Project ZomboidFPS onCore i5-4670K&GeForce RTX 4090

Project Zomboid

A deceptively heavy isometric survival game. Its Java-based engine relies heavily on CPU and RAM for zombie AI and simulation. 8GB of RAM is the minimum for late-game scenarios or multiplayer.

Project Zomboid - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low133 FPS
medium119 FPS
high98 FPS
ultra78 FPS
1440P
low140 FPS
medium132 FPS
high121 FPS
ultra95 FPS
4K
low102 FPS
medium86 FPS
high80 FPS
ultra61 FPS

Performance Report

Project Zomboid

GeForce RTX 4090 + Core i5-4670K
🎮Visual Experience

At 1080p, all quality settings exceed 78 FPS. At 1440p, all settings exceed 95 FPS. At 4K, all settings exceed 61 FPS.

Official Requirements

The GeForce RTX 4090 is 1051% above the recommended GPU (GeForce GTX 750) for Project Zomboid. The Core i5-4670K is 13% below recommended, but 146% above minimum.

⚙️FPS Ceiling Analysis

The Core i5-4670K sets the FPS ceiling at all 1080p settings, all 1440p settings, all 4k settings, while the GeForce RTX 4090 still has headroom.

💰Value Analysis

Approximated average price on current market:

GeForce RTX 4090:$1649(updated 2/6/2026)
Official Launch Price: $1599
Core i5-4670K:$200(updated 2/11/2026)
Official Launch Price: $328

Combo price: $1849. At 1080p Ultra, this combo delivers 78 FPS, equivalent to 0.04 FPS per dollar.

ResolutionLowMediumHighUltra
1080p0.072 fps/$0.064 fps/$0.053 fps/$0.042 fps/$
1440p0.076 fps/$0.071 fps/$0.065 fps/$0.051 fps/$
4k0.055 fps/$0.047 fps/$0.043 fps/$0.033 fps/$

* Table values represent FPS per Dollar (higher is better)

Performance Limiter Analysis

Core i5-4670K|GeForce RTX 4090

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 4k low, the Core i5-4670K sets the ceiling at about 99 FPS, while the GeForce RTX 4090 could reach 248 FPS. In this scenario, the CPU limits the GPU potential by 60% (FPS gap: 149 FPS). Overall distribution: CPU limits 12/12 cells, GPU limits 0/12, balanced 0/12.

Verdict

CPU Limits GPU

Your Core i5-4670K is the limiting side in the heaviest mismatch. This means part of the GeForce RTX 4090 rendering potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowCPU Limits GPU 51%
MediumCPU Limits GPU 50%
HighCPU Limits GPU 46%
UltraCPU Limits GPU 49%
1440p (2K QHD)
LowCPU Limits GPU 57%
MediumCPU Limits GPU 56%
HighCPU Limits GPU 42%
UltraCPU Limits GPU 41%
4K (Ultra HD)
LowCPU Limits GPU 60%
MediumCPU Limits GPU 59%
HighCPU Limits GPU 47%
UltraCPU Limits GPU 42%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for Core i5-4670K and GeForce RTX 4090

1080p (Full HD)

Low
CPU69% - 89%
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GPU8% - 26%
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Medium
CPU69% - 89%
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GPU8% - 26%
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High
CPU51% - 92%
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GPU0% - 14%
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Ultra
CPU53% - 85%
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GPU21% - 52%
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1440p (2K QHD)

Low
CPU69% - 90%
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GPU9% - 27%
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Medium
CPU69% - 90%
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GPU9% - 27%
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High
CPU49% - 89%
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GPU0% - 16%
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Ultra
CPU56% - 84%
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GPU22% - 53%
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4K (Ultra HD)

Low
CPU65% - 68%
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GPU12% - 48%
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Medium
CPU65% - 68%
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GPU12% - 48%
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High
CPU32% - 68%
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GPU1% - 41%
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Ultra
CPU42% - 64%
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GPU15% - 54%
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Performance Summary

The Core i5-4670K + GeForce RTX 4090 pairing runs this title with CPU utilization between 32% and 92% and GPU utilization between 0% and 54%. Core i5-4670K stays in a controlled operating range, while GeForce RTX 4090 is utilized efficiently without persistent saturation. As resolution scales, average GPU load rises from 19% at 1080p to 29% at 4K, while CPU averages move from 75% to 59%.

