Civilization VIFPS onCore i3-4020Y&GeForce RTX 4090

Civilization VI

The standard for turn-time benchmarks. Late-game turns require huge CPU throughput to process AI moves. High-resolution textures also demand a fair amount of VRAM.

Civilization VI - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low36 FPS
medium36 FPS
high36 FPS
ultra33 FPS
1440P
low36 FPS
medium28 FPS
high21 FPS
ultra13 FPS
4K
low18 FPS
medium14 FPS
high9 FPS
ultra6 FPS

Performance Report

Civilization VI

GeForce RTX 4090 + Core i3-4020Y
🎮Visual Experience

At 1080p, frame rates range from 33 to 36 FPS depending on quality settings. At 1440p, frame rates range from 13 to 36 FPS. At 4K, frame rates range from 6 to 18 FPS.

Official Requirements

The GeForce RTX 4090 is 539% above the recommended GPU (GeForce GTX 770) for Civilization VI. The Core i3-4020Y is 27% below minimum CPU requirement.

⚙️FPS Ceiling Analysis

The Core i3-4020Y sets the FPS ceiling at 1080p (low/medium), 1440p (low/medium), while the GeForce RTX 4090 still has headroom. The FPS ceiling is closely matched at 1080p (high/ultra), 1440p (high/ultra), all 4k settings.

Performance Limiter Analysis

Core i3-4020Y|GeForce RTX 4090

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 1080p low, the Core i3-4020Y sets the ceiling at about 36 FPS, while the GeForce RTX 4090 could reach 78 FPS. In this scenario, the CPU limits the GPU potential by 54% (FPS gap: 42 FPS). Overall distribution: CPU limits 4/12 cells, GPU limits 0/12, balanced 8/12.

Verdict

Well Balanced

The Core i3-4020Y and GeForce RTX 4090 stay close in effective frame-generation ceiling across most presets, so neither side consistently suppresses the other by a large margin.

🧩Detailed Breakdown
1080p (Full HD)
LowCPU Limits GPU 54%
MediumCPU Limits GPU 37%
HighBalanced
UltraBalanced
1440p (2K QHD)
LowCPU Limits GPU 47%
MediumCPU Limits GPU 29%
HighBalanced
UltraBalanced
4K (Ultra HD)
LowBalanced
MediumBalanced
HighBalanced
UltraBalanced
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for Core i3-4020Y and GeForce RTX 4090

1080p (Full HD)

Low
CPU94% - 95%
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GPU35% - 58%
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Medium
CPU94% - 95%
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GPU35% - 58%
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High
CPU70% - 100%
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GPU51% - 77%
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Ultra
CPU70% - 100%
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GPU51% - 77%
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1440p (2K QHD)

Low
CPU78% - 86%
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GPU39% - 70%
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Medium
CPU78% - 86%
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GPU39% - 70%
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High
CPU63% - 91%
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GPU65% - 96%
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Ultra
CPU63% - 91%
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GPU65% - 96%
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4K (Ultra HD)

Low
CPU71% - 80%
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GPU72% - 88%
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Medium
CPU71% - 80%
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GPU72% - 88%
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High
CPU57% - 84%
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GPU97% - 100%
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Ultra
CPU57% - 84%
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GPU97% - 100%
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Performance Summary

The Core i3-4020Y + GeForce RTX 4090 pairing runs this title with CPU utilization between 57% and 100% and GPU utilization between 35% and 100%. Core i3-4020Y reaches high load in heavier scenarios, while GeForce RTX 4090 carries most of the graphics load at heavier visual settings. As resolution scales, average GPU load rises from 55% at 1080p to 89% at 4K, while CPU averages move from 90% to 73%.

Load Interpretation

From a utilization perspective, this is a CPU-heavy load profile. At 1080p (Full HD) Low, the Core i3-4020Y reaches 94% average load (94-95%), while the GeForce RTX 4090 remains comparatively lower at 46% (35-58%). This points to heavier CPU-side frame preparation work, but utilization alone does not define the FPS limiter.

Resolution Scaling

At 1080p, averages sit around CPU 90% and GPU 55%. At 1440p, that shifts to CPU 80% and GPU 67%, and at 4K it reaches CPU 73% and GPU 89%. This shows that workload scaling is present on both components, with stronger pressure on the GPU.

Optimal Settings Recommendation

4K (Ultra HD) Low is the most balanced preset based on this dataset. It runs around CPU 76% (71-80%) and GPU 80% (72-88%), which keeps GeForce RTX 4090 well utilized without constant max-out behavior while Core i3-4020Y remains stable for consistent frame delivery.

Upgrade Insight

Both components are stressed near their limits in the heaviest presets (Core i3-4020Y: 94% avg, GeForce RTX 4090: 98% avg). A targeted upgrade should follow your target resolution: GPU first for higher image quality, CPU first for higher minimum FPS.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Civilization VI Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Core i3-4020Y
cpu icon
1,448
Your Score
MinimumCore i3-2120
RecommendedCore i5-4xxx
GPU - GeForce RTX 4090
gpu icon
38,112
Your Score
MinimumGeForce GTS 450
RecommendedGeForce GTX 770

Your hardware is below minimum requirements. CPU is the limiting factor (27% below minimum). Expect performance issues. Low settings recommended.

CPU

-76%vsrecommended

GPU

+539%vsrecommended

CPU

-27%vsminimum

GPU

+2751%vsminimum

Minimum Requirements
Video Card: GeForce GTS 450
Processor: Core i3-2120
Memory: 4 GB
Disk Space: 12 GB
System: Windows 10 64-bit
Recommended Requirements
Video Card: GeForce GTX 770
Processor: Core i5-4xxx
Memory: 8 GB
Disk Space: 16 GB
System: Windows 10 64-bit

Frequently Asked Questions

1Can the Core i3-4020Y and GeForce RTX 4090 run Civilization VI well?

The Core i3-4020Y and GeForce RTX 4090 will struggle to run Civilization VI at smooth framerates. At 1080p Ultra, you can expect around 33 FPS which is classified as "playable". Consider lowering settings or upgrading your hardware.

2Is there a more cost-effective setup to run Civilization VI?

Price data is not currently available for this combination. In general, look for setups where the CPU and GPU are balanced — this ensures you're not overspending on one component that the other can't keep up with.

3Which component should I upgrade first to improve Civilization VI performance?

For Civilization VI, upgrading the CPU would have the biggest impact on performance. The Core i3-4020Y is currently the limiting factor — the GeForce RTX 4090 has extra headroom that a faster processor could take advantage of. This is especially noticeable at 1080p where CPU performance matters more. CPU-limited at: 1080p low, 1080p medium, 1440p low, 1440p medium.

4Does this setup support Frame Generation for Civilization VI?

Civilization VI does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Civilization VI?

Civilization VI requires at minimum a Core i3-2120 (CPU) and GeForce GTS 450 (GPU) with 4 GB RAM and 12 GB storage. For the recommended experience, you need a Core i5-4xxx and GeForce GTX 770 with 8 GB RAM. Your hardware falls below the minimum requirements for this game, which may result in poor performance.

6How accurate are these Civilization VI FPS estimates for the Core i3-4020Y and GeForce RTX 4090?

These Civilization VI FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.