DeadlockFPS onRyzen 7 7800X3D&Arc B580

Deadlock

Valve's new MOBA/Shooter hybrid. It has higher requirements than Dota 2, with 16GB of RAM recommended for a smooth experience.

Deadlock - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low136 FPS
medium114 FPS
high100 FPS
ultra96 FPS
1440P
low114 FPS
medium102 FPS
high91 FPS
ultra81 FPS
4K
low73 FPS
medium65 FPS
high59 FPS
ultra46 FPS

Performance Report

Deadlock

Arc B580 + Ryzen 7 7800X3D
🎮Visual Experience

At 1080p, all quality settings exceed 96 FPS. At 1440p, all settings exceed 81 FPS. At 4K, frame rates range from 46 to 73 FPS.

Official Requirements

The Arc B580 is 59% above the recommended GPU (GeForce GTX 1060) for Deadlock. The Ryzen 7 7800X3D is 161% above the recommended CPU (Core i7-6700K).

⚙️FPS Ceiling Analysis

The Arc B580 sets the FPS ceiling at all 1080p settings, all 1440p settings, all 4k settings, while the Ryzen 7 7800X3D still has additional frame-generation headroom.

💰Value Analysis

Approximated average price on current market:

Arc B580:$249(updated 2/6/2026)
Official Launch Price: $249
Ryzen 7 7800X3D:$384(updated 2/6/2026)
Official Launch Price: $449

Combo price: $633. At 1080p Ultra, this combo delivers 96 FPS, equivalent to 0.15 FPS per dollar.

ResolutionLowMediumHighUltra
1080p0.215 fps/$0.180 fps/$0.158 fps/$0.152 fps/$
1440p0.180 fps/$0.161 fps/$0.144 fps/$0.128 fps/$
4k0.115 fps/$0.103 fps/$0.093 fps/$0.073 fps/$

* Table values represent FPS per Dollar (higher is better)

Performance Limiter Analysis

Ryzen 7 7800X3D|Arc B580

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 4k ultra, the Arc B580 sets the ceiling at about 42 FPS, while the Ryzen 7 7800X3D has headroom up to 101 FPS. In this scenario, the GPU limits the CPU potential by 58% (FPS gap: 59 FPS). Overall distribution: GPU limits 12/12 cells, CPU limits 0/12, balanced 0/12.

Verdict

GPU Limits CPU

Your Arc B580 is the limiting side in the heaviest mismatch. This means part of the Ryzen 7 7800X3D frame-generation potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowGPU Limits CPU 36%
MediumGPU Limits CPU 36%
HighGPU Limits CPU 35%
UltraGPU Limits CPU 35%
1440p (2K QHD)
LowGPU Limits CPU 56%
MediumGPU Limits CPU 55%
HighGPU Limits CPU 54%
UltraGPU Limits CPU 55%
4K (Ultra HD)
LowGPU Limits CPU 54%
MediumGPU Limits CPU 55%
HighGPU Limits CPU 57%
UltraGPU Limits CPU 58%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for Ryzen 7 7800X3D and Arc B580

1080p (Full HD)

Low
CPU77% - 93%
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GPU49% - 79%
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Medium
CPU76% - 86%
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GPU80% - 84%
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High
CPU45% - 81%
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GPU85% - 93%
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Ultra
CPU42% - 76%
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GPU81% - 92%
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1440p (2K QHD)

Low
CPU65% - 74%
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GPU54% - 87%
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Medium
CPU64% - 72%
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GPU85% - 92%
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High
CPU40% - 69%
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GPU88% - 99%
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Ultra
CPU37% - 61%
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GPU88% - 98%
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4K (Ultra HD)

Low
CPU64% - 68%
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GPU60% - 88%
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Medium
CPU63% - 68%
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GPU91% - 92%
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High
CPU40% - 68%
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GPU94% - 99%
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Ultra
CPU35% - 60%
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GPU94% - 99%
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Performance Summary

The Ryzen 7 7800X3D + Arc B580 pairing runs this title with CPU utilization between 35% and 93% and GPU utilization between 49% and 99%. Ryzen 7 7800X3D reaches high load in heavier scenarios, while Arc B580 carries most of the graphics load at heavier visual settings. As resolution scales, average GPU load rises from 80% at 1080p to 90% at 4K, while CPU averages move from 72% to 59%.

