Grand Theft Auto VFPS onMicrosoft SQ1&GeForce RTX 4090

Grand Theft Auto V

While the base game is older and lighter, GTA V remains relevant due to FiveM RP servers, which drastically increase RAM and CPU consumption due to mods and scripts. The official 'Enhanced' version also recommends modern hardware to handle increased traffic density.

Grand Theft Auto V - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low141 FPS
medium120 FPS
high95 FPS
ultra80 FPS
1440P
low116 FPS
medium96 FPS
high74 FPS
ultra58 FPS
4K
low90 FPS
medium73 FPS
high53 FPS
ultra43 FPS

Performance Report

Grand Theft Auto V

GeForce RTX 4090 + Microsoft SQ1
🎮Visual Experience

At 1080p, all quality settings exceed 80 FPS. At 1440p, frame rates range from 58 to 116 FPS. At 4K, frame rates range from 43 to 90 FPS.

Official Requirements

The GeForce RTX 4090 is 734% above the recommended GPU (GeForce GTX 660) for Grand Theft Auto V. The Microsoft SQ1 is 2% above the recommended CPU (Core i5-3470).

⚙️FPS Ceiling Analysis

The Microsoft SQ1 sets the FPS ceiling at all 1080p settings, all 1440p settings, all 4k settings, while the GeForce RTX 4090 still has headroom.

💰Value Analysis

Approximated average price on current market:

GeForce RTX 4090:$1649(updated 2/6/2026)
Official Launch Price: $1599
Microsoft SQ1:$180(updated 2/10/2026)
Official Launch Price: $300

Combo price: $1829. At 1080p Ultra, this combo delivers 80 FPS, equivalent to 0.04 FPS per dollar.

ResolutionLowMediumHighUltra
1080p0.077 fps/$0.066 fps/$0.052 fps/$0.044 fps/$
1440p0.063 fps/$0.052 fps/$0.040 fps/$0.032 fps/$
4k0.049 fps/$0.040 fps/$0.029 fps/$0.024 fps/$

* Table values represent FPS per Dollar (higher is better)

Performance Limiter Analysis

Microsoft SQ1|GeForce RTX 4090

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 1440p ultra, the Microsoft SQ1 sets the ceiling at about 58 FPS, while the GeForce RTX 4090 could reach 147 FPS. In this scenario, the CPU limits the GPU potential by 61% (FPS gap: 89 FPS). Overall distribution: CPU limits 12/12 cells, GPU limits 0/12, balanced 0/12.

Verdict

CPU Limits GPU

Your Microsoft SQ1 is the limiting side in the heaviest mismatch. This means part of the GeForce RTX 4090 rendering potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowCPU Limits GPU 26%
MediumCPU Limits GPU 38%
HighCPU Limits GPU 49%
UltraCPU Limits GPU 53%
1440p (2K QHD)
LowCPU Limits GPU 37%
MediumCPU Limits GPU 49%
HighCPU Limits GPU 58%
UltraCPU Limits GPU 61%
4K (Ultra HD)
LowCPU Limits GPU 41%
MediumCPU Limits GPU 49%
HighCPU Limits GPU 61%
UltraCPU Limits GPU 59%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for Microsoft SQ1 and GeForce RTX 4090

1080p (Full HD)

Low
CPU44% - 61%
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GPU83% - 99%
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Medium
CPU44% - 61%
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GPU85% - 97%
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High
CPU44% - 61%
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GPU85% - 97%
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Ultra
CPU40% - 63%
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GPU91% - 98%
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1440p (2K QHD)

Low
CPU27% - 58%
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GPU83% - 100%
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Medium
CPU28% - 58%
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GPU86% - 98%
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High
CPU28% - 58%
<>
GPU86% - 98%
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Ultra
CPU27% - 60%
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GPU90% - 99%
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4K (Ultra HD)

Low
CPU25% - 56%
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GPU84% - 100%
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Medium
CPU25% - 56%
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GPU86% - 97%
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High
CPU25% - 56%
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GPU86% - 97%
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Ultra
CPU24% - 56%
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GPU91% - 99%
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Performance Summary

The Microsoft SQ1 + GeForce RTX 4090 pairing runs this title with CPU utilization between 24% and 63% and GPU utilization between 83% and 100%. Microsoft SQ1 keeps significant headroom across presets, while GeForce RTX 4090 carries most of the graphics load at heavier visual settings. As resolution scales, average GPU load rises from 92% at 1080p to 93% at 4K, while CPU averages move from 52% to 40%.

