Civilization VIFPS onEPYC 7282&GeForce RTX 4090

Civilization VI

The standard for turn-time benchmarks. Late-game turns require huge CPU throughput to process AI moves. High-resolution textures also demand a fair amount of VRAM.

Civilization VI - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low353 FPS
medium298 FPS
high282 FPS
ultra247 FPS
1440P
low206 FPS
medium177 FPS
high161 FPS
ultra142 FPS
4K
low145 FPS
medium115 FPS
high105 FPS
ultra88 FPS

Performance Report

Civilization VI

GeForce RTX 4090 + EPYC 7282
🎮Visual Experience

At 1080p, all quality settings exceed 247 FPS, suitable for 144Hz+ monitors. At 1440p, all settings exceed 142 FPS. At 4K, all settings exceed 88 FPS.

Official Requirements

The GeForce RTX 4090 is 539% above the recommended GPU (GeForce GTX 770) for Civilization VI. The EPYC 7282 is 409% above the recommended CPU (Core i5-4xxx).

⚙️FPS Ceiling Analysis

At lower resolutions (all 4k settings), the EPYC 7282 sets the FPS ceiling. As graphical load increases at (1080p (high/ultra), 1440p ultra), the GeForce RTX 4090 becomes the FPS-limiting side. The FPS ceiling is closely matched at 1080p (low/medium), 1440p (low/medium/high).

💰Value Analysis

Approximated average price on current market:

GeForce RTX 4090:$1649(updated 2/6/2026)
Official Launch Price: $1599
EPYC 7282:$199(updated 2/11/2026)
Official Launch Price: $650

Combo price: $1848. At 1080p Ultra, this combo delivers 247 FPS, equivalent to 0.13 FPS per dollar.

ResolutionLowMediumHighUltra
1080p0.191 fps/$0.161 fps/$0.153 fps/$0.134 fps/$
1440p0.111 fps/$0.096 fps/$0.087 fps/$0.077 fps/$
4k0.078 fps/$0.062 fps/$0.057 fps/$0.048 fps/$

* Table values represent FPS per Dollar (higher is better)

Performance Limiter Analysis

EPYC 7282|GeForce RTX 4090

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 4k medium, the EPYC 7282 sets the ceiling at about 115 FPS, while the GeForce RTX 4090 could reach 144 FPS. In this scenario, the CPU limits the GPU potential by 20% (FPS gap: 29 FPS). Overall distribution: CPU limits 5/12 cells, GPU limits 3/12, balanced 4/12.

Verdict

CPU Limits GPU

Your EPYC 7282 is the limiting side in the heaviest mismatch. This means part of the GeForce RTX 4090 rendering potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowBalanced
MediumBalanced
HighGPU Limits CPU 10%
UltraGPU Limits CPU 13%
1440p (2K QHD)
LowBalanced
MediumCPU Limits GPU 6%
HighBalanced
UltraGPU Limits CPU 7%
4K (Ultra HD)
LowCPU Limits GPU 14%
MediumCPU Limits GPU 20%
HighCPU Limits GPU 11%
UltraCPU Limits GPU 9%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for EPYC 7282 and GeForce RTX 4090

1080p (Full HD)

Low
CPU26% - 42%
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GPU21% - 50%
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Medium
CPU26% - 42%
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GPU21% - 50%
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High
CPU23% - 42%
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GPU23% - 48%
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Ultra
CPU23% - 42%
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GPU23% - 48%
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1440p (2K QHD)

Low
CPU27% - 43%
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GPU34% - 76%
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Medium
CPU27% - 43%
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GPU34% - 76%
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High
CPU23% - 43%
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GPU41% - 84%
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Ultra
CPU23% - 43%
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GPU41% - 84%
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4K (Ultra HD)

Low
CPU23% - 60%
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GPU75% - 97%
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Medium
CPU23% - 60%
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GPU75% - 97%
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High
CPU20% - 61%
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GPU99% - 100%
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Ultra
CPU20% - 61%
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GPU99% - 100%
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Performance Summary

The EPYC 7282 + GeForce RTX 4090 pairing runs this title with CPU utilization between 20% and 61% and GPU utilization between 21% and 100%. EPYC 7282 keeps significant headroom across presets, while GeForce RTX 4090 carries most of the graphics load at heavier visual settings. As resolution scales, average GPU load rises from 36% at 1080p to 93% at 4K, while CPU averages move from 33% to 41%.

