Genshin ImpactFPS onPentium E2180&GeForce RTX 4090

Genshin Impact

Optimized for mobile roots, the PC version offers higher resolution textures and volumetric shadows while keeping minimum specs low. It is light on the CPU but requires a dedicated GPU for stable 1080p/60FPS gameplay.

This game has a built-in FPS cap of 60 FPS

Genshin Impact - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low23 FPS
medium23 FPS
high23 FPS
ultra23 FPS
1440P
low23 FPS
medium23 FPS
high23 FPS
ultra23 FPS
4K
low23 FPS
medium23 FPS
high20 FPS
ultra16 FPS

Performance Report

Genshin Impact

GeForce RTX 4090 + Pentium E2180
🎮Visual Experience

At 1080p, performance runs at around 23 FPS. At 1440p, performance is around 23 FPS. At 4K, frame rates range from 16 to 23 FPS.

Official Requirements

The GeForce RTX 4090 is 279% above the recommended GPU (GeForce GTX 1060) for Genshin Impact. The Pentium E2180 is 93% below minimum CPU requirement.

⚙️FPS Ceiling Analysis

The Pentium E2180 sets the FPS ceiling at all 1080p settings, all 1440p settings, all 4k settings, while the GeForce RTX 4090 still has headroom.

💰Value Analysis

Approximated average price on current market:

GeForce RTX 4090:$1649(updated 2/6/2026)
Official Launch Price: $1599
Pentium E2180:$15(updated 2/9/2026)
Official Launch Price: $84

Combo price: $1664. At 1080p Ultra, this combo delivers 23 FPS, equivalent to 0.01 FPS per dollar.

ResolutionLowMediumHighUltra
1080p0.014 fps/$0.014 fps/$0.014 fps/$0.014 fps/$
1440p0.014 fps/$0.014 fps/$0.014 fps/$0.014 fps/$
4k0.014 fps/$0.014 fps/$0.012 fps/$0.010 fps/$

* Table values represent FPS per Dollar (higher is better)

Performance Limiter Analysis

Pentium E2180|GeForce RTX 4090

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 1080p ultra, the Pentium E2180 sets the ceiling at about 23 FPS, while the GeForce RTX 4090 could reach 155 FPS. In this scenario, the CPU limits the GPU potential by 85% (FPS gap: 132 FPS). Overall distribution: CPU limits 12/12 cells, GPU limits 0/12, balanced 0/12.

Verdict

CPU Limits GPU

Your Pentium E2180 is the limiting side in the heaviest mismatch. This means part of the GeForce RTX 4090 rendering potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowCPU Limits GPU 83%
MediumCPU Limits GPU 84%
HighCPU Limits GPU 84%
UltraCPU Limits GPU 85%
1440p (2K QHD)
LowCPU Limits GPU 79%
MediumCPU Limits GPU 78%
HighCPU Limits GPU 79%
UltraCPU Limits GPU 80%
4K (Ultra HD)
LowCPU Limits GPU 78%
MediumCPU Limits GPU 79%
HighCPU Limits GPU 80%
UltraCPU Limits GPU 82%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for Pentium E2180 and GeForce RTX 4090

1080p (Full HD)

Low
CPU40% - 57%
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GPU23% - 48%
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Medium
CPU40% - 57%
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GPU23% - 48%
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High
CPU40% - 57%
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GPU23% - 48%
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Ultra
CPU30% - 46%
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GPU24% - 47%
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1440p (2K QHD)

Low
CPU40% - 57%
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GPU54% - 71%
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Medium
CPU40% - 57%
<>
GPU54% - 71%
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High
CPU40% - 57%
<>
GPU54% - 71%
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Ultra
CPU29% - 46%
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GPU56% - 70%
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4K (Ultra HD)

Low
CPU40% - 57%
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GPU71% - 94%
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Medium
CPU40% - 57%
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GPU71% - 94%
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High
CPU40% - 57%
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GPU71% - 94%
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Ultra
CPU28% - 46%
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GPU73% - 94%
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Performance Summary

The Pentium E2180 + GeForce RTX 4090 pairing runs this title with CPU utilization between 28% and 57% and GPU utilization between 23% and 94%. Pentium E2180 keeps significant headroom across presets, while GeForce RTX 4090 is utilized efficiently without persistent saturation. As resolution scales, average GPU load rises from 36% at 1080p to 83% at 4K, while CPU averages move from 46% to 45%.

