DeadlockFPS onOpteron 3380&GeForce RTX 4090

Deadlock

Valve's new MOBA/Shooter hybrid. It has higher requirements than Dota 2, with 16GB of RAM recommended for a smooth experience.

Deadlock - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low109 FPS
medium109 FPS
high109 FPS
ultra109 FPS
1440P
low109 FPS
medium109 FPS
high109 FPS
ultra109 FPS
4K
low104 FPS
medium80 FPS
high70 FPS
ultra52 FPS

Performance Report

Deadlock

GeForce RTX 4090 + Opteron 3380
🎮Visual Experience

At 1080p, all quality settings exceed 109 FPS. At 1440p, all settings exceed 109 FPS. At 4K, frame rates range from 52 to 104 FPS.

Official Requirements

The GeForce RTX 4090 is 279% above the recommended GPU (GeForce GTX 1060) for Deadlock. The Opteron 3380 is 32% below minimum CPU requirement.

⚙️FPS Ceiling Analysis

The Opteron 3380 sets the FPS ceiling at all 1080p settings, all 1440p settings, all 4k settings, while the GeForce RTX 4090 still has headroom.

💰Value Analysis

Approximated average price on current market:

GeForce RTX 4090:$1649(updated 2/6/2026)
Official Launch Price: $1599
Opteron 3380:$427(updated 3/9/2026)
Official Launch Price: $229

Combo price: $2076. At 1080p Ultra, this combo delivers 109 FPS, equivalent to 0.05 FPS per dollar.

ResolutionLowMediumHighUltra
1080p0.053 fps/$0.053 fps/$0.053 fps/$0.053 fps/$
1440p0.053 fps/$0.053 fps/$0.053 fps/$0.053 fps/$
4k0.050 fps/$0.039 fps/$0.034 fps/$0.025 fps/$

* Table values represent FPS per Dollar (higher is better)

Performance Limiter Analysis

Opteron 3380|GeForce RTX 4090

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 1080p low, the Opteron 3380 sets the ceiling at about 109 FPS, while the GeForce RTX 4090 could reach 286 FPS. In this scenario, the CPU limits the GPU potential by 62% (FPS gap: 177 FPS). Overall distribution: CPU limits 12/12 cells, GPU limits 0/12, balanced 0/12.

Verdict

CPU Limits GPU

Your Opteron 3380 is the limiting side in the heaviest mismatch. This means part of the GeForce RTX 4090 rendering potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowCPU Limits GPU 62%
MediumCPU Limits GPU 56%
HighCPU Limits GPU 48%
UltraCPU Limits GPU 39%
1440p (2K QHD)
LowCPU Limits GPU 59%
MediumCPU Limits GPU 55%
HighCPU Limits GPU 47%
UltraCPU Limits GPU 38%
4K (Ultra HD)
LowCPU Limits GPU 26%
MediumCPU Limits GPU 34%
HighCPU Limits GPU 35%
UltraCPU Limits GPU 39%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for Opteron 3380 and GeForce RTX 4090

1080p (Full HD)

Low
CPU76% - 98%
<>
GPU43% - 74%
<>
Medium
CPU75% - 98%
<>
GPU44% - 74%
<>
High
CPU44% - 84%
<>
GPU43% - 75%
<>
Ultra
CPU44% - 85%
<>
GPU43% - 74%
<>

1440p (2K QHD)

Low
CPU60% - 83%
<>
GPU47% - 81%
<>
Medium
CPU59% - 82%
<>
GPU47% - 81%
<>
High
CPU32% - 70%
<>
GPU47% - 82%
<>
Ultra
CPU32% - 70%
<>
GPU49% - 82%
<>

4K (Ultra HD)

Low
CPU56% - 65%
<>
GPU61% - 89%
<>
Medium
CPU56% - 66%
<>
GPU61% - 90%
<>
High
CPU28% - 56%
<>
GPU62% - 90%
<>
Ultra
CPU28% - 56%
<>
GPU63% - 91%
<>

Performance Summary

The Opteron 3380 + GeForce RTX 4090 pairing runs this title with CPU utilization between 28% and 98% and GPU utilization between 43% and 91%. Opteron 3380 reaches high load in heavier scenarios, while GeForce RTX 4090 is utilized efficiently without persistent saturation. As resolution scales, average GPU load rises from 59% at 1080p to 76% at 4K, while CPU averages move from 75% to 51%.

