Grand Theft Auto VFPS onE1-2200&GeForce RTX 4090

Grand Theft Auto V

While the base game is older and lighter, GTA V remains relevant due to FiveM RP servers, which drastically increase RAM and CPU consumption due to mods and scripts. The official 'Enhanced' version also recommends modern hardware to handle increased traffic density.

Grand Theft Auto V - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low20 FPS
medium20 FPS
high14 FPS
ultra7 FPS
1440P
low20 FPS
medium19 FPS
high10 FPS
ultra6 FPS
4K
low14 FPS
medium9 FPS
high5 FPS
ultra3 FPS

Performance Report

Grand Theft Auto V

GeForce RTX 4090 + E1-2200
🎮Visual Experience

At 1080p, frame rates range from 7 to 20 FPS depending on quality settings. At 1440p, frame rates range from 6 to 20 FPS. At 4K, frame rates range from 3 to 14 FPS.

Official Requirements

The GeForce RTX 4090 is 734% above the recommended GPU (GeForce GTX 660) for Grand Theft Auto V. The E1-2200 is 62% below minimum CPU requirement.

⚙️FPS Ceiling Analysis

At lower resolutions (1080p (low/medium), 1440p (low/medium)), the E1-2200 sets the FPS ceiling. As graphical load increases at (1440p ultra, 4k (high/ultra)), the GeForce RTX 4090 becomes the FPS-limiting side. The FPS ceiling is closely matched at 1080p (high/ultra), 1440p high, 4k (low/medium).

Performance Limiter Analysis

E1-2200|GeForce RTX 4090

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 4k ultra, the GeForce RTX 4090 sets the ceiling at about 6 FPS, while the E1-2200 has headroom up to 20 FPS. In this scenario, the GPU limits the CPU potential by 70% (FPS gap: 14 FPS). Overall distribution: GPU limits 4/12 cells, CPU limits 4/12, balanced 4/12.

Verdict

GPU Limits CPU

Your GeForce RTX 4090 is the limiting side in the heaviest mismatch. This means part of the E1-2200 frame-generation potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowCPU Limits GPU 64%
MediumCPU Limits GPU 49%
HighBalanced
UltraGPU Limits CPU 40%
1440p (2K QHD)
LowCPU Limits GPU 55%
MediumCPU Limits GPU 33%
HighBalanced
UltraGPU Limits CPU 45%
4K (Ultra HD)
LowBalanced
MediumBalanced
HighGPU Limits CPU 50%
UltraGPU Limits CPU 70%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

Grand Theft Auto V Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - E1-2200
cpu icon
802
Your Score
MinimumCore 2 Quad Q6600
RecommendedCore i5-3470
GPU - GeForce RTX 4090
gpu icon
38,112
Your Score
MinimumGeForce 9800 GT
RecommendedGeForce GTX 660

Your hardware is below minimum requirements. CPU is the limiting factor (62% below minimum). Expect performance issues. Low settings recommended.

CPU

-86%vsrecommended

GPU

+734%vsrecommended

CPU

-62%vsminimum

GPU

+2650%vsminimum

Minimum Requirements
Video Card: GeForce 9800 GT
Memory: 4 GB
Disk Space: 72 GB
System: Windows 10 64-bit
Recommended Requirements
Video Card: GeForce GTX 660
Processor: Core i5-3470
Memory: 8 GB
Disk Space: 72 GB
System: Windows 10 64-bit

Frequently Asked Questions

1Can the E1-2200 and GeForce RTX 4090 run Grand Theft Auto V well?

The E1-2200 and GeForce RTX 4090 will struggle to run Grand Theft Auto V at smooth framerates. At 1080p Ultra, you can expect around 7 FPS which is classified as "struggling". Consider lowering settings or upgrading your hardware.

2Is there a more cost-effective setup to run Grand Theft Auto V?

Price data is not currently available for this combination. In general, look for setups where the CPU and GPU are balanced — this ensures you're not overspending on one component that the other can't keep up with.

3Which component should I upgrade first to improve Grand Theft Auto V performance?

For Grand Theft Auto V, upgrading the CPU would have the biggest impact on performance. The E1-2200 is currently the limiting factor — the GeForce RTX 4090 has extra headroom that a faster processor could take advantage of. This is especially noticeable at 1080p where CPU performance matters more. CPU-limited at: 1080p low, 1080p medium, 1440p low, 1440p medium. GPU fully utilized at: 1440p ultra, 4k high, 4k ultra.

4Does this setup support Frame Generation for Grand Theft Auto V?

Grand Theft Auto V does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Grand Theft Auto V?

Grand Theft Auto V requires at minimum a Core 2 Quad Q6600 (CPU) and GeForce 9800 GT (GPU) with 4 GB RAM and 72 GB storage. For the recommended experience, you need a Core i5-3470 and GeForce GTX 660 with 8 GB RAM. Your hardware falls below the minimum requirements for this game, which may result in poor performance.

6How accurate are these Grand Theft Auto V FPS estimates for the E1-2200 and GeForce RTX 4090?

These Grand Theft Auto V FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.