired with the GeForce RTX 4090 can run Once Human smoothly up to 4k achieving around 61 FPS at Ultra quality. Your GPU is 279% above the recommended specs, and your CPU is 12% above the recommended requirements.

2Is there a more cost-effective setup to run Once Human?

This CPU + GPU combo costs approximately $1799 ($150 CPU (Rank #206 Value) + $1649 GPU (Rank #77 Value)). Since the CPU is the main limiting factor, investing in a stronger processor will improve your framerates and overall value. For example, the Ryzen 9 9950X is a great upgrade option for around $649 (Rank #5 for value).

3Which component should I upgrade first to improve Once Human performance?

For Once Human, upgrading the CPU would have the biggest impact on performance. The Core i3-13100E is currently the limiting factor — the GeForce RTX 4090 has extra headroom that a faster processor could take advantage of. This is especially noticeable at 1080p where CPU performance matters more. CPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Once Human?

Once Human does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Once Human?

Once Human requires at minimum a Core i5-4460 (CPU) and GeForce GTX 750 Ti (GPU) with 8 GB RAM and 55 GB storage. For the recommended experience, you need a Core i7-7700 and GeForce GTX 1060 with 16 GB RAM. Your Core i3-13100E and GeForce RTX 4090 both exceed the recommended specs, so you're well-positioned for a great experience.

6How accurate are these Once Human FPS estimates for the Core i3-13100E and GeForce RTX 4090?

These Once Human FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.