Load Interpretation

From a utilization perspective, this is a CPU-heavy load profile. At 1080p (Full HD) Low, the Opteron 3380 reaches 87% average load (76-98%), while the GeForce RTX 4090 remains comparatively lower at 58% (43-74%). This points to heavier CPU-side frame preparation work, but utilization alone does not define the FPS limiter.

Resolution Scaling

At 1080p, averages sit around CPU 75% and GPU 59%. At 1440p, that shifts to CPU 61% and GPU 65%, and at 4K it reaches CPU 51% and GPU 76%. This shows that workload scaling is present on both components, with stronger pressure on the GPU.

Optimal Settings Recommendation

4K (Ultra HD) Ultra is the most balanced preset based on this dataset. It runs around CPU 42% (28-56%) and GPU 77% (63-91%), which keeps GeForce RTX 4090 well utilized without constant max-out behavior while Opteron 3380 remains stable for consistent frame delivery.

Upgrade Insight

Upgrade priority should be the CPU. The Opteron 3380 reaches 87% average load at 1080p (Full HD) Low while the GeForce RTX 4090 remains comparatively underutilized, so a faster processor would improve frame-time consistency and top-end FPS.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Deadlock Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Opteron 3380
cpu icon
4,358
Your Score
MinimumCore i5-2500K
RecommendedCore i7-6700K
GPU - GeForce RTX 4090
gpu icon
38,112
Your Score
MinimumGeForce GTX 660
RecommendedGeForce GTX 1060

Your hardware is below minimum requirements. CPU is the limiting factor (32% below minimum). Expect performance issues. Low settings recommended.

CPU

-67%vsrecommended

GPU

+279%vsrecommended

CPU

-32%vsminimum

GPU

+843%vsminimum

Minimum Requirements
Video Card: GeForce GTX 660
Processor: Core i5-2500K
Memory: 8 GB
Disk Space: 20 GB
System: Windows 10 64-bit
Recommended Requirements
Video Card: GeForce GTX 1060
Processor: Core i7-6700K
Memory: 16 GB
Disk Space: 20 GB (SSD)
System: Windows 10 64-bit

Frequently Asked Questions

1Can the Opteron 3380 and GeForce RTX 4090 run Deadlock well?

Yes, the Opteron 3380 paired with the GeForce RTX 4090 can run Deadlock smoothly up to 1440p achieving around 109 FPS at Ultra quality. Your GPU is 279% above the recommended specs, and your CPU is 67% below the recommended requirements.

2Is there a more cost-effective setup to run Deadlock?

This CPU + GPU combo costs approximately $2076 ($427 CPU + $1649 GPU (Rank #77 Value)). Since the CPU is the main limiting factor, investing in a stronger processor will improve your framerates and overall value. For example, the Xeon Platinum 8454H is a great upgrade option for around $6540 (Rank #1 for value).

3Which component should I upgrade first to improve Deadlock performance?

For Deadlock, upgrading the CPU would have the biggest impact on performance. The Opteron 3380 is currently the limiting factor — the GeForce RTX 4090 has extra headroom that a faster processor could take advantage of. This is especially noticeable at 1080p where CPU performance matters more. CPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Deadlock?

Deadlock does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Deadlock?

Deadlock requires at minimum a Core i5-2500K (CPU) and GeForce GTX 660 (GPU) with 8 GB RAM and 20 GB storage. For the recommended experience, you need a Core i7-6700K and GeForce GTX 1060 with 16 GB RAM. Your hardware falls below the minimum requirements for this game, which may result in poor performance.

6How accurate are these Deadlock FPS estimates for the Opteron 3380 and GeForce RTX 4090?

These Deadlock FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.