Marvel RivalsFPS onCore i7-12800H&GeForce RTX 4090

Marvel Rivals

A competitor to Overwatch featuring environmental destruction, which makes it CPU heavy. DX12 and 12GB of RAM are the minimum requirements.

Marvel Rivals - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low499 FPS
medium420 FPS
high329 FPS
ultra290 FPS
1440P
low394 FPS
medium355 FPS
high301 FPS
ultra256 FPS
4K
low223 FPS
medium202 FPS
high180 FPS
ultra137 FPS

Performance Report

Marvel Rivals

GeForce RTX 4090 + Core i7-12800H
🎮Visual Experience

At 1080p, all quality settings exceed 290 FPS, suitable for 144Hz+ monitors. At 1440p, all settings exceed 256 FPS. At 4K, all settings exceed 137 FPS.

Official Requirements

The GeForce RTX 4090 is 131% above the recommended GPU (GeForce RTX 2060 Super) for Marvel Rivals. The Core i7-12800H is 10% above the recommended CPU (Core i5-10400).

⚙️FPS Ceiling Analysis

The GeForce RTX 4090 sets the FPS ceiling at 1080p ultra, all 1440p settings, all 4k settings, while the Core i7-12800H still has additional frame-generation headroom. The FPS ceiling is closely matched at 1080p (low/medium/high).

Performance Limiter Analysis

Core i7-12800H|GeForce RTX 4090

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 1440p ultra, the GeForce RTX 4090 sets the ceiling at about 227 FPS, while the Core i7-12800H has headroom up to 255 FPS. In this scenario, the GPU limits the CPU potential by 11% (FPS gap: 28 FPS). Overall distribution: GPU limits 9/12 cells, CPU limits 0/12, balanced 3/12.

Verdict

Well Balanced

The Core i7-12800H and GeForce RTX 4090 stay close in effective frame-generation ceiling across most presets, so neither side consistently suppresses the other by a large margin.

🧩Detailed Breakdown
1080p (Full HD)
LowBalanced
MediumBalanced
HighBalanced
UltraGPU Limits CPU 8%
1440p (2K QHD)
LowGPU Limits CPU 9%
MediumGPU Limits CPU 7%
HighGPU Limits CPU 10%
UltraGPU Limits CPU 11%
4K (Ultra HD)
LowGPU Limits CPU 7%
MediumGPU Limits CPU 6%
HighGPU Limits CPU 8%
UltraGPU Limits CPU 9%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

Marvel Rivals Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Core i7-12800H
cpu icon
24,119
Your Score
MinimumCore i5-6600K
RecommendedCore i5-10400
GPU - GeForce RTX 4090
gpu icon
38,112
Your Score
MinimumGeForce GTX 1060
RecommendedGeForce RTX 2060 Super

Your CPU is 10% above and your GPU is 131% above the recommended specs. High/Ultra at 1080p. Lower settings for higher resolutions.

CPU

+10%vsrecommended

GPU

+131%vsrecommended

CPU

+85%vsminimum

GPU

+279%vsminimum

Minimum Requirements
Video Card: GeForce GTX 1060
Processor: Core i5-6600K
Memory: 12 GB
Disk Space: 70 GB
System: Windows 10 64-bit
Recommended Requirements
Processor: Core i5-10400
Memory: 16 GB
Disk Space: 70 GB
System: Windows 10 64-bit

Frequently Asked Questions

1Can the Core i7-12800H and GeForce RTX 4090 run Marvel Rivals well?

Yes, the Core i7-12800H paired with the GeForce RTX 4090 can run Marvel Rivals smoothly up to 4k achieving around 137 FPS at Ultra quality. Your GPU is 131% above the recommended specs, and your CPU is 10% above the recommended requirements.

2Is there a more cost-effective setup to run Marvel Rivals?

Price data is not currently available for this combination. In general, look for setups where the CPU and GPU are balanced — this ensures you're not overspending on one component that the other can't keep up with.

3Which component should I upgrade first to improve Marvel Rivals performance?

Your GeForce RTX 4090 is already a top-tier graphics card. While it's technically the limiting factor here (which means you are fully utilizing your GPU's visual horsepower exactly as intended), there is no meaningful upgrade path that would drastically improve your Marvel Rivals performance right now. GPU fully utilized at: 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Marvel Rivals?

Marvel Rivals does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Marvel Rivals?

Marvel Rivals requires at minimum a Core i5-6600K (CPU) and GeForce GTX 1060 (GPU) with 12 GB RAM and 70 GB storage. For the recommended experience, you need a Core i5-10400 and GeForce RTX 2060 Super with 16 GB RAM. Your Core i7-12800H and GeForce RTX 4090 both exceed the recommended specs, so you're well-positioned for a great experience.

6How accurate are these Marvel Rivals FPS estimates for the Core i7-12800H and GeForce RTX 4090?

These Marvel Rivals FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.