Team Fortress 2FPS onPentium SU4100&GeForce RTX 4090

Team Fortress 2

A Valve classic that depends heavily on single-thread clock speed. It runs well on older hardware but benefits from a fast CPU.

Team Fortress 2 - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low17 FPS
medium17 FPS
high17 FPS
ultra17 FPS
1440P
low17 FPS
medium17 FPS
high17 FPS
ultra17 FPS
4K
low17 FPS
medium17 FPS
high17 FPS
ultra17 FPS

Performance Report

Team Fortress 2

GeForce RTX 4090 + Pentium SU4100
🎮Visual Experience

At 1080p, performance runs at around 17 FPS. At 1440p, performance is around 17 FPS. At 4K, performance is around 17 FPS.

Official Requirements

The GeForce RTX 4090 is 13367% above the recommended GPU (GeForce 8600 GT) for Team Fortress 2. The Pentium SU4100 is 77% below minimum CPU requirement.

⚙️FPS Ceiling Analysis

The Pentium SU4100 sets the FPS ceiling at all 1080p settings, all 1440p settings, all 4k settings, while the GeForce RTX 4090 still has headroom.

💰Value Analysis

Approximated average price on current market:

GeForce RTX 4090:$1649(updated 2/6/2026)
Official Launch Price: $1599
Pentium SU4100:$15(updated 2/10/2026)
Official Launch Price: $289

Combo price: $1664. At 1080p Ultra, this combo delivers 17 FPS, equivalent to 0.01 FPS per dollar.

ResolutionLowMediumHighUltra
1080p0.010 fps/$0.010 fps/$0.010 fps/$0.010 fps/$
1440p0.010 fps/$0.010 fps/$0.010 fps/$0.010 fps/$
4k0.010 fps/$0.010 fps/$0.010 fps/$0.010 fps/$

* Table values represent FPS per Dollar (higher is better)

Performance Limiter Analysis

Pentium SU4100|GeForce RTX 4090

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 1080p low, the Pentium SU4100 sets the ceiling at about 17 FPS, while the GeForce RTX 4090 could reach 700 FPS. In this scenario, the CPU limits the GPU potential by 98% (FPS gap: 683 FPS). Overall distribution: CPU limits 12/12 cells, GPU limits 0/12, balanced 0/12.

Verdict

CPU Limits GPU

Your Pentium SU4100 is the limiting side in the heaviest mismatch. This means part of the GeForce RTX 4090 rendering potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowCPU Limits GPU 98%
MediumCPU Limits GPU 97%
HighCPU Limits GPU 97%
UltraCPU Limits GPU 96%
1440p (2K QHD)
LowCPU Limits GPU 98%
MediumCPU Limits GPU 97%
HighCPU Limits GPU 97%
UltraCPU Limits GPU 96%
4K (Ultra HD)
LowCPU Limits GPU 98%
MediumCPU Limits GPU 97%
HighCPU Limits GPU 97%
UltraCPU Limits GPU 96%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for Pentium SU4100 and GeForce RTX 4090

1080p (Full HD)

Low
CPU93% - 99%
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GPU5% - 14%
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Medium
CPU47% - 70%
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GPU14% - 19%
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High
CPU45% - 67%
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GPU20% - 27%
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Ultra
CPU46% - 66%
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GPU19% - 29%
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1440p (2K QHD)

Low
CPU90% - 99%
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GPU23% - 32%
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Medium
CPU44% - 69%
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GPU31% - 37%
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High
CPU42% - 67%
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GPU34% - 42%
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Ultra
CPU42% - 66%
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GPU33% - 44%
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4K (Ultra HD)

Low
CPU90% - 99%
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GPU36% - 48%
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Medium
CPU43% - 69%
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GPU45% - 54%
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High
CPU41% - 67%
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GPU47% - 58%
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Ultra
CPU42% - 66%
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GPU47% - 61%
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Performance Summary

The Pentium SU4100 + GeForce RTX 4090 pairing runs this title with CPU utilization between 41% and 99% and GPU utilization between 5% and 61%. Pentium SU4100 reaches high load in heavier scenarios, while GeForce RTX 4090 is utilized efficiently without persistent saturation. As resolution scales, average GPU load rises from 19% at 1080p to 50% at 4K, while CPU averages move from 67% to 65%.