Load Interpretation

The utilization pattern is relatively even. The GeForce RTX 4090 reaches 38% average at its highest-load preset, while the Core i5-4670K peaks at 80% average. This suggests a fairly controlled load distribution, but the actual FPS-limiting side should still be read from the limiter analysis above.

Resolution Scaling

At 1080p, averages sit around CPU 75% and GPU 19%. At 1440p, that shifts to CPU 75% and GPU 21%, and at 4K it reaches CPU 59% and GPU 29%. This shows that workload scaling is present on both components, with stronger pressure on the GPU.

Optimal Settings Recommendation

1440p (2K QHD) Ultra is the most balanced preset based on this dataset. It runs around CPU 70% (56-84%) and GPU 38% (22-53%), which keeps GeForce RTX 4090 well utilized without constant max-out behavior while Core i5-4670K remains stable for consistent frame delivery.

Upgrade Insight

Current utilization does not show an urgent upgrade requirement for either component; the Core i5-4670K and GeForce RTX 4090 remain reasonably matched for this title.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Project Zomboid Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Core i5-4670K
cpu icon
5,584
Your Score
MinimumCore 2 Quad Q6600
RecommendedCore i5-4460
GPU - GeForce RTX 4090
gpu icon
38,112
Your Score
MinimumGeForce 6600
RecommendedGeForce GTX 750

Your CPU is 13% below recommended and your GPU is 1051% below recommended, but both meet minimum specs. Playable at Low/Medium settings, 1080p or below.

CPU

-13%vsrecommended

GPU

+1051%vsrecommended

CPU

+146%vsminimum

GPU

+2422%vsminimum

Minimum Requirements
Video Card: GeForce 6600
Memory: 8 GB
Disk Space: 5 GB
System: Windows 10 64-bit
Recommended Requirements
Video Card: GeForce GTX 750
Processor: Core i5-4460
Memory: 8 GB
Disk Space: 5 GB
System: Windows 10 64-bit

Frequently Asked Questions

1Can the Core i5-4670K and GeForce RTX 4090 run Project Zomboid well?

Yes, the Core i5-4670K paired with the GeForce RTX 4090 can run Project Zomboid smoothly up to 4k achieving around 61 FPS at Ultra quality. Your GPU is 1051% above the recommended specs, and your CPU is 13% below the recommended requirements.

2Is there a more cost-effective setup to run Project Zomboid?

This CPU + GPU combo costs approximately $1849 ($200 CPU + $1649 GPU (Rank #77 Value)). Since the CPU is the main limiting factor, investing in a stronger processor will improve your framerates and overall value. For example, the Ryzen 9 9950X is a great upgrade option for around $649 (Rank #5 for value).

3Which component should I upgrade first to improve Project Zomboid performance?

For Project Zomboid, upgrading the CPU would have the biggest impact on performance. The Core i5-4670K is currently the limiting factor — the GeForce RTX 4090 has extra headroom that a faster processor could take advantage of. This is especially noticeable at 1080p where CPU performance matters more. CPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Project Zomboid?

Project Zomboid does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Project Zomboid?

Project Zomboid requires at minimum a Core 2 Quad Q6600 (CPU) and GeForce 6600 (GPU) with 8 GB RAM and 5 GB storage. For the recommended experience, you need a Core i5-4460 and GeForce GTX 750 with 8 GB RAM. Your setup meets the minimum requirements but falls short of the recommended specs. You may need to lower some settings for smooth performance.

6How accurate are these Project Zomboid FPS estimates for the Core i5-4670K and GeForce RTX 4090?

These Project Zomboid FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.