Marvel Rivals FPS on M2 Pro 10-Core + GeForce RTX 5090

Marvel Rivals

A competitor to Overwatch featuring environmental destruction, which makes it CPU heavy. DX12 and 12GB of RAM are the minimum requirements.

Marvel Rivals - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low481 FPS
medium402 FPS
high313 FPS
ultra255 FPS
1440P
low285 FPS
medium243 FPS
high196 FPS
ultra170 FPS
4K
low189 FPS
medium162 FPS
high140 FPS
ultra124 FPS

Performance Report

Marvel Rivals

GeForce RTX 5090 + M2 Pro 10-Core
🎮Visual Experience

At 1080p, all quality settings exceed 255 FPS, suitable for 144Hz+ monitors. At 1440p, all settings exceed 170 FPS. At 4K, all settings exceed 124 FPS.

Official Requirements

The GeForce RTX 5090 is 136% above the recommended GPU (GeForce RTX 2060 Super) for Marvel Rivals. The M2 Pro 10-Core is 0% above the recommended CPU (Core i5-10400).

⚙️FPS Ceiling Analysis

The M2 Pro 10-Core sets the FPS ceiling at all 1080p settings, all 1440p settings, all 4k settings, while the GeForce RTX 5090 still has headroom.

Performance Limiter Analysis

M2 Pro 10-Core|GeForce RTX 5090

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages. Adjacent heavier settings are lightly stabilized to remove prediction jitter that would otherwise create impossible reversals.

📈Analysis

At 1080p low, the M2 Pro 10-Core sets the ceiling at about 499 FPS, while the GeForce RTX 5090 could reach 649 FPS. In this scenario, the CPU limits the GPU potential by 23% (FPS gap: 150 FPS). Overall distribution: CPU limits 12/12 cells, GPU limits 0/12, balanced 0/12.

Verdict

CPU Limits GPU

Your M2 Pro 10-Core is the limiting side in the heaviest mismatch. This means part of the GeForce RTX 5090 rendering potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowCPU Limits GPU 23%
MediumCPU Limits GPU 20%
HighCPU Limits GPU 20%
UltraCPU Limits GPU 20%
1440p (2K QHD)
LowCPU Limits GPU 23%
MediumCPU Limits GPU 20%
HighCPU Limits GPU 20%
UltraCPU Limits GPU 20%
4K (Ultra HD)
LowCPU Limits GPU 23%
MediumCPU Limits GPU 20%
HighCPU Limits GPU 20%
UltraCPU Limits GPU 20%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings and then monotonic-smoothed across heavier presets and resolutions, not generic utilization heuristics.

Marvel Rivals Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - M2 Pro 10-Core
cpu icon
21,939
Your Score
MinimumCore i5-6600K
RecommendedCore i5-10400
GPU - GeForce RTX 5090
gpu icon
38,867
Your Score
MinimumGeForce GTX 1060
RecommendedGeForce RTX 2060 Super

Your CPU is 0% above and your GPU is 136% above the recommended specs. High/Ultra at 1080p. Lower settings for higher resolutions.

CPU

+0%vsrecommended

GPU

+136%vsrecommended

CPU

+69%vsminimum

GPU

+286%vsminimum

Minimum Requirements
Video Card: GeForce GTX 1060
Processor: Core i5-6600K
Memory: 12 GB
Disk Space: 70 GB
System: Windows 10 64-bit
Recommended Requirements
Processor: Core i5-10400
Memory: 16 GB
Disk Space: 70 GB
System: Windows 10 64-bit

Frequently Asked Questions

1Can the M2 Pro 10-Core and GeForce RTX 5090 run Marvel Rivals well?

Yes, the M2 Pro 10-Core paired with the GeForce RTX 5090 can run Marvel Rivals smoothly up to 4k achieving around 124 FPS at Ultra quality. Your GPU is 136% above the recommended specs, and your CPU is 0% below the recommended requirements.

2Is there a more cost-effective setup to run Marvel Rivals?

Price data is not currently available for this combination. In general, look for setups where the CPU and GPU are balanced — this ensures you're not overspending on one component that the other can't keep up with.

3Which component should I upgrade first to improve Marvel Rivals performance?

For Marvel Rivals, upgrading the CPU would have the biggest impact on performance. The M2 Pro 10-Core is currently the limiting factor — the GeForce RTX 5090 has extra headroom that a faster processor could take advantage of. This is especially noticeable at 1080p where CPU performance matters more. CPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Marvel Rivals?

Marvel Rivals does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Marvel Rivals?

Marvel Rivals requires at minimum a Core i5-6600K (CPU) and GeForce GTX 1060 (GPU) with 12 GB RAM and 70 GB storage. For the recommended experience, you need a Core i5-10400 and GeForce RTX 2060 Super with 16 GB RAM. Your M2 Pro 10-Core and GeForce RTX 5090 both exceed the recommended specs, so you're well-positioned for a great experience.

6How accurate are these Marvel Rivals FPS estimates for the M2 Pro 10-Core and GeForce RTX 5090?

These Marvel Rivals FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.