Load Interpretation

From a utilization perspective, this is a CPU-heavy load profile. At 1080p (Full HD) Low, the Pentium SU4100 reaches 96% average load (93-99%), while the GeForce RTX 4090 remains comparatively lower at 10% (5-14%). This points to heavier CPU-side frame preparation work, but utilization alone does not define the FPS limiter.

Resolution Scaling

At 1080p, averages sit around CPU 67% and GPU 19%. At 1440p, that shifts to CPU 65% and GPU 35%, and at 4K it reaches CPU 65% and GPU 50%. This shows that GPU demand scales sharply with resolution while CPU load remains comparatively stable.

Optimal Settings Recommendation

4K (Ultra HD) Ultra is the most balanced preset based on this dataset. It runs around CPU 54% (42-66%) and GPU 54% (47-61%), which keeps GeForce RTX 4090 well utilized without constant max-out behavior while Pentium SU4100 remains stable for consistent frame delivery.

Upgrade Insight

Upgrade priority should be the CPU. The Pentium SU4100 reaches 96% average load at 1080p (Full HD) Low while the GeForce RTX 4090 remains comparatively underutilized, so a faster processor would improve frame-time consistency and top-end FPS.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Team Fortress 2 Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Pentium SU4100
cpu icon
685
Your Score
MinimumPentium 4 (3.0 GHz)
RecommendedCore 2 Duo
GPU - GeForce RTX 4090
gpu icon
38,112
Your Score
MinimumGeForce 6 series
RecommendedGeForce 8600 GT

Your hardware is below minimum requirements. CPU is the limiting factor (77% below minimum). Expect performance issues. Low settings recommended.

CPU

-69%vsrecommended

GPU

+13367%vsrecommended

CPU

-77%vsminimum

GPU

+2422%vsminimum

Minimum Requirements
Video Card: GeForce 6 series
Memory: 1 GB
Disk Space: 15 GB
System: Windows 7
Recommended Requirements
Video Card: GeForce 8600 GT
Processor: Core 2 Duo
Memory: 2 GB
Disk Space: 15 GB
System: Windows 10

Frequently Asked Questions

1Can the Pentium SU4100 and GeForce RTX 4090 run Team Fortress 2 well?

The Pentium SU4100 and GeForce RTX 4090 will struggle to run Team Fortress 2 at smooth framerates. At 1080p Ultra, you can expect around 17 FPS which is classified as "struggling". Consider lowering settings or upgrading your hardware.

2Is there a more cost-effective setup to run Team Fortress 2?

This CPU + GPU combo costs approximately $1664 ($15 CPU + $1649 GPU (Rank #77 Value)). Since the CPU is the main limiting factor, investing in a stronger processor will improve your framerates and overall value. For example, the Ryzen 9 7845HX is a great upgrade option (Rank #1 for value).

3Which component should I upgrade first to improve Team Fortress 2 performance?

For Team Fortress 2, upgrading the CPU would have the biggest impact on performance. The Pentium SU4100 is currently the limiting factor — the GeForce RTX 4090 has extra headroom that a faster processor could take advantage of. This is especially noticeable at 1080p where CPU performance matters more. CPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Team Fortress 2?

Team Fortress 2 does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Team Fortress 2?

Team Fortress 2 requires at minimum a Pentium 4 (3.0 GHz) (CPU) and GeForce 6 series (GPU) with 1 GB RAM and 15 GB storage. For the recommended experience, you need a Core 2 Duo and GeForce 8600 GT with 2 GB RAM. Your hardware falls below the minimum requirements for this game, which may result in poor performance.

6How accurate are these Team Fortress 2 FPS estimates for the Pentium SU4100 and GeForce RTX 4090?

These Team Fortress 2 FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.