Civilization VIFPS onFX-8370E&GeForce RTX 4090

Civilization VI

The standard for turn-time benchmarks. Late-game turns require huge CPU throughput to process AI moves. High-resolution textures also demand a fair amount of VRAM.

Civilization VI - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low133 FPS
medium132 FPS
high106 FPS
ultra96 FPS
1440P
low64 FPS
medium53 FPS
high43 FPS
ultra30 FPS
4K
low33 FPS
medium27 FPS
high19 FPS
ultra14 FPS

Performance Report

Civilization VI

GeForce RTX 4090 + FX-8370E
🎮Visual Experience

At 1080p, all quality settings exceed 96 FPS. At 1440p, frame rates range from 30 to 64 FPS. At 4K, frame rates range from 14 to 33 FPS.

Official Requirements

The GeForce RTX 4090 is 539% above the recommended GPU (GeForce GTX 770) for Civilization VI. The FX-8370E is 10% below recommended, but 169% above minimum.

⚙️FPS Ceiling Analysis

The FX-8370E sets the FPS ceiling at all 1080p settings, all 1440p settings, all 4k settings, while the GeForce RTX 4090 still has headroom.

💰Value Analysis

Approximated average price on current market:

GeForce RTX 4090:$1649(updated 2/6/2026)
Official Launch Price: $1599
FX-8370E:$80(updated 2/10/2026)
Official Launch Price: $199

Combo price: $1729. At 1080p Ultra, this combo delivers 96 FPS, equivalent to 0.06 FPS per dollar.

ResolutionLowMediumHighUltra
1080p0.077 fps/$0.076 fps/$0.061 fps/$0.056 fps/$
1440p0.037 fps/$0.031 fps/$0.025 fps/$0.017 fps/$
4k0.019 fps/$0.016 fps/$0.011 fps/$0.008 fps/$

* Table values represent FPS per Dollar (higher is better)

Performance Limiter Analysis

FX-8370E|GeForce RTX 4090

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 4k ultra, the FX-8370E sets the ceiling at about 14 FPS, while the GeForce RTX 4090 could reach 98 FPS. In this scenario, the CPU limits the GPU potential by 86% (FPS gap: 84 FPS). Overall distribution: CPU limits 12/12 cells, GPU limits 0/12, balanced 0/12.

Verdict

CPU Limits GPU

Your FX-8370E is the limiting side in the heaviest mismatch. This means part of the GeForce RTX 4090 rendering potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowCPU Limits GPU 62%
MediumCPU Limits GPU 56%
HighCPU Limits GPU 59%
UltraCPU Limits GPU 56%
1440p (2K QHD)
LowCPU Limits GPU 71%
MediumCPU Limits GPU 72%
HighCPU Limits GPU 73%
UltraCPU Limits GPU 79%
4K (Ultra HD)
LowCPU Limits GPU 80%
MediumCPU Limits GPU 81%
HighCPU Limits GPU 84%
UltraCPU Limits GPU 86%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for FX-8370E and GeForce RTX 4090

1080p (Full HD)

Low
CPU41% - 50%
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GPU30% - 55%
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Medium
CPU41% - 50%
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GPU30% - 55%
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High
CPU51% - 67%
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GPU44% - 67%
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Ultra
CPU51% - 67%
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GPU44% - 67%
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1440p (2K QHD)

Low
CPU40% - 50%
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GPU38% - 75%
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Medium
CPU40% - 50%
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GPU38% - 75%
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High
CPU51% - 61%
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GPU63% - 93%
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Ultra
CPU51% - 61%
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GPU63% - 93%
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4K (Ultra HD)

Low
CPU40% - 56%
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GPU75% - 95%
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Medium
CPU40% - 56%
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GPU75% - 95%
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High
CPU57% - 61%
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GPU97% - 100%
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Ultra
CPU57% - 61%
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GPU97% - 100%
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Performance Summary

The FX-8370E + GeForce RTX 4090 pairing runs this title with CPU utilization between 40% and 67% and GPU utilization between 30% and 100%. FX-8370E keeps significant headroom across presets, while GeForce RTX 4090 carries most of the graphics load at heavier visual settings. As resolution scales, average GPU load rises from 49% at 1080p to 92% at 4K, while CPU averages move from 53% to 54%.