Load Interpretation

From a utilization perspective, this is a GPU-heavy load profile. At 4K (Ultra HD) High, the Arc B580 averages 96% usage (94-99%), while the Ryzen 7 7800X3D stays at 54% (40-68%). This shows the graphics pipeline is carrying most of the workload, but utilization alone does not define the FPS limiter.

Resolution Scaling

At 1080p, averages sit around CPU 72% and GPU 80%. At 1440p, that shifts to CPU 60% and GPU 86%, and at 4K it reaches CPU 59% and GPU 90%. This shows that workload scaling is present on both components, with stronger pressure on the GPU.

Optimal Settings Recommendation

1440p (2K QHD) Medium is the most balanced preset based on this dataset. It runs around CPU 68% (64-72%) and GPU 88% (85-92%), which keeps Arc B580 well utilized without constant max-out behavior while Ryzen 7 7800X3D remains stable for consistent frame delivery.

Upgrade Insight

Both components are stressed near their limits in the heaviest presets (Ryzen 7 7800X3D: 85% avg, Arc B580: 96% avg). A targeted upgrade should follow your target resolution: GPU first for higher image quality, CPU first for higher minimum FPS.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Deadlock Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Ryzen 7 7800X3D
cpu icon
34,293
Your Score
MinimumCore i5-2500K
RecommendedCore i7-6700K
GPU - Arc B580
gpu icon
15,977
Your Score
MinimumGeForce GTX 660
RecommendedGeForce GTX 1060

Your CPU is 161% above and your GPU is 59% above the recommended specs. Ultra settings at 1080p, or High at 1440p/4K.

CPU

+161%vsrecommended

GPU

+59%vsrecommended

CPU

+435%vsminimum

GPU

+295%vsminimum

Minimum Requirements
Video Card: GeForce GTX 660
Processor: Core i5-2500K
Memory: 8 GB
Disk Space: 20 GB
System: Windows 10 64-bit
Recommended Requirements
Video Card: GeForce GTX 1060
Processor: Core i7-6700K
Memory: 16 GB
Disk Space: 20 GB (SSD)
System: Windows 10 64-bit

Frequently Asked Questions

1Can the Ryzen 7 7800X3D and Arc B580 run Deadlock well?

Yes, the Ryzen 7 7800X3D paired with the Arc B580 can run Deadlock smoothly up to 1440p achieving around 81 FPS at Ultra quality. Your GPU is 59% above the recommended specs, and your CPU is 161% above the recommended requirements.

2Is there a more cost-effective setup to run Deadlock?

This CPU + GPU combo costs approximately $633 ($384 CPU (Rank #212 Value) + $249 GPU (Rank #14 Value)). Your build is already very cost-efficient, but if you want even more FPS, the next good option is upgrading the GPU. For example, upgrading to the GeForce RTX 5060 for around $299 (Rank #2 for value) could deliver noticeably better performance.

3Which component should I upgrade first to improve Deadlock performance?

For Deadlock, upgrading the GPU would give you the most noticeable improvement. The Arc B580 is the limiting factor here, while the Ryzen 7 7800X3D still has spare capacity. A more powerful GPU would unlock higher FPS, especially at higher resolutions and quality presets. GPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Deadlock?

Deadlock does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Deadlock?

Deadlock requires at minimum a Core i5-2500K (CPU) and GeForce GTX 660 (GPU) with 8 GB RAM and 20 GB storage. For the recommended experience, you need a Core i7-6700K and GeForce GTX 1060 with 16 GB RAM. Your Ryzen 7 7800X3D and Arc B580 both exceed the recommended specs, so you're well-positioned for a great experience.

6How accurate are these Deadlock FPS estimates for the Ryzen 7 7800X3D and Arc B580?

These Deadlock FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.