Elden RingFPS onCore i3-4100M&GeForce RTX 4090

Elden Ring

Capped at 60 FPS, Elden Ring doesn't need ultra-high-end hardware for high frame rates, but its seamless open world demands an efficient memory subsystem. While shader compilation issues have been improved, it still relies heavily on single-thread CPU performance.

This game has a built-in FPS cap of 60 FPS

Elden Ring - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low60 FPS
medium60 FPS
high60 FPS
ultra51 FPS
1440P
low55 FPS
medium52 FPS
high53 FPS
ultra43 FPS
4K
low49 FPS
medium43 FPS
high44 FPS
ultra34 FPS

Performance Report

Elden Ring

GeForce RTX 4090 + Core i3-4100M
🎮Visual Experience

At 1080p, frame rates range from 51 to 63 FPS depending on quality settings. At 1440p, frame rates range from 43 to 55 FPS. At 4K, frame rates range from 34 to 49 FPS.

✅Official Requirements

The GeForce RTX 4090 is 182% above the recommended GPU (GeForce GTX 1070) for Elden Ring. The Core i3-4100M is 81% below minimum CPU requirement.

✅FPS Ceiling Analysis

No major FPS-ceiling mismatch detected. The GeForce RTX 4090 and Core i3-4100M stay close in effective frame-generation ceiling across the tested resolutions and quality settings.

💰Value Analysis

Approximated average price on current market:

GeForce RTX 4090:$1649(updated 2/6/2026)
Official Launch Price: $1599
Core i3-4100M:$99(updated 3/9/2026)
Official Launch Price: $225

Combo price: $1748. At 1080p Ultra, this combo delivers 51 FPS, equivalent to 0.03 FPS per dollar.

ResolutionLowMediumHighUltra
1080p0.036 fps/$0.036 fps/$0.036 fps/$0.029 fps/$
1440p0.031 fps/$0.030 fps/$0.030 fps/$0.025 fps/$
4k0.028 fps/$0.025 fps/$0.025 fps/$0.019 fps/$

* Table values represent FPS per Dollar (higher is better)

Performance Limiter Analysis

Core i3-4100M|GeForce RTX 4090

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

This CPU/GPU pair is mostly balanced in Elden Ring. Across tested presets: GPU limits in 0/12, CPU limits in 0/12, and balanced in 12/12. Peak observed performance in the sampled cells is around 63 FPS.

✅Verdict

Well Balanced

The Core i3-4100M and GeForce RTX 4090 stay close in effective frame-generation ceiling across most presets, so neither side consistently suppresses the other by a large margin.

🧩Detailed Breakdown
1080p (Full HD)
LowBalanced
MediumBalanced
HighBalanced
UltraBalanced
1440p (2K QHD)
LowBalanced
MediumBalanced
HighBalanced
UltraBalanced
4K (Ultra HD)
LowBalanced
MediumBalanced
HighBalanced
UltraBalanced
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for Core i3-4100M and GeForce RTX 4090

1080p (Full HD)

Low
CPU97% - 100%
<>
GPU9% - 25%
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Medium
CPU97% - 100%
<>
GPU12% - 29%
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High
CPU98% - 100%
<>
GPU13% - 32%
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Ultra
CPU98% - 100%
<>
GPU16% - 36%
<>

1440p (2K QHD)

Low
CPU98% - 100%
<>
GPU9% - 28%
<>
Medium
CPU98% - 100%
<>
GPU12% - 31%
<>
High
CPU98% - 100%
<>
GPU13% - 33%
<>
Ultra
CPU99% - 100%
<>
GPU15% - 35%
<>

4K (Ultra HD)

Low
CPU97% - 100%
<>
GPU15% - 32%
<>
Medium
CPU97% - 100%
<>
GPU17% - 35%
<>
High
CPU98% - 100%
<>
GPU18% - 36%
<>
Ultra
CPU97% - 100%
<>
GPU19% - 41%
<>

Performance Summary

The Core i3-4100M + GeForce RTX 4090 pairing runs this title with CPU utilization between 97% and 100% and GPU utilization between 9% and 41%. Core i3-4100M reaches high load in heavier scenarios, while GeForce RTX 4090 is utilized efficiently without persistent saturation. As resolution scales, average GPU load rises from 21% at 1080p to 27% at 4K, while CPU averages move from 99% to 98%.