Load Interpretation

From a utilization perspective, this is a GPU-heavy load profile. At 4K (Ultra HD) Ultra, the GeForce RTX 4090 averages 95% usage (91-99%), while the Microsoft SQ1 stays at 40% (24-56%). This shows the graphics pipeline is carrying most of the workload, but utilization alone does not define the FPS limiter.

Resolution Scaling

At 1080p, averages sit around CPU 52% and GPU 92%. At 1440p, that shifts to CPU 43% and GPU 93%, and at 4K it reaches CPU 40% and GPU 93%. This shows that workload scaling is present on both components, with stronger pressure on the GPU.

Optimal Settings Recommendation

1080p (Full HD) Low is the most balanced preset based on this dataset. It runs around CPU 52% (44-61%) and GPU 91% (83-99%), which keeps GeForce RTX 4090 well utilized without constant max-out behavior while Microsoft SQ1 remains stable for consistent frame delivery.

Upgrade Insight

Upgrade priority should be the GPU. The GeForce RTX 4090 reaches 95% average load at 4K (Ultra HD) Ultra while the Microsoft SQ1 still has headroom, so a faster graphics card would deliver the largest uplift.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Grand Theft Auto V Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Microsoft SQ1
cpu icon
6,039
Your Score
MinimumCore 2 Quad Q6600
RecommendedCore i5-3470
GPU - GeForce RTX 4090
gpu icon
38,112
Your Score
MinimumGeForce 9800 GT
RecommendedGeForce GTX 660

Your CPU is 2% above and your GPU is 734% above the recommended specs. High/Ultra at 1080p. Lower settings for higher resolutions.

CPU

+2%vsrecommended

GPU

+734%vsrecommended

CPU

+189%vsminimum

GPU

+2650%vsminimum

Minimum Requirements
Video Card: GeForce 9800 GT
Memory: 4 GB
Disk Space: 72 GB
System: Windows 10 64-bit
Recommended Requirements
Video Card: GeForce GTX 660
Processor: Core i5-3470
Memory: 8 GB
Disk Space: 72 GB
System: Windows 10 64-bit

Frequently Asked Questions

1Can the Microsoft SQ1 and GeForce RTX 4090 run Grand Theft Auto V well?

Yes, the Microsoft SQ1 paired with the GeForce RTX 4090 can run Grand Theft Auto V smoothly up to 1080p achieving around 80 FPS at Ultra quality. Your GPU is 734% above the recommended specs, and your CPU is 2% above the recommended requirements.

2Is there a more cost-effective setup to run Grand Theft Auto V?

This CPU + GPU combo costs approximately $1829 ($180 CPU + $1649 GPU (Rank #77 Value)). Since the CPU is the main limiting factor, investing in a stronger processor will improve your framerates and overall value. For example, the Ryzen 9 7845HX is a great upgrade option (Rank #1 for value).

3Which component should I upgrade first to improve Grand Theft Auto V performance?

For Grand Theft Auto V, upgrading the CPU would have the biggest impact on performance. The Microsoft SQ1 is currently the limiting factor — the GeForce RTX 4090 has extra headroom that a faster processor could take advantage of. This is especially noticeable at 1080p where CPU performance matters more. CPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Grand Theft Auto V?

Grand Theft Auto V does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Grand Theft Auto V?

Grand Theft Auto V requires at minimum a Core 2 Quad Q6600 (CPU) and GeForce 9800 GT (GPU) with 4 GB RAM and 72 GB storage. For the recommended experience, you need a Core i5-3470 and GeForce GTX 660 with 8 GB RAM. Your Microsoft SQ1 and GeForce RTX 4090 both exceed the recommended specs, so you're well-positioned for a great experience.

6How accurate are these Grand Theft Auto V FPS estimates for the Microsoft SQ1 and GeForce RTX 4090?

These Grand Theft Auto V FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.