Monster Hunter WildsFPS onMobile Sempron SI-40&GeForce RTX 4090

Monster Hunter Wilds

A heavy RE Engine title using advanced geometry and global illumination. It has sparked discussion by listing Frame Generation as a requirement for 60 FPS in its recommended specs. An SSD is mandatory.

Monster Hunter Wilds - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low8 FPS
medium8 FPS
high8 FPS
ultra8 FPS
1440P
low8 FPS
medium8 FPS
high8 FPS
ultra6 FPS
4K
low8 FPS
medium7 FPS
high5 FPS
ultra4 FPS

Performance Report

Monster Hunter Wilds

GeForce RTX 4090 + Mobile Sempron SI-40
🎮Visual Experience

At 1080p, performance runs at around 8 FPS. At 1440p, frame rates range from 6 to 8 FPS. At 4K, frame rates range from 4 to 8 FPS.

Official Requirements

The GeForce RTX 4090 is 93% above the recommended GPU (GeForce RTX 2070 Super) for Monster Hunter Wilds. The Mobile Sempron SI-40 is 98% below minimum CPU requirement.

⚙️FPS Ceiling Analysis

The Mobile Sempron SI-40 sets the FPS ceiling at all 1080p settings, all 1440p settings, 4k (low/medium), while the GeForce RTX 4090 still has headroom. The FPS ceiling is closely matched at 4k (high/ultra).

Performance Limiter Analysis

Mobile Sempron SI-40|GeForce RTX 4090

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 1080p low, the Mobile Sempron SI-40 sets the ceiling at about 8 FPS, while the GeForce RTX 4090 could reach 73 FPS. In this scenario, the CPU limits the GPU potential by 89% (FPS gap: 65 FPS). Overall distribution: CPU limits 10/12 cells, GPU limits 0/12, balanced 2/12.

Verdict

CPU Limits GPU

Your Mobile Sempron SI-40 is the limiting side in the heaviest mismatch. This means part of the GeForce RTX 4090 rendering potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowCPU Limits GPU 89%
MediumCPU Limits GPU 85%
HighCPU Limits GPU 80%
UltraCPU Limits GPU 72%
1440p (2K QHD)
LowCPU Limits GPU 80%
MediumCPU Limits GPU 76%
HighCPU Limits GPU 71%
UltraCPU Limits GPU 58%
4K (Ultra HD)
LowCPU Limits GPU 65%
MediumCPU Limits GPU 58%
HighBalanced
UltraBalanced
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

Monster Hunter Wilds Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Mobile Sempron SI-40
cpu icon
322
Your Score
MinimumCore i5-10600
RecommendedCore i5-11600K
GPU - GeForce RTX 4090
gpu icon
38,112
Your Score
MinimumGeForce GTX 1660 Super
RecommendedGeForce RTX 2070 Super

Your hardware is below minimum requirements. CPU is the limiting factor (98% below minimum). Expect performance issues. Low settings recommended.

CPU

-98%vsrecommended

GPU

+93%vsrecommended

CPU

-98%vsminimum

GPU

+183%vsminimum

Minimum Requirements
Processor: Core i5-10600
Memory: 16 GB
Disk Space: 140 GB (SSD)
System: Windows 10 64-bit
Recommended Requirements
Processor: Core i5-11600K
Memory: 16 GB
Disk Space: 140 GB (SSD)
System: Windows 10 64-bit

Frequently Asked Questions

1Can the Mobile Sempron SI-40 and GeForce RTX 4090 run Monster Hunter Wilds well?

The Mobile Sempron SI-40 and GeForce RTX 4090 will struggle to run Monster Hunter Wilds at smooth framerates. At 1080p Ultra, you can expect around 8 FPS which is classified as "struggling". Consider lowering settings or upgrading your hardware.

2Is there a more cost-effective setup to run Monster Hunter Wilds?

Price data is not currently available for this combination. In general, look for setups where the CPU and GPU are balanced — this ensures you're not overspending on one component that the other can't keep up with.

3Which component should I upgrade first to improve Monster Hunter Wilds performance?

For Monster Hunter Wilds, upgrading the CPU would have the biggest impact on performance. The Mobile Sempron SI-40 is currently the limiting factor — the GeForce RTX 4090 has extra headroom that a faster processor could take advantage of. This is especially noticeable at 1080p where CPU performance matters more. CPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium.

4Does this setup support Frame Generation for Monster Hunter Wilds?

Monster Hunter Wilds does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Monster Hunter Wilds?

Monster Hunter Wilds requires at minimum a Core i5-10600 (CPU) and GeForce GTX 1660 Super (GPU) with 16 GB RAM and 140 GB (SSD) storage. For the recommended experience, you need a Core i5-11600K and GeForce RTX 2070 Super with 16 GB RAM. Your hardware falls below the minimum requirements for this game, which may result in poor performance.

6How accurate are these Monster Hunter Wilds FPS estimates for the Mobile Sempron SI-40 and GeForce RTX 4090?

These Monster Hunter Wilds FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.