RustFPS onCore i5-10400T&GeForce RTX 4090

Rust

A true test for system memory. Procedural maps can exhaust RAM quickly; 16GB is the minimum, and 32GB is recommended. CPUs with 3D V-Cache (AMD X3D) offer massive performance gains here.

Rust - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low161 FPS
medium142 FPS
high112 FPS
ultra90 FPS
1440P
low127 FPS
medium107 FPS
high78 FPS
ultra64 FPS
4K
low54 FPS
medium43 FPS
high35 FPS
ultra24 FPS

Performance Report

Rust

GeForce RTX 4090 + Core i5-10400T
🎮Visual Experience

At 1080p, all quality settings exceed 90 FPS. At 1440p, all settings exceed 64 FPS. At 4K, frame rates range from 24 to 54 FPS.

Official Requirements

The GeForce RTX 4090 is 244% above the recommended GPU (GeForce GTX 980) for Rust. The Core i5-10400T is 4% below minimum CPU requirement.

⚙️FPS Ceiling Analysis

The Core i5-10400T sets the FPS ceiling at all 1080p settings, all 1440p settings, all 4k settings, while the GeForce RTX 4090 still has headroom.

💰Value Analysis

Approximated average price on current market:

GeForce RTX 4090:$1649(updated 2/6/2026)
Official Launch Price: $1599
Core i5-10400T:$100(updated 2/9/2026)
Official Launch Price: $182

Combo price: $1749. At 1080p Ultra, this combo delivers 90 FPS, equivalent to 0.05 FPS per dollar.

ResolutionLowMediumHighUltra
1080p0.092 fps/$0.081 fps/$0.064 fps/$0.051 fps/$
1440p0.073 fps/$0.061 fps/$0.045 fps/$0.037 fps/$
4k0.031 fps/$0.025 fps/$0.020 fps/$0.014 fps/$

* Table values represent FPS per Dollar (higher is better)

Performance Limiter Analysis

Core i5-10400T|GeForce RTX 4090

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 4k ultra, the Core i5-10400T sets the ceiling at about 24 FPS, while the GeForce RTX 4090 could reach 84 FPS. In this scenario, the CPU limits the GPU potential by 71% (FPS gap: 60 FPS). Overall distribution: CPU limits 12/12 cells, GPU limits 0/12, balanced 0/12.

Verdict

CPU Limits GPU

Your Core i5-10400T is the limiting side in the heaviest mismatch. This means part of the GeForce RTX 4090 rendering potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowCPU Limits GPU 39%
MediumCPU Limits GPU 41%
HighCPU Limits GPU 42%
UltraCPU Limits GPU 45%
1440p (2K QHD)
LowCPU Limits GPU 46%
MediumCPU Limits GPU 51%
HighCPU Limits GPU 50%
UltraCPU Limits GPU 49%
4K (Ultra HD)
LowCPU Limits GPU 63%
MediumCPU Limits GPU 68%
HighCPU Limits GPU 67%
UltraCPU Limits GPU 71%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for Core i5-10400T and GeForce RTX 4090

1080p (Full HD)

Low
CPU42% - 56%
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GPU58% - 65%
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Medium
CPU45% - 57%
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GPU64% - 71%
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High
CPU43% - 56%
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GPU80% - 81%
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Ultra
CPU38% - 52%
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GPU79% - 81%
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1440p (2K QHD)

Low
CPU42% - 56%
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GPU59% - 65%
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Medium
CPU45% - 57%
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GPU65% - 71%
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High
CPU43% - 56%
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GPU81% - 82%
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Ultra
CPU38% - 52%
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GPU80% - 81%
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4K (Ultra HD)

Low
CPU42% - 56%
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GPU68% - 77%
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Medium
CPU44% - 57%
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GPU75% - 79%
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High
CPU42% - 57%
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GPU86% - 97%
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Ultra
CPU37% - 52%
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GPU86% - 97%
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Performance Summary

The Core i5-10400T + GeForce RTX 4090 pairing runs this title with CPU utilization between 37% and 57% and GPU utilization between 58% and 97%. Core i5-10400T keeps significant headroom across presets, while GeForce RTX 4090 carries most of the graphics load at heavier visual settings. As resolution scales, average GPU load rises from 73% at 1080p to 83% at 4K, while CPU averages move from 49% to 48%.

