DeadlockFPS onRyzen 7 7800X3D&GeForce GTX 1630

Deadlock

Valve's new MOBA/Shooter hybrid. It has higher requirements than Dota 2, with 16GB of RAM recommended for a smooth experience.

Deadlock - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low69 FPS
medium59 FPS
high41 FPS
ultra26 FPS
1440P
low41 FPS
medium36 FPS
high26 FPS
ultra17 FPS
4K
low22 FPS
medium20 FPS
high13 FPS
ultra8 FPS

Performance Report

Deadlock

GeForce GTX 1630 + Ryzen 7 7800X3D
🎮Visual Experience

At 1080p, frame rates range from 26 to 69 FPS depending on quality settings. At 1440p, frame rates range from 17 to 41 FPS. At 4K, frame rates range from 8 to 22 FPS.

Official Requirements

The GeForce GTX 1630 is 50% below recommended, but 24% above minimum for Deadlock. The Ryzen 7 7800X3D is 161% above the recommended CPU (Core i7-6700K).

⚙️FPS Ceiling Analysis

The GeForce GTX 1630 sets the FPS ceiling at all 1080p settings, all 1440p settings, all 4k settings, while the Ryzen 7 7800X3D still has additional frame-generation headroom.

💰Value Analysis

Approximated average price on current market:

GeForce GTX 1630:$90(updated 2/10/2026)
Official Launch Price: $150
Ryzen 7 7800X3D:$384(updated 2/6/2026)
Official Launch Price: $449

Combo price: $474. At 1080p Ultra, this combo delivers 26 FPS, equivalent to 0.05 FPS per dollar.

ResolutionLowMediumHighUltra
1080p0.146 fps/$0.124 fps/$0.086 fps/$0.055 fps/$
1440p0.086 fps/$0.076 fps/$0.055 fps/$0.036 fps/$
4k0.046 fps/$0.042 fps/$0.027 fps/$0.017 fps/$

* Table values represent FPS per Dollar (higher is better)

Performance Limiter Analysis

Ryzen 7 7800X3D|GeForce GTX 1630

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 4k ultra, the GeForce GTX 1630 sets the ceiling at about 8 FPS, while the Ryzen 7 7800X3D has headroom up to 112 FPS. In this scenario, the GPU limits the CPU potential by 93% (FPS gap: 104 FPS). Overall distribution: GPU limits 12/12 cells, CPU limits 0/12, balanced 0/12.

Verdict

GPU Limits CPU

Your GeForce GTX 1630 is the limiting side in the heaviest mismatch. This means part of the Ryzen 7 7800X3D frame-generation potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowGPU Limits CPU 72%
MediumGPU Limits CPU 71%
HighGPU Limits CPU 77%
UltraGPU Limits CPU 85%
1440p (2K QHD)
LowGPU Limits CPU 86%
MediumGPU Limits CPU 86%
HighGPU Limits CPU 88%
UltraGPU Limits CPU 91%
4K (Ultra HD)
LowGPU Limits CPU 87%
MediumGPU Limits CPU 87%
HighGPU Limits CPU 91%
UltraGPU Limits CPU 93%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for Ryzen 7 7800X3D and GeForce GTX 1630

1080p (Full HD)

Low
CPU63% - 72%
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GPU48% - 80%
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Medium
CPU53% - 70%
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GPU87% - 89%
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High
CPU25% - 45%
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GPU94% - 99%
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Ultra
CPU17% - 45%
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GPU94% - 96%
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1440p (2K QHD)

Low
CPU41% - 59%
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GPU56% - 89%
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Medium
CPU38% - 57%
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GPU94% - 97%
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High
CPU24% - 36%
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GPU97% - 100%
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Ultra
CPU16% - 36%
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GPU97% - 100%
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4K (Ultra HD)

Low
CPU31% - 54%
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GPU56% - 89%
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Medium
CPU31% - 53%
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GPU94% - 96%
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High
CPU20% - 31%
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GPU97% - 100%
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Ultra
CPU12% - 31%
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GPU98% - 100%
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Performance Summary

The Ryzen 7 7800X3D + GeForce GTX 1630 pairing runs this title with CPU utilization between 12% and 72% and GPU utilization between 48% and 100%. Ryzen 7 7800X3D stays in a controlled operating range, while GeForce GTX 1630 carries most of the graphics load at heavier visual settings. As resolution scales, average GPU load rises from 86% at 1080p to 91% at 4K, while CPU averages move from 49% to 33%.

