Stardew Valley FPS on M4 Pro (14 cores) + GeForce RTX 5090

Stardew Valley

Extremely accessible and runs on almost anything. It is single-threaded with negligible GPU load. However, installing many mods can increase RAM usage to 2-4GB.

This game has a built-in FPS cap of 60 FPS

Stardew Valley - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low60 FPS
medium60 FPS
high60 FPS
ultra60 FPS
1440P
low60 FPS
medium60 FPS
high60 FPS
ultra60 FPS
4K
low60 FPS
medium60 FPS
high60 FPS
ultra60 FPS

Performance Report

Stardew Valley

GeForce RTX 5090 + M4 Pro (14 cores)
🎮Visual Experience

At 1080p, all quality settings exceed 170 FPS, suitable for 144Hz+ monitors. At 1440p, all settings exceed 73 FPS. At 4K, all settings exceed 65 FPS.

Official Requirements

The GeForce RTX 5090 is 1608% above the recommended GPU (GeForce GTX 460) for Stardew Valley. The M4 Pro (14 cores) is 189% above the recommended CPU (Core i3).

⚙️FPS Ceiling Analysis

The M4 Pro (14 cores) sets the FPS ceiling at all 1440p settings, all 4k settings, while the GeForce RTX 5090 still has headroom. The FPS ceiling is closely matched at all 1080p settings.

Performance Limiter Analysis

M4 Pro (14 cores)|GeForce RTX 5090

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages. Adjacent heavier settings are lightly stabilized to remove prediction jitter that would otherwise create impossible reversals.

📈Analysis

At 1080p low, the M4 Pro (14 cores) sets the ceiling at about 193 FPS, while the GeForce RTX 5090 could reach 205 FPS. In this scenario, the CPU limits the GPU potential by 6% (FPS gap: 12 FPS). Overall distribution: CPU limits 1/12 cells, GPU limits 0/12, balanced 11/12. Confidence is low because both ceilings are very close in this cell.

Verdict

Well Balanced

The M4 Pro (14 cores) and GeForce RTX 5090 stay close in effective frame-generation ceiling across most presets, so neither side consistently suppresses the other by a large margin.

🧩Detailed Breakdown
1080p (Full HD)
LowCPU Limits GPU 6%
MediumBalanced
HighBalanced
UltraBalanced
1440p (2K QHD)
LowBalanced
MediumBalanced
HighBalanced
UltraBalanced
4K (Ultra HD)
LowBalanced
MediumBalanced
HighBalanced
UltraBalanced
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings and then monotonic-smoothed across heavier presets and resolutions, not generic utilization heuristics.

Stardew Valley Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - M4 Pro (14 cores)
cpu icon
38,127
Your Score
MinimumCore 2 Duo
RecommendedCore i3
GPU - GeForce RTX 5090
gpu icon
38,867
Your Score
MinimumGeForce 7 series
RecommendedGeForce GTX 460

Your CPU is 189% above and your GPU is 1608% above the recommended specs. Ultra settings at 1080p, or High at 1440p/4K.

CPU

+189%vsrecommended

GPU

+1608%vsrecommended

CPU

+1640%vsminimum

GPU

+26521%vsminimum

Minimum Requirements
Video Card: GeForce 7 series
Processor: Core 2 Duo
Memory: 2 GB
Disk Space: 500 MB
System: Windows 10
Recommended Requirements
Video Card: GeForce GTX 460
Processor: Core i3
Memory: 4 GB
Disk Space: 1 GB
System: Windows 10

Frequently Asked Questions

1Can the M4 Pro (14 cores) and GeForce RTX 5090 run Stardew Valley well?

Yes, the M4 Pro (14 cores) paired with the GeForce RTX 5090 can run Stardew Valley smoothly up to 4k achieving around 65 FPS at Ultra quality. Your GPU is 1608% above the recommended specs, and your CPU is 189% above the recommended requirements.

2Is there a more cost-effective setup to run Stardew Valley?

Price data is not currently available for this combination. In general, look for setups where the CPU and GPU are balanced — this ensures you're not overspending on one component that the other can't keep up with.

3Which component should I upgrade first to improve Stardew Valley performance?

Your M4 Pro (14 cores) is already an incredibly powerful processor. While it's technically the first component to hit its limit (which is completely normal in state-of-the-art builds), there is no meaningful upgrade path that would drastically improve your Stardew Valley performance right now. CPU fully utilized at: 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Stardew Valley?

Stardew Valley does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Stardew Valley?

Stardew Valley requires at minimum a Core 2 Duo (CPU) and GeForce 7 series (GPU) with 2 GB RAM and 500 MB storage. For the recommended experience, you need a Core i3 and GeForce GTX 460 with 4 GB RAM. Your M4 Pro (14 cores) and GeForce RTX 5090 both exceed the recommended specs, so you're well-positioned for a great experience.

6How accurate are these Stardew Valley FPS estimates for the M4 Pro (14 cores) and GeForce RTX 5090?

These Stardew Valley FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.