Load Interpretation

From a utilization perspective, this is a CPU-heavy load profile. At 1440p (2K QHD) Ultra, the Core i3-4100M reaches 100% average load (99-100%), while the GeForce RTX 4090 remains comparatively lower at 25% (15-35%). This points to heavier CPU-side frame preparation work, but utilization alone does not define the FPS limiter.

Resolution Scaling

At 1080p, averages sit around CPU 99% and GPU 21%. At 1440p, that shifts to CPU 99% and GPU 22%, and at 4K it reaches CPU 98% and GPU 27%. This shows that workload scaling is present on both components, with stronger pressure on the GPU.

Optimal Settings Recommendation

4K (Ultra HD) Ultra is the most balanced preset based on this dataset. It runs around CPU 98% (97-100%) and GPU 30% (19-41%), which keeps GeForce RTX 4090 well utilized without constant max-out behavior while Core i3-4100M remains stable for consistent frame delivery.

Upgrade Insight

Upgrade priority should be the CPU. The Core i3-4100M reaches 100% average load at 1440p (2K QHD) Ultra while the GeForce RTX 4090 remains comparatively underutilized, so a faster processor would improve frame-time consistency and top-end FPS.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Elden Ring Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Core i3-4100M
cpu icon
2,531
Your Score
MinimumCore i5-8400
RecommendedCore i7-8700K
GPU - GeForce RTX 4090
gpu icon
38,112
Your Score
MinimumGeForce GTX 1060
RecommendedGeForce GTX 1070

Your hardware is below minimum requirements. CPU is the limiting factor (81% below minimum). Expect performance issues. Low settings recommended.

CPU

-86%vsrecommended

GPU

+182%vsrecommended

CPU

-81%vsminimum

GPU

+279%vsminimum

Minimum Requirements
Video Card: GeForce GTX 1060
Processor: Core i5-8400
Memory: 12 GB
Disk Space: 60 GB
System: Windows 10
Recommended Requirements
Video Card: GeForce GTX 1070
Processor: Core i7-8700K
Memory: 16 GB
Disk Space: 60 GB
System: Windows 10

Frequently Asked Questions

1Can the Core i3-4100M and GeForce RTX 4090 run Elden Ring well?

The Core i3-4100M and GeForce RTX 4090 will struggle to run Elden Ring at smooth framerates. At 1080p Ultra, you can expect around 51 FPS which is classified as "playable". Consider lowering settings or upgrading your hardware.

2Is there a more cost-effective setup to run Elden Ring?

This CPU + GPU combo costs approximately $1748 ($99 CPU + $1649 GPU (Rank #77 Value)). This is a well-balanced setup, meaning you're getting good value from both components without significant waste.

3Which component should I upgrade first to improve Elden Ring performance?

This setup is already well-balanced for Elden Ring. No significant bottleneck - CPU and GPU are well matched across all settings. Both the Core i3-4100M and GeForce RTX 4090 complement each other effectively, so upgrading either component individually would yield diminishing returns. If you want more FPS, you'd benefit most from upgrading both CPU and GPU together.

4Does this setup support Frame Generation for Elden Ring?

Elden Ring does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Elden Ring?

Elden Ring requires at minimum a Core i5-8400 (CPU) and GeForce GTX 1060 (GPU) with 12 GB RAM and 60 GB storage. For the recommended experience, you need a Core i7-8700K and GeForce GTX 1070 with 16 GB RAM. Your hardware falls below the minimum requirements for this game, which may result in poor performance.

6How accurate are these Elden Ring FPS estimates for the Core i3-4100M and GeForce RTX 4090?

These Elden Ring FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.