Load Interpretation

The utilization pattern is relatively even. The GeForce RTX 4090 reaches 84% average at its highest-load preset, while the Pentium E2180 peaks at 48% average. This suggests a fairly controlled load distribution, but the actual FPS-limiting side should still be read from the limiter analysis above.

Resolution Scaling

At 1080p, averages sit around CPU 46% and GPU 36%. At 1440p, that shifts to CPU 46% and GPU 62%, and at 4K it reaches CPU 45% and GPU 83%. This shows that GPU demand scales sharply with resolution while CPU load remains comparatively stable.

Optimal Settings Recommendation

4K (Ultra HD) Ultra is the most balanced preset based on this dataset. It runs around CPU 37% (28-46%) and GPU 84% (73-94%), which keeps GeForce RTX 4090 well utilized without constant max-out behavior while Pentium E2180 remains stable for consistent frame delivery.

Upgrade Insight

Current utilization does not show an urgent upgrade requirement for either component; the Pentium E2180 and GeForce RTX 4090 remain reasonably matched for this title.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Genshin Impact Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Pentium E2180
cpu icon
938
Your Score
MinimumCore i5
RecommendedCore i7
GPU - GeForce RTX 4090
gpu icon
38,112
Your Score
MinimumGeForce GT 1030
RecommendedGeForce GTX 1060

Your hardware is below minimum requirements. CPU is the limiting factor (93% below minimum). Expect performance issues. Low settings recommended.

CPU

-97%vsrecommended

GPU

+279%vsrecommended

CPU

-93%vsminimum

GPU

+1218%vsminimum

Minimum Requirements
Video Card: GeForce GT 1030
Processor: Core i5
Memory: 8 GB
Disk Space: 100 GB
System: Windows 10 64-bit
Recommended Requirements
Video Card: GeForce GTX 1060
Processor: Core i7
Memory: 16 GB
Disk Space: 100 GB
System: Windows 10 64-bit

Frequently Asked Questions

1Can the Pentium E2180 and GeForce RTX 4090 run Genshin Impact well?

The Pentium E2180 and GeForce RTX 4090 will struggle to run Genshin Impact at smooth framerates. At 1080p Ultra, you can expect around 23 FPS which is classified as "struggling". Consider lowering settings or upgrading your hardware.

2Is there a more cost-effective setup to run Genshin Impact?

This CPU + GPU combo costs approximately $1664 ($15 CPU + $1649 GPU (Rank #77 Value)). Since the CPU is the main limiting factor, investing in a stronger processor will improve your framerates and overall value. For example, the Ryzen 9 9950X is a great upgrade option for around $649 (Rank #5 for value).

3Which component should I upgrade first to improve Genshin Impact performance?

For Genshin Impact, upgrading the CPU would have the biggest impact on performance. The Pentium E2180 is currently the limiting factor — the GeForce RTX 4090 has extra headroom that a faster processor could take advantage of. This is especially noticeable at 1080p where CPU performance matters more. CPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Genshin Impact?

Genshin Impact does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Genshin Impact?

Genshin Impact requires at minimum a Core i5 (CPU) and GeForce GT 1030 (GPU) with 8 GB RAM and 100 GB storage. For the recommended experience, you need a Core i7 and GeForce GTX 1060 with 16 GB RAM. Your hardware falls below the minimum requirements for this game, which may result in poor performance.

6How accurate are these Genshin Impact FPS estimates for the Pentium E2180 and GeForce RTX 4090?

These Genshin Impact FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.