Load Interpretation

From a utilization perspective, this is a GPU-heavy load profile. At 4K (Ultra HD) High, the GeForce RTX 4090 averages 92% usage (86-97%), while the Core i5-10400T stays at 50% (42-57%). This shows the graphics pipeline is carrying most of the workload, but utilization alone does not define the FPS limiter.

Resolution Scaling

At 1080p, averages sit around CPU 49% and GPU 73%. At 1440p, that shifts to CPU 49% and GPU 73%, and at 4K it reaches CPU 48% and GPU 83%. This shows that GPU demand scales sharply with resolution while CPU load remains comparatively stable.

Optimal Settings Recommendation

4K (Ultra HD) High is the most balanced preset based on this dataset. It runs around CPU 50% (42-57%) and GPU 92% (86-97%), which keeps GeForce RTX 4090 well utilized without constant max-out behavior while Core i5-10400T remains stable for consistent frame delivery.

Upgrade Insight

Current utilization does not show an urgent upgrade requirement for either component; the Core i5-10400T and GeForce RTX 4090 remain reasonably matched for this title.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Rust Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Core i5-10400T
cpu icon
9,789
Your Score
MinimumCore i7-3770
RecommendedCore i7-4790K
GPU - GeForce RTX 4090
gpu icon
38,112
Your Score
MinimumGeForce GTX 670
RecommendedGeForce GTX 980

Your hardware is below minimum requirements. CPU is the limiting factor (4% below minimum). Expect performance issues. Low settings recommended.

CPU

-20%vsrecommended

GPU

+244%vsrecommended

CPU

-4%vsminimum

GPU

+589%vsminimum

Minimum Requirements
Video Card: GeForce GTX 670
Processor: Core i7-3770
Memory: 10 GB
Disk Space: 25 GB (SSD)
System: Windows 10 64-bit
Recommended Requirements
Video Card: GeForce GTX 980
Processor: Core i7-4790K
Memory: 16 GB
Disk Space: 25 GB (SSD)
System: Windows 10 64-bit

Frequently Asked Questions

1Can the Core i5-10400T and GeForce RTX 4090 run Rust well?

Yes, the Core i5-10400T paired with the GeForce RTX 4090 can run Rust smoothly up to 1440p achieving around 64 FPS at Ultra quality. Your GPU is 244% above the recommended specs, and your CPU is 20% below the recommended requirements.

2Is there a more cost-effective setup to run Rust?

This CPU + GPU combo costs approximately $1749 ($100 CPU (Rank #190 Value) + $1649 GPU (Rank #77 Value)). Since the CPU is the main limiting factor, investing in a stronger processor will improve your framerates and overall value. For example, the Ryzen 9 9950X is a great upgrade option for around $649 (Rank #5 for value).

3Which component should I upgrade first to improve Rust performance?

For Rust, upgrading the CPU would have the biggest impact on performance. The Core i5-10400T is currently the limiting factor — the GeForce RTX 4090 has extra headroom that a faster processor could take advantage of. This is especially noticeable at 1080p where CPU performance matters more. CPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Rust?

Rust does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Rust?

Rust requires at minimum a Core i7-3770 (CPU) and GeForce GTX 670 (GPU) with 10 GB RAM and 25 GB (SSD) storage. For the recommended experience, you need a Core i7-4790K and GeForce GTX 980 with 16 GB RAM. Your hardware falls below the minimum requirements for this game, which may result in poor performance.

6How accurate are these Rust FPS estimates for the Core i5-10400T and GeForce RTX 4090?

These Rust FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.