Baldur's Gate 3FPS onCore Ultra 5 125U&GeForce RTX 4090

Baldur's Gate 3

A dense RPG where Act 3 becomes a CPU stress test due to the high number of NPCs. An SSD is vital for loading times. 16GB of RAM is recommended, and the game benefits greatly from upscaling tech like DLSS and FSR.

Baldur's Gate 3 - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low202 FPS
medium196 FPS
high163 FPS
ultra140 FPS
1440P
low172 FPS
medium164 FPS
high136 FPS
ultra112 FPS
4K
low117 FPS
medium114 FPS
high94 FPS
ultra75 FPS

Performance Report

Baldur's Gate 3

GeForce RTX 4090 + Core Ultra 5 125U
🎮Visual Experience

At 1080p, all quality settings exceed 140 FPS. At 1440p, all settings exceed 112 FPS. At 4K, all settings exceed 75 FPS.

Official Requirements

The GeForce RTX 4090 is 131% above the recommended GPU (GeForce RTX 2060 Super) for Baldur's Gate 3. The Core Ultra 5 125U is 3% below recommended, but 189% above minimum.

⚙️FPS Ceiling Analysis

At lower resolutions (all 1080p settings), the Core Ultra 5 125U sets the FPS ceiling. As graphical load increases at (all 1440p settings, all 4k settings), the GeForce RTX 4090 becomes the FPS-limiting side.

Performance Limiter Analysis

Core Ultra 5 125U|GeForce RTX 4090

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 4k high, the GeForce RTX 4090 sets the ceiling at about 64 FPS, while the Core Ultra 5 125U has headroom up to 95 FPS. In this scenario, the GPU limits the CPU potential by 33% (FPS gap: 31 FPS). Overall distribution: GPU limits 8/12 cells, CPU limits 4/12, balanced 0/12.

Verdict

GPU Limits CPU

Your GeForce RTX 4090 is the limiting side in the heaviest mismatch. This means part of the Core Ultra 5 125U frame-generation potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowCPU Limits GPU 22%
MediumCPU Limits GPU 12%
HighCPU Limits GPU 10%
UltraCPU Limits GPU 12%
1440p (2K QHD)
LowGPU Limits CPU 11%
MediumGPU Limits CPU 23%
HighGPU Limits CPU 23%
UltraGPU Limits CPU 12%
4K (Ultra HD)
LowGPU Limits CPU 18%
MediumGPU Limits CPU 30%
HighGPU Limits CPU 33%
UltraGPU Limits CPU 25%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

Baldur's Gate 3 Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Core Ultra 5 125U
cpu icon
17,152
Your Score
MinimumCore i5-4690
RecommendedCore i7-8700K
GPU - GeForce RTX 4090
gpu icon
38,112
Your Score
MinimumGeForce GTX 970
RecommendedGeForce RTX 2060 Super

Your CPU is 3% below recommended and your GPU is 131% below recommended, but both meet minimum specs. Playable at Low/Medium settings, 1080p or below.

CPU

-3%vsrecommended

GPU

+131%vsrecommended

CPU

+189%vsminimum

GPU

+295%vsminimum

Minimum Requirements
Video Card: GeForce GTX 970
Processor: Core i5-4690
Memory: 8 GB
Disk Space: 150 GB (SSD)
System: Windows 10 64-bit
Recommended Requirements
Processor: Core i7-8700K
Memory: 16 GB
Disk Space: 150 GB (SSD)
System: Windows 10 64-bit

Frequently Asked Questions

1Can the Core Ultra 5 125U and GeForce RTX 4090 run Baldur's Gate 3 well?

Yes, the Core Ultra 5 125U paired with the GeForce RTX 4090 can run Baldur's Gate 3 smoothly up to 4k achieving around 75 FPS at Ultra quality. Your GPU is 131% above the recommended specs, and your CPU is 3% below the recommended requirements.

2Is there a more cost-effective setup to run Baldur's Gate 3?

Price data is not currently available for this combination. In general, look for setups where the CPU and GPU are balanced — this ensures you're not overspending on one component that the other can't keep up with.

3Which component should I upgrade first to improve Baldur's Gate 3 performance?

Your GeForce RTX 4090 is already a top-tier graphics card. While it's technically the limiting factor here (which means you are fully utilizing your GPU's visual horsepower exactly as intended), there is no meaningful upgrade path that would drastically improve your Baldur's Gate 3 performance right now. GPU fully utilized at: 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra. CPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra.

4Does this setup support Frame Generation for Baldur's Gate 3?

Baldur's Gate 3 does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Baldur's Gate 3?

Baldur's Gate 3 requires at minimum a Core i5-4690 (CPU) and GeForce GTX 970 (GPU) with 8 GB RAM and 150 GB (SSD) storage. For the recommended experience, you need a Core i7-8700K and GeForce RTX 2060 Super with 16 GB RAM. Your setup meets the minimum requirements but falls short of the recommended specs. You may need to lower some settings for smooth performance.

6How accurate are these Baldur's Gate 3 FPS estimates for the Core Ultra 5 125U and GeForce RTX 4090?

These Baldur's Gate 3 FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.