Civilization VIFPS onOpteron 4386&GeForce RTX 4090

Civilization VI

The standard for turn-time benchmarks. Late-game turns require huge CPU throughput to process AI moves. High-resolution textures also demand a fair amount of VRAM.

Civilization VI - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low82 FPS
medium82 FPS
high82 FPS
ultra82 FPS
1440P
low60 FPS
medium50 FPS
high38 FPS
ultra27 FPS
4K
low30 FPS
medium24 FPS
high16 FPS
ultra12 FPS

Performance Report

Civilization VI

GeForce RTX 4090 + Opteron 4386
🎮Visual Experience

At 1080p, all quality settings exceed 82 FPS. At 1440p, frame rates range from 27 to 60 FPS. At 4K, frame rates range from 12 to 30 FPS.

Official Requirements

The GeForce RTX 4090 is 539% above the recommended GPU (GeForce GTX 770) for Civilization VI. The Opteron 4386 is 45% below recommended, but 65% above minimum.

⚙️FPS Ceiling Analysis

The Opteron 4386 sets the FPS ceiling at all 1080p settings, all 1440p settings, all 4k settings, while the GeForce RTX 4090 still has headroom.

💰Value Analysis

Approximated average price on current market:

GeForce RTX 4090:$1649(updated 2/6/2026)
Official Launch Price: $1599
Opteron 4386:$459(updated 2/11/2026)
Official Launch Price: $459

Combo price: $2108. At 1080p Ultra, this combo delivers 82 FPS, equivalent to 0.04 FPS per dollar.

ResolutionLowMediumHighUltra
1080p0.039 fps/$0.039 fps/$0.039 fps/$0.039 fps/$
1440p0.028 fps/$0.024 fps/$0.018 fps/$0.013 fps/$
4k0.014 fps/$0.011 fps/$0.008 fps/$0.006 fps/$

* Table values represent FPS per Dollar (higher is better)

Performance Limiter Analysis

Opteron 4386|GeForce RTX 4090

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 4k ultra, the Opteron 4386 sets the ceiling at about 12 FPS, while the GeForce RTX 4090 could reach 98 FPS. In this scenario, the CPU limits the GPU potential by 88% (FPS gap: 86 FPS). Overall distribution: CPU limits 12/12 cells, GPU limits 0/12, balanced 0/12.

Verdict

CPU Limits GPU

Your Opteron 4386 is the limiting side in the heaviest mismatch. This means part of the GeForce RTX 4090 rendering potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowCPU Limits GPU 76%
MediumCPU Limits GPU 72%
HighCPU Limits GPU 68%
UltraCPU Limits GPU 62%
1440p (2K QHD)
LowCPU Limits GPU 72%
MediumCPU Limits GPU 74%
HighCPU Limits GPU 77%
UltraCPU Limits GPU 81%
4K (Ultra HD)
LowCPU Limits GPU 82%
MediumCPU Limits GPU 83%
HighCPU Limits GPU 86%
UltraCPU Limits GPU 88%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for Opteron 4386 and GeForce RTX 4090

1080p (Full HD)

Low
CPU50% - 66%
<>
GPU30% - 56%
<>
Medium
CPU50% - 66%
<>
GPU30% - 56%
<>
High
CPU51% - 65%
<>
GPU46% - 68%
<>
Ultra
CPU51% - 65%
<>
GPU46% - 68%
<>

1440p (2K QHD)

Low
CPU50% - 66%
<>
GPU38% - 76%
<>
Medium
CPU50% - 66%
<>
GPU38% - 76%
<>
High
CPU51% - 65%
<>
GPU64% - 94%
<>
Ultra
CPU51% - 65%
<>
GPU64% - 94%
<>

4K (Ultra HD)

Low
CPU56% - 61%
<>
GPU74% - 95%
<>
Medium
CPU56% - 61%
<>
GPU74% - 95%
<>
High
CPU57% - 59%
<>
GPU97% - 100%
<>
Ultra
CPU57% - 59%
<>
GPU97% - 100%
<>

Performance Summary

The Opteron 4386 + GeForce RTX 4090 pairing runs this title with CPU utilization between 50% and 66% and GPU utilization between 30% and 100%. Opteron 4386 keeps significant headroom across presets, while GeForce RTX 4090 carries most of the graphics load at heavier visual settings. As resolution scales, average GPU load rises from 50% at 1080p to 91% at 4K, while CPU averages move from 58% to 58%.

