Civilization VIFPS onCore i7-10610U&GeForce RTX 4090

Civilization VI

The standard for turn-time benchmarks. Late-game turns require huge CPU throughput to process AI moves. High-resolution textures also demand a fair amount of VRAM.

Civilization VI - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low154 FPS
medium127 FPS
high95 FPS
ultra91 FPS
1440P
low77 FPS
medium64 FPS
high51 FPS
ultra35 FPS
4K
low46 FPS
medium40 FPS
high26 FPS
ultra18 FPS

Performance Report

Civilization VI

GeForce RTX 4090 + Core i7-10610U
🎮Visual Experience

At 1080p, all quality settings exceed 91 FPS. At 1440p, frame rates range from 35 to 77 FPS. At 4K, frame rates range from 18 to 46 FPS.

Official Requirements

The GeForce RTX 4090 is 539% above the recommended GPU (GeForce GTX 770) for Civilization VI. The Core i7-10610U is 11% above the recommended CPU (Core i5-4xxx).

⚙️FPS Ceiling Analysis

The Core i7-10610U sets the FPS ceiling at all 1080p settings, all 1440p settings, all 4k settings, while the GeForce RTX 4090 still has headroom.

Performance Limiter Analysis

Core i7-10610U|GeForce RTX 4090

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 4k ultra, the Core i7-10610U sets the ceiling at about 18 FPS, while the GeForce RTX 4090 could reach 106 FPS. In this scenario, the CPU limits the GPU potential by 83% (FPS gap: 88 FPS). Overall distribution: CPU limits 12/12 cells, GPU limits 0/12, balanced 0/12.

Verdict

CPU Limits GPU

Your Core i7-10610U is the limiting side in the heaviest mismatch. This means part of the GeForce RTX 4090 rendering potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowCPU Limits GPU 54%
MediumCPU Limits GPU 56%
HighCPU Limits GPU 63%
UltraCPU Limits GPU 58%
1440p (2K QHD)
LowCPU Limits GPU 65%
MediumCPU Limits GPU 67%
HighCPU Limits GPU 70%
UltraCPU Limits GPU 76%
4K (Ultra HD)
LowCPU Limits GPU 75%
MediumCPU Limits GPU 75%
HighCPU Limits GPU 81%
UltraCPU Limits GPU 83%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

Civilization VI Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Core i7-10610U
cpu icon
6,586
Your Score
MinimumCore i3-2120
RecommendedCore i5-4xxx
GPU - GeForce RTX 4090
gpu icon
38,112
Your Score
MinimumGeForce GTS 450
RecommendedGeForce GTX 770

Your CPU is 11% above and your GPU is 539% above the recommended specs. High/Ultra at 1080p. Lower settings for higher resolutions.

CPU

+11%vsrecommended

GPU

+539%vsrecommended

CPU

+233%vsminimum

GPU

+2751%vsminimum

Minimum Requirements
Video Card: GeForce GTS 450
Processor: Core i3-2120
Memory: 4 GB
Disk Space: 12 GB
System: Windows 10 64-bit
Recommended Requirements
Video Card: GeForce GTX 770
Processor: Core i5-4xxx
Memory: 8 GB
Disk Space: 16 GB
System: Windows 10 64-bit

Frequently Asked Questions

1Can the Core i7-10610U and GeForce RTX 4090 run Civilization VI well?

Yes, the Core i7-10610U paired with the GeForce RTX 4090 can run Civilization VI smoothly up to 1080p achieving around 91 FPS at Ultra quality. Your GPU is 539% above the recommended specs, and your CPU is 11% above the recommended requirements.

2Is there a more cost-effective setup to run Civilization VI?

Price data is not currently available for this combination. In general, look for setups where the CPU and GPU are balanced — this ensures you're not overspending on one component that the other can't keep up with.

3Which component should I upgrade first to improve Civilization VI performance?

For Civilization VI, upgrading the CPU would have the biggest impact on performance. The Core i7-10610U is currently the limiting factor — the GeForce RTX 4090 has extra headroom that a faster processor could take advantage of. This is especially noticeable at 1080p where CPU performance matters more. CPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Civilization VI?

Civilization VI does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Civilization VI?

Civilization VI requires at minimum a Core i3-2120 (CPU) and GeForce GTS 450 (GPU) with 4 GB RAM and 12 GB storage. For the recommended experience, you need a Core i5-4xxx and GeForce GTX 770 with 8 GB RAM. Your Core i7-10610U and GeForce RTX 4090 both exceed the recommended specs, so you're well-positioned for a great experience.

6How accurate are these Civilization VI FPS estimates for the Core i7-10610U and GeForce RTX 4090?

These Civilization VI FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.