Load Interpretation

From a utilization perspective, this is a GPU-heavy load profile. At 4K (Ultra HD) Ultra, the GeForce GTX 1630 averages 99% usage (98-100%), while the Ryzen 7 7800X3D stays at 22% (12-31%). This shows the graphics pipeline is carrying most of the workload, but utilization alone does not define the FPS limiter.

Resolution Scaling

At 1080p, averages sit around CPU 49% and GPU 86%. At 1440p, that shifts to CPU 39% and GPU 91%, and at 4K it reaches CPU 33% and GPU 91%. This shows that workload scaling is present on both components, with stronger pressure on the GPU.

Optimal Settings Recommendation

1080p (Full HD) Medium is the most balanced preset based on this dataset. It runs around CPU 62% (53-70%) and GPU 88% (87-89%), which keeps GeForce GTX 1630 well utilized without constant max-out behavior while Ryzen 7 7800X3D remains stable for consistent frame delivery.

Upgrade Insight

Upgrade priority should be the GPU. The GeForce GTX 1630 reaches 99% average load at 4K (Ultra HD) Ultra while the Ryzen 7 7800X3D still has headroom, so a faster graphics card would deliver the largest uplift.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Deadlock Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Ryzen 7 7800X3D
cpu icon
34,293
Your Score
MinimumCore i5-2500K
RecommendedCore i7-6700K
GPU - GeForce GTX 1630
gpu icon
4,992
Your Score
MinimumGeForce GTX 660
RecommendedGeForce GTX 1060

Your CPU is 161% below recommended and your GPU is 50% below recommended, but both meet minimum specs. Playable at Low/Medium settings, 1080p or below.

CPU

+161%vsrecommended

GPU

-50%vsrecommended

CPU

+435%vsminimum

GPU

+24%vsminimum

Minimum Requirements
Video Card: GeForce GTX 660
Processor: Core i5-2500K
Memory: 8 GB
Disk Space: 20 GB
System: Windows 10 64-bit
Recommended Requirements
Video Card: GeForce GTX 1060
Processor: Core i7-6700K
Memory: 16 GB
Disk Space: 20 GB (SSD)
System: Windows 10 64-bit

Frequently Asked Questions

1Can the Ryzen 7 7800X3D and GeForce GTX 1630 run Deadlock well?

The Ryzen 7 7800X3D and GeForce GTX 1630 will struggle to run Deadlock at smooth framerates. At 1080p Ultra, you can expect around 26 FPS which is classified as "struggling". Consider lowering settings or upgrading your hardware.

2Is there a more cost-effective setup to run Deadlock?

This CPU + GPU combo costs approximately $474 ($384 CPU (Rank #212 Value) + $90 GPU (Rank #67 Value)). Since the GPU is the main limiting factor, investing in a stronger GPU will improve your framerates and overall value. For example, upgrading to the GeForce RTX 5060 for around $299 (Rank #2 for value) could deliver noticeably better performance.

3Which component should I upgrade first to improve Deadlock performance?

For Deadlock, upgrading the GPU would give you the most noticeable improvement. The GeForce GTX 1630 is the limiting factor here, while the Ryzen 7 7800X3D still has spare capacity. A more powerful GPU would unlock higher FPS, especially at higher resolutions and quality presets. GPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Deadlock?

Deadlock does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Deadlock?

Deadlock requires at minimum a Core i5-2500K (CPU) and GeForce GTX 660 (GPU) with 8 GB RAM and 20 GB storage. For the recommended experience, you need a Core i7-6700K and GeForce GTX 1060 with 16 GB RAM. Your setup meets the minimum requirements but falls short of the recommended specs. You may need to lower some settings for smooth performance.

6How accurate are these Deadlock FPS estimates for the Ryzen 7 7800X3D and GeForce GTX 1630?

These Deadlock FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.