Marvel Rivals FPS on EPYC 4244P + GeForce RTX 5090

Marvel Rivals

A competitor to Overwatch featuring environmental destruction, which makes it CPU heavy. DX12 and 12GB of RAM are the minimum requirements.

Marvel Rivals - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low679 FPS
medium600 FPS
high500 FPS
ultra403 FPS
1440P
low487 FPS
medium419 FPS
high357 FPS
ultra297 FPS
4K
low270 FPS
medium237 FPS
high208 FPS
ultra176 FPS

Performance Report

Marvel Rivals

GeForce RTX 5090 + EPYC 4244P
🎮Visual Experience

At 1080p, all quality settings exceed 403 FPS, suitable for 144Hz+ monitors. At 1440p, all settings exceed 297 FPS. At 4K, all settings exceed 176 FPS.

Official Requirements

The GeForce RTX 5090 is 136% above the recommended GPU (GeForce RTX 2060 Super) for Marvel Rivals. The EPYC 4244P is 24% above the recommended CPU (Core i5-10400).

⚙️FPS Ceiling Analysis

The GeForce RTX 5090 sets the FPS ceiling at 1080p (medium/high/ultra), all 1440p settings, while the EPYC 4244P still has additional frame-generation headroom. The FPS ceiling is closely matched at 1080p low, all 4k settings.

Performance Limiter Analysis

EPYC 4244P|GeForce RTX 5090

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages. Adjacent heavier settings are lightly stabilized to remove prediction jitter that would otherwise create impossible reversals.

📈Analysis

At 1080p ultra, the GeForce RTX 5090 sets the ceiling at about 321 FPS, while the EPYC 4244P has headroom up to 406 FPS. In this scenario, the GPU limits the CPU potential by 21% (FPS gap: 85 FPS). Overall distribution: GPU limits 11/12 cells, CPU limits 0/12, balanced 1/12.

Verdict

GPU Limits CPU

Your GeForce RTX 5090 is the limiting side in the heaviest mismatch. This means part of the EPYC 4244P frame-generation potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowBalanced
MediumGPU Limits CPU 14%
HighGPU Limits CPU 17%
UltraGPU Limits CPU 21%
1440p (2K QHD)
LowGPU Limits CPU 13%
MediumGPU Limits CPU 14%
HighGPU Limits CPU 17%
UltraGPU Limits CPU 21%
4K (Ultra HD)
LowGPU Limits CPU 13%
MediumGPU Limits CPU 14%
HighGPU Limits CPU 17%
UltraGPU Limits CPU 21%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings and then monotonic-smoothed across heavier presets and resolutions, not generic utilization heuristics.

Marvel Rivals Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - EPYC 4244P
cpu icon
27,164
Your Score
MinimumCore i5-6600K
RecommendedCore i5-10400
GPU - GeForce RTX 5090
gpu icon
38,867
Your Score
MinimumGeForce GTX 1060
RecommendedGeForce RTX 2060 Super

Your CPU is 24% above and your GPU is 136% above the recommended specs. High/Ultra at 1080p. Lower settings for higher resolutions.

CPU

+24%vsrecommended

GPU

+136%vsrecommended

CPU

+109%vsminimum

GPU

+286%vsminimum

Minimum Requirements
Video Card: GeForce GTX 1060
Processor: Core i5-6600K
Memory: 12 GB
Disk Space: 70 GB
System: Windows 10 64-bit
Recommended Requirements
Processor: Core i5-10400
Memory: 16 GB
Disk Space: 70 GB
System: Windows 10 64-bit

Frequently Asked Questions

1Can the EPYC 4244P and GeForce RTX 5090 run Marvel Rivals well?

Yes, the EPYC 4244P paired with the GeForce RTX 5090 can run Marvel Rivals smoothly up to 4k achieving around 176 FPS at Ultra quality. Your GPU is 136% above the recommended specs, and your CPU is 24% above the recommended requirements.

2Is there a more cost-effective setup to run Marvel Rivals?

Price data is not currently available for this combination. In general, look for setups where the CPU and GPU are balanced — this ensures you're not overspending on one component that the other can't keep up with.

3Which component should I upgrade first to improve Marvel Rivals performance?

Your GeForce RTX 5090 is already a top-tier graphics card. While it's technically the limiting factor here (which means you are fully utilizing your GPU's visual horsepower exactly as intended), there is no meaningful upgrade path that would drastically improve your Marvel Rivals performance right now. GPU fully utilized at: 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra.

4Does this setup support Frame Generation for Marvel Rivals?

Marvel Rivals does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Marvel Rivals?

Marvel Rivals requires at minimum a Core i5-6600K (CPU) and GeForce GTX 1060 (GPU) with 12 GB RAM and 70 GB storage. For the recommended experience, you need a Core i5-10400 and GeForce RTX 2060 Super with 16 GB RAM. Your EPYC 4244P and GeForce RTX 5090 both exceed the recommended specs, so you're well-positioned for a great experience.

6How accurate are these Marvel Rivals FPS estimates for the EPYC 4244P and GeForce RTX 5090?

These Marvel Rivals FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.