Elden RingFPS onOpteron 148&GeForce RTX 4090

Elden Ring

Capped at 60 FPS, Elden Ring doesn't need ultra-high-end hardware for high frame rates, but its seamless open world demands an efficient memory subsystem. While shader compilation issues have been improved, it still relies heavily on single-thread CPU performance.

This game has a built-in FPS cap of 60 FPS

Elden Ring - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low14 FPS
medium14 FPS
high14 FPS
ultra14 FPS
1440P
low14 FPS
medium14 FPS
high14 FPS
ultra14 FPS
4K
low14 FPS
medium14 FPS
high14 FPS
ultra14 FPS

Performance Report

Elden Ring

GeForce RTX 4090 + Opteron 148
🎮Visual Experience

At 1080p, performance runs at around 14 FPS. At 1440p, performance is around 14 FPS. At 4K, performance is around 14 FPS.

Official Requirements

The GeForce RTX 4090 is 182% above the recommended GPU (GeForce GTX 1070) for Elden Ring. The Opteron 148 is 96% below minimum CPU requirement.

⚙️FPS Ceiling Analysis

The Opteron 148 sets the FPS ceiling at all 1080p settings, all 1440p settings, all 4k settings, while the GeForce RTX 4090 still has headroom.

Performance Limiter Analysis

Opteron 148|GeForce RTX 4090

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 1080p medium, the Opteron 148 sets the ceiling at about 14 FPS, while the GeForce RTX 4090 could reach 66 FPS. In this scenario, the CPU limits the GPU potential by 79% (FPS gap: 52 FPS). Overall distribution: CPU limits 12/12 cells, GPU limits 0/12, balanced 0/12.

Verdict

CPU Limits GPU

Your Opteron 148 is the limiting side in the heaviest mismatch. This means part of the GeForce RTX 4090 rendering potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowCPU Limits GPU 78%
MediumCPU Limits GPU 79%
HighCPU Limits GPU 79%
UltraCPU Limits GPU 79%
1440p (2K QHD)
LowCPU Limits GPU 76%
MediumCPU Limits GPU 76%
HighCPU Limits GPU 77%
UltraCPU Limits GPU 78%
4K (Ultra HD)
LowCPU Limits GPU 77%
MediumCPU Limits GPU 77%
HighCPU Limits GPU 78%
UltraCPU Limits GPU 77%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for Opteron 148 and GeForce RTX 4090

1080p (Full HD)

Low
CPU99% - 100%
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GPU0% - 6%
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Medium
CPU99% - 100%
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GPU0% - 8%
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High
CPU98% - 100%
<>
GPU2% - 13%
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Ultra
CPU99% - 100%
<>
GPU5% - 17%
<>

1440p (2K QHD)

Low
CPU99% - 100%
<>
GPU4% - 19%
<>
Medium
CPU99% - 100%
<>
GPU7% - 21%
<>
High
CPU99% - 100%
<>
GPU7% - 21%
<>
Ultra
CPU99% - 100%
<>
GPU8% - 24%
<>

4K (Ultra HD)

Low
CPU98% - 100%
<>
GPU6% - 23%
<>
Medium
CPU98% - 100%
<>
GPU8% - 26%
<>
High
CPU99% - 100%
<>
GPU8% - 26%
<>
Ultra
CPU98% - 100%
<>
GPU11% - 30%
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Performance Summary

The Opteron 148 + GeForce RTX 4090 pairing runs this title with CPU utilization between 98% and 100% and GPU utilization between 0% and 30%. Opteron 148 reaches high load in heavier scenarios, while GeForce RTX 4090 is utilized efficiently without persistent saturation. As resolution scales, average GPU load rises from 7% at 1080p to 17% at 4K, while CPU averages move from 100% to 99%.

Load Interpretation

From a utilization perspective, this is a CPU-heavy load profile. At 1080p (Full HD) Low, the Opteron 148 reaches 100% average load (99-100%), while the GeForce RTX 4090 remains comparatively lower at 3% (0-6%). This points to heavier CPU-side frame preparation work, but utilization alone does not define the FPS limiter.

Resolution Scaling

At 1080p, averages sit around CPU 100% and GPU 7%. At 1440p, that shifts to CPU 100% and GPU 14%, and at 4K it reaches CPU 99% and GPU 17%. This shows that GPU demand scales sharply with resolution while CPU load remains comparatively stable.

Optimal Settings Recommendation

4K (Ultra HD) Ultra is the most balanced preset based on this dataset. It runs around CPU 99% (98-100%) and GPU 20% (11-30%), which keeps GeForce RTX 4090 well utilized without constant max-out behavior while Opteron 148 remains stable for consistent frame delivery.

Upgrade Insight

Upgrade priority should be the CPU. The Opteron 148 reaches 100% average load at 1080p (Full HD) Low while the GeForce RTX 4090 remains comparatively underutilized, so a faster processor would improve frame-time consistency and top-end FPS.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Elden Ring Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Opteron 148
cpu icon
548
Your Score
MinimumCore i5-8400
RecommendedCore i7-8700K
GPU - GeForce RTX 4090
gpu icon
38,112
Your Score
MinimumGeForce GTX 1060
RecommendedGeForce GTX 1070

Your hardware is below minimum requirements. CPU is the limiting factor (96% below minimum). Expect performance issues. Low settings recommended.

CPU

-97%vsrecommended

GPU

+182%vsrecommended

CPU

-96%vsminimum

GPU

+279%vsminimum

Minimum Requirements
Video Card: GeForce GTX 1060
Processor: Core i5-8400
Memory: 12 GB
Disk Space: 60 GB
System: Windows 10
Recommended Requirements
Video Card: GeForce GTX 1070
Processor: Core i7-8700K
Memory: 16 GB
Disk Space: 60 GB
System: Windows 10

Frequently Asked Questions

1Can the Opteron 148 and GeForce RTX 4090 run Elden Ring well?

The Opteron 148 and GeForce RTX 4090 will struggle to run Elden Ring at smooth framerates. At 1080p Ultra, you can expect around 14 FPS which is classified as "struggling". Consider lowering settings or upgrading your hardware.

2Is there a more cost-effective setup to run Elden Ring?

Price data is not currently available for this combination. In general, look for setups where the CPU and GPU are balanced — this ensures you're not overspending on one component that the other can't keep up with.

3Which component should I upgrade first to improve Elden Ring performance?

For Elden Ring, upgrading the CPU would have the biggest impact on performance. The Opteron 148 is currently the limiting factor — the GeForce RTX 4090 has extra headroom that a faster processor could take advantage of. This is especially noticeable at 1080p where CPU performance matters more. CPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Elden Ring?

Elden Ring does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Elden Ring?

Elden Ring requires at minimum a Core i5-8400 (CPU) and GeForce GTX 1060 (GPU) with 12 GB RAM and 60 GB storage. For the recommended experience, you need a Core i7-8700K and GeForce GTX 1070 with 16 GB RAM. Your hardware falls below the minimum requirements for this game, which may result in poor performance.

6How accurate are these Elden Ring FPS estimates for the Opteron 148 and GeForce RTX 4090?

These Elden Ring FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.