1Can the Pentium E5500 and GeForce RTX 4090 run Rainbow Six Siege well?
The Pentium E5500 and GeForce RTX 4090 will struggle to run Rainbow Six Siege at smooth framerates.
This tactical shooter uses the AnvilNext 2.0 engine and features procedural environmental destruction, which can be taxing on the CPU. The Vulkan API helps older hardware maintain performance by better utilizing available resources. Siege is sensitive to RAM speed and latency. The HD Texture Pack can push VRAM usage over 6GB, so cards with 8GB or more are recommended for the best visual experience at 1080p or 1440p.
Performance Report
The GeForce RTX 4090 is 611% above the recommended GPU (GeForce GTX 670) for Rainbow Six Siege. The Pentium E5500 is 53% below minimum CPU requirement.
No major FPS-ceiling mismatch detected. The GeForce RTX 4090 and Pentium E5500 stay close in effective frame-generation ceiling across the tested resolutions and quality settings.
This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.
No limiter data is currently available for Rainbow Six Siege.
The Pentium E5500 and GeForce RTX 4090 stay close in effective frame-generation ceiling across most presets, so neither side consistently suppresses the other by a large margin.
| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 1080p (Full HD) | - | - | - | - |
| 1440p (2K QHD) | - | - | - | - |
| 4K (Ultra HD) | - | - | - | - |
We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.
Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.
CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.
A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.
See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.


Your hardware is below minimum requirements. CPU is the limiting factor (53% below minimum). Expect performance issues. Low settings recommended.

-84%vsrecommended

+611%vsrecommended

-53%vsminimum

+1575%vsminimum
The Pentium E5500 and GeForce RTX 4090 will struggle to run Rainbow Six Siege at smooth framerates.
This CPU + GPU combo costs approximately $1674 ($25 CPU + $1649 GPU (Rank #77 Value)). This is a well-balanced setup, meaning you're getting good value from both components without significant waste.
This setup is already well-balanced for Rainbow Six Siege. No significant bottleneck - CPU and GPU are well matched across all settings. Both the Pentium E5500 and GeForce RTX 4090 complement each other effectively, so upgrading either component individually would yield diminishing returns. If you want more FPS, you'd benefit most from upgrading both CPU and GPU together.
Rainbow Six Siege does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.
Rainbow Six Siege requires at minimum a Core i3-560 (CPU) and GeForce GTX 460 (GPU) with 6 GB RAM and 61 GB storage. For the recommended experience, you need a Core i5-2500K and GeForce GTX 670 with 8 GB RAM. Your hardware falls below the minimum requirements for this game, which may result in poor performance.
These Rainbow Six Siege FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.
Performance estimates are based on synthetic benchmarks and hardware capabilities.
Results may vary based on drivers, OS, and background processes.