Load Interpretation

From a utilization perspective, this is a GPU-heavy load profile. At 4K (Ultra HD) High, the GeForce RTX 4090 averages 100% usage (99-100%), while the EPYC 7282 stays at 40% (20-61%). This shows the graphics pipeline is carrying most of the workload, but utilization alone does not define the FPS limiter.

Resolution Scaling

At 1080p, averages sit around CPU 33% and GPU 36%. At 1440p, that shifts to CPU 34% and GPU 59%, and at 4K it reaches CPU 41% and GPU 93%. This shows that both CPU and GPU workloads increase as pixel count and render complexity rise.

Optimal Settings Recommendation

4K (Ultra HD) Low is the most balanced preset based on this dataset. It runs around CPU 42% (23-60%) and GPU 86% (75-97%), which keeps GeForce RTX 4090 well utilized without constant max-out behavior while EPYC 7282 remains stable for consistent frame delivery.

Upgrade Insight

Upgrade priority should be the GPU. The GeForce RTX 4090 reaches 100% average load at 4K (Ultra HD) High while the EPYC 7282 still has headroom, so a faster graphics card would deliver the largest uplift.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Civilization VI Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - EPYC 7282
cpu icon
30,201
Your Score
MinimumCore i3-2120
RecommendedCore i5-4xxx
GPU - GeForce RTX 4090
gpu icon
38,112
Your Score
MinimumGeForce GTS 450
RecommendedGeForce GTX 770

Your CPU is 409% above and your GPU is 539% above the recommended specs. Ultra settings at 1080p, or High at 1440p/4K.

CPU

+409%vsrecommended

GPU

+539%vsrecommended

CPU

+1426%vsminimum

GPU

+2751%vsminimum

Minimum Requirements
Video Card: GeForce GTS 450
Processor: Core i3-2120
Memory: 4 GB
Disk Space: 12 GB
System: Windows 10 64-bit
Recommended Requirements
Video Card: GeForce GTX 770
Processor: Core i5-4xxx
Memory: 8 GB
Disk Space: 16 GB
System: Windows 10 64-bit

Frequently Asked Questions

1Can the EPYC 7282 and GeForce RTX 4090 run Civilization VI well?

Yes, the EPYC 7282 paired with the GeForce RTX 4090 can run Civilization VI smoothly up to 4k achieving around 88 FPS at Ultra quality. Your GPU is 539% above the recommended specs, and your CPU is 409% above the recommended requirements.

2Is there a more cost-effective setup to run Civilization VI?

This CPU + GPU combo costs approximately $1848 ($199 CPU (Rank #232 Value) + $1649 GPU (Rank #77 Value)). Since the CPU is the main limiting factor, investing in a stronger processor will improve your framerates and overall value. For example, the Xeon Platinum 8454H is a great upgrade option for around $6540 (Rank #1 for value).

3Which component should I upgrade first to improve Civilization VI performance?

For Civilization VI, upgrading the CPU would have the biggest impact on performance. The EPYC 7282 is currently the limiting factor — the GeForce RTX 4090 has extra headroom that a faster processor could take advantage of. This is especially noticeable at 1080p where CPU performance matters more. CPU-limited at: 4k low, 4k medium, 4k high, 4k ultra. GPU fully utilized at: 1080p high, 1080p ultra, 1440p ultra.

4Does this setup support Frame Generation for Civilization VI?

Civilization VI does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Civilization VI?

Civilization VI requires at minimum a Core i3-2120 (CPU) and GeForce GTS 450 (GPU) with 4 GB RAM and 12 GB storage. For the recommended experience, you need a Core i5-4xxx and GeForce GTX 770 with 8 GB RAM. Your EPYC 7282 and GeForce RTX 4090 both exceed the recommended specs, so you're well-positioned for a great experience.

6How accurate are these Civilization VI FPS estimates for the EPYC 7282 and GeForce RTX 4090?

These Civilization VI FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.