Load Interpretation

From a utilization perspective, this is a GPU-heavy load profile. At 4K (Ultra HD) High, the GeForce RTX 4090 averages 98% usage (97-100%), while the Opteron 4386 stays at 58% (57-59%). This shows the graphics pipeline is carrying most of the workload, but utilization alone does not define the FPS limiter.

Resolution Scaling

At 1080p, averages sit around CPU 58% and GPU 50%. At 1440p, that shifts to CPU 58% and GPU 68%, and at 4K it reaches CPU 58% and GPU 91%. This shows that GPU demand scales sharply with resolution while CPU load remains comparatively stable.

Optimal Settings Recommendation

4K (Ultra HD) Low is the most balanced preset based on this dataset. It runs around CPU 58% (56-61%) and GPU 84% (74-95%), which keeps GeForce RTX 4090 well utilized without constant max-out behavior while Opteron 4386 remains stable for consistent frame delivery.

Upgrade Insight

Upgrade priority should be the GPU. The GeForce RTX 4090 reaches 98% average load at 4K (Ultra HD) High while the Opteron 4386 still has headroom, so a faster graphics card would deliver the largest uplift.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Civilization VI Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Opteron 4386
cpu icon
3,273
Your Score
MinimumCore i3-2120
RecommendedCore i5-4xxx
GPU - GeForce RTX 4090
gpu icon
38,112
Your Score
MinimumGeForce GTS 450
RecommendedGeForce GTX 770

Your CPU is 45% below recommended and your GPU is 539% below recommended, but both meet minimum specs. Playable at Low/Medium settings, 1080p or below.

CPU

-45%vsrecommended

GPU

+539%vsrecommended

CPU

+65%vsminimum

GPU

+2751%vsminimum

Minimum Requirements
Video Card: GeForce GTS 450
Processor: Core i3-2120
Memory: 4 GB
Disk Space: 12 GB
System: Windows 10 64-bit
Recommended Requirements
Video Card: GeForce GTX 770
Processor: Core i5-4xxx
Memory: 8 GB
Disk Space: 16 GB
System: Windows 10 64-bit

Frequently Asked Questions

1Can the Opteron 4386 and GeForce RTX 4090 run Civilization VI well?

Yes, the Opteron 4386 paired with the GeForce RTX 4090 can run Civilization VI smoothly up to 1080p achieving around 82 FPS at Ultra quality. Your GPU is 539% above the recommended specs, and your CPU is 45% below the recommended requirements.

2Is there a more cost-effective setup to run Civilization VI?

This CPU + GPU combo costs approximately $2108 ($459 CPU + $1649 GPU (Rank #77 Value)). Since the CPU is the main limiting factor, investing in a stronger processor will improve your framerates and overall value. For example, the Xeon Platinum 8454H is a great upgrade option for around $6540 (Rank #1 for value).

3Which component should I upgrade first to improve Civilization VI performance?

For Civilization VI, upgrading the CPU would have the biggest impact on performance. The Opteron 4386 is currently the limiting factor — the GeForce RTX 4090 has extra headroom that a faster processor could take advantage of. This is especially noticeable at 1080p where CPU performance matters more. CPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Civilization VI?

Civilization VI does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Civilization VI?

Civilization VI requires at minimum a Core i3-2120 (CPU) and GeForce GTS 450 (GPU) with 4 GB RAM and 12 GB storage. For the recommended experience, you need a Core i5-4xxx and GeForce GTX 770 with 8 GB RAM. Your setup meets the minimum requirements but falls short of the recommended specs. You may need to lower some settings for smooth performance.

6How accurate are these Civilization VI FPS estimates for the Opteron 4386 and GeForce RTX 4090?

These Civilization VI FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.