Marvel RivalsFPS onRyzen 7 7800X3D&GeForce RTX 5090

Marvel Rivals

A competitor to Overwatch featuring environmental destruction, which makes it CPU heavy. DX12 and 12GB of RAM are the minimum requirements.

Marvel Rivals - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low550 FPS
medium484 FPS
high365 FPS
ultra295 FPS
1440P
low353 FPS
medium317 FPS
high259 FPS
ultra226 FPS
4K
low195 FPS
medium172 FPS
high155 FPS
ultra121 FPS

Performance Report

Marvel Rivals

GeForce RTX 5090 + Ryzen 7 7800X3D
🎮Visual Experience

At 1080p, all quality settings exceed 295 FPS, suitable for 144Hz+ monitors. At 1440p, all settings exceed 226 FPS. At 4K, all settings exceed 121 FPS.

Official Requirements

The GeForce RTX 5090 is 136% above the recommended GPU (GeForce RTX 2060 Super) for Marvel Rivals. The Ryzen 7 7800X3D is 57% above the recommended CPU (Core i5-10400).

⚙️FPS Ceiling Analysis

The Ