Civilization VIFPS onEPYC 4584PX&GeForce RTX 4090

Civilization VI

The standard for turn-time benchmarks. Late-game turns require huge CPU throughput to process AI moves. High-resolution textures also demand a fair amount of VRAM.

Civilization VI - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low328 FPS
medium294 FPS
high255 FPS
ultra215 FPS
1440P
low190 FPS
medium174 FPS
high143 FPS
ultra125 FPS
4K
low154 FPS
medium135 FPS
high112 FPS
ultra93 FPS

Performance Report

Civilization VI

GeForce RTX 4090 + EPYC 4584PX
🎮Visual Experience

At 1080p, all quality settings exceed 215 FPS, suitable for 144Hz+ monitors. At 1440p, all settings exceed 125 FPS. At 4K, all settings exceed 93 FPS.

Official Requirements

The GeForce RTX 4090 is 539% above the recommended GPU (GeForce GTX 770) for Civilization VI. The EPYC 4584PX is 914% above the recommended CPU (Core i5-4xxx).

⚙️FPS Ceiling Analysis

The EPYC 4584PX sets the FPS ceiling at 1440p (low/medium/high), 4k low, while the GeForce RTX 4090 still has headroom. The FPS ceiling is closely matched at all 1080p settings, 1440p ultra, 4k (medium/high/ultra).

💰Value Analysis

Approximated average price on current market:

GeForce RTX 4090:$1649(updated 2/6/2026)
Official Launch Price: $1599
EPYC 4584PX:$1517(updated 2/11/2026)
Official Launch Price: $1517

Combo price: $3166. At 1080p Ultra, this combo delivers 215 FPS, equivalent to 0.07 FPS per dollar.

ResolutionLowMediumHighUltra
1080p0.104 fps/$0.093 fps/$0.081 fps/$0.068 fps/$
1440p0.060 fps/$0.055 fps/$0.045 fps/$0.039 fps/$
4k0.049 fps/$0.043 fps/$0.035 fps/$0.029 fps/$

* Table values represent FPS per Dollar (higher is better)

Performance Limiter Analysis

EPYC 4584PX|GeForce RTX 4090

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 1440p low, the EPYC 4584PX sets the ceiling at about 191 FPS, while the GeForce RTX 4090 could reach 215 FPS. In this scenario, the CPU limits the GPU potential by 11% (FPS gap: 24 FPS). Overall distribution: CPU limits 5/12 cells, GPU limits 0/12, balanced 7/12.

Verdict

Well Balanced

The EPYC 4584PX and GeForce RTX 4090 stay close in effective frame-generation ceiling across most presets, so neither side consistently suppresses the other by a large margin.

🧩Detailed Breakdown
1080p (Full HD)
LowBalanced
MediumBalanced
HighBalanced
UltraBalanced
1440p (2K QHD)
LowCPU Limits GPU 11%
MediumCPU Limits GPU 7%
HighCPU Limits GPU 8%
UltraBalanced
4K (Ultra HD)
LowCPU Limits GPU 9%
MediumCPU Limits GPU 6%
HighBalanced
UltraBalanced
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for EPYC 4584PX and GeForce RTX 4090

1080p (Full HD)

Low
CPU0% - 23%
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GPU20% - 49%
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Medium
CPU0% - 23%
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GPU20% - 49%
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High
CPU8% - 23%
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GPU19% - 45%
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Ultra
CPU8% - 23%
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GPU19% - 45%
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1440p (2K QHD)

Low
CPU0% - 23%
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GPU31% - 73%
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Medium
CPU0% - 23%
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GPU31% - 73%
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High
CPU12% - 24%
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GPU35% - 73%
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Ultra
CPU12% - 24%
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GPU35% - 73%
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4K (Ultra HD)

Low
CPU0% - 44%
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GPU56% - 89%
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Medium
CPU0% - 44%
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GPU56% - 89%
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High
CPU15% - 44%
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GPU62% - 91%
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Ultra
CPU15% - 44%
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GPU62% - 91%
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Performance Summary

The EPYC 4584PX + GeForce RTX 4090 pairing runs this title with CPU utilization between 0% and 44% and GPU utilization between 19% and 91%. EPYC 4584PX keeps significant headroom across presets, while GeForce RTX 4090 is utilized efficiently without persistent saturation. As resolution scales, average GPU load rises from 33% at 1080p to 74% at 4K, while CPU averages move from 14% to 26%.

Load Interpretation

The utilization pattern is relatively even. The GeForce RTX 4090 reaches 76% average at its highest-load preset, while the EPYC 4584PX peaks at 30% average. This suggests a fairly controlled load distribution, but the actual FPS-limiting side should still be read from the limiter analysis above.

Resolution Scaling

At 1080p, averages sit around CPU 14% and GPU 33%. At 1440p, that shifts to CPU 15% and GPU 53%, and at 4K it reaches CPU 26% and GPU 74%. This shows that both CPU and GPU workloads increase as pixel count and render complexity rise.

Optimal Settings Recommendation

4K (Ultra HD) High is the most balanced preset based on this dataset. It runs around CPU 30% (15-44%) and GPU 76% (62-91%), which keeps GeForce RTX 4090 well utilized without constant max-out behavior while EPYC 4584PX remains stable for consistent frame delivery.

Upgrade Insight

Current utilization does not show an urgent upgrade requirement for either component; the EPYC 4584PX and GeForce RTX 4090 remain reasonably matched for this title.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Civilization VI Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - EPYC 4584PX
cpu icon
60,169
Your Score
MinimumCore i3-2120
RecommendedCore i5-4xxx
GPU - GeForce RTX 4090
gpu icon
38,112
Your Score
MinimumGeForce GTS 450
RecommendedGeForce GTX 770

Your CPU is 914% above and your GPU is 539% above the recommended specs. Ultra settings at 1080p, or High at 1440p/4K.

CPU

+914%vsrecommended

GPU

+539%vsrecommended

CPU

+2940%vsminimum

GPU

+2751%vsminimum

Minimum Requirements
Video Card: GeForce GTS 450
Processor: Core i3-2120
Memory: 4 GB
Disk Space: 12 GB
System: Windows 10 64-bit
Recommended Requirements
Video Card: GeForce GTX 770
Processor: Core i5-4xxx
Memory: 8 GB
Disk Space: 16 GB
System: Windows 10 64-bit

Frequently Asked Questions

1Can the EPYC 4584PX and GeForce RTX 4090 run Civilization VI well?

Yes, the EPYC 4584PX paired with the GeForce RTX 4090 can run Civilization VI smoothly up to 4k achieving around 93 FPS at Ultra quality. Your GPU is 539% above the recommended specs, and your CPU is 914% above the recommended requirements.

2Is there a more cost-effective setup to run Civilization VI?

This CPU + GPU combo costs approximately $3166 ($1517 CPU (Rank #260 Value) + $1649 GPU (Rank #77 Value)). Your EPYC 4584PX provides phenomenal top-tier performance but at a premium enthusiast price. Since you are essentially at the ceiling of current hardware capabilities, there are no meaningful performance upgrades available. However, if you wanted a more cost-effective build that still delivers a great experience, you could theoretically step down to a high-end processor with a significantly better value rating. For example, the EPYC 9355P is a great upgrade option for around $2998 (Rank #287 for value).

3Which component should I upgrade first to improve Civilization VI performance?

Your EPYC 4584PX is already an incredibly powerful processor. While it's technically the first component to hit its limit (which is completely normal in state-of-the-art builds), there is no meaningful upgrade path that would drastically improve your Civilization VI performance right now. CPU fully utilized at: 1440p low, 1440p medium, 1440p high, 4k low.

4Does this setup support Frame Generation for Civilization VI?

Civilization VI does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Civilization VI?

Civilization VI requires at minimum a Core i3-2120 (CPU) and GeForce GTS 450 (GPU) with 4 GB RAM and 12 GB storage. For the recommended experience, you need a Core i5-4xxx and GeForce GTX 770 with 8 GB RAM. Your EPYC 4584PX and GeForce RTX 4090 both exceed the recommended specs, so you're well-positioned for a great experience.

6How accurate are these Civilization VI FPS estimates for the EPYC 4584PX and GeForce RTX 4090?

These Civilization VI FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.