Load Interpretation

From a utilization perspective, this is a GPU-heavy load profile. At 4K (Ultra HD) High, the GeForce RTX 4090 averages 98% usage (97-100%), while the FX-8370E stays at 59% (57-61%). This shows the graphics pipeline is carrying most of the workload, but utilization alone does not define the FPS limiter.

Resolution Scaling

At 1080p, averages sit around CPU 53% and GPU 49%. At 1440p, that shifts to CPU 51% and GPU 67%, and at 4K it reaches CPU 54% and GPU 92%. This shows that GPU demand scales sharply with resolution while CPU load remains comparatively stable.

Optimal Settings Recommendation

4K (Ultra HD) Low is the most balanced preset based on this dataset. It runs around CPU 48% (40-56%) and GPU 85% (75-95%), which keeps GeForce RTX 4090 well utilized without constant max-out behavior while FX-8370E remains stable for consistent frame delivery.

Upgrade Insight

Upgrade priority should be the GPU. The GeForce RTX 4090 reaches 98% average load at 4K (Ultra HD) High while the FX-8370E still has headroom, so a faster graphics card would deliver the largest uplift.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Civilization VI Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - FX-8370E
cpu icon
5,324
Your Score
MinimumCore i3-2120
RecommendedCore i5-4xxx
GPU - GeForce RTX 4090
gpu icon
38,112
Your Score
MinimumGeForce GTS 450
RecommendedGeForce GTX 770

Your CPU is 10% below recommended and your GPU is 539% below recommended, but both meet minimum specs. Playable at Low/Medium settings, 1080p or below.

CPU

-10%vsrecommended

GPU

+539%vsrecommended

CPU

+169%vsminimum

GPU

+2751%vsminimum

Minimum Requirements
Video Card: GeForce GTS 450
Processor: Core i3-2120
Memory: 4 GB
Disk Space: 12 GB
System: Windows 10 64-bit
Recommended Requirements
Video Card: GeForce GTX 770
Processor: Core i5-4xxx
Memory: 8 GB
Disk Space: 16 GB
System: Windows 10 64-bit

Frequently Asked Questions

1Can the FX-8370E and GeForce RTX 4090 run Civilization VI well?

Yes, the FX-8370E paired with the GeForce RTX 4090 can run Civilization VI smoothly up to 1080p achieving around 96 FPS at Ultra quality. Your GPU is 539% above the recommended specs, and your CPU is 10% below the recommended requirements.

2Is there a more cost-effective setup to run Civilization VI?

This CPU + GPU combo costs approximately $1729 ($80 CPU + $1649 GPU (Rank #77 Value)). Since the CPU is the main limiting factor, investing in a stronger processor will improve your framerates and overall value. For example, the Ryzen 9 9950X is a great upgrade option for around $649 (Rank #5 for value).

3Which component should I upgrade first to improve Civilization VI performance?

For Civilization VI, upgrading the CPU would have the biggest impact on performance. The FX-8370E is currently the limiting factor — the GeForce RTX 4090 has extra headroom that a faster processor could take advantage of. This is especially noticeable at 1080p where CPU performance matters more. CPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Civilization VI?

Civilization VI does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Civilization VI?

Civilization VI requires at minimum a Core i3-2120 (CPU) and GeForce GTS 450 (GPU) with 4 GB RAM and 12 GB storage. For the recommended experience, you need a Core i5-4xxx and GeForce GTX 770 with 8 GB RAM. Your setup meets the minimum requirements but falls short of the recommended specs. You may need to lower some settings for smooth performance.

6How accurate are these Civilization VI FPS estimates for the FX-8370E and GeForce RTX 4090?

These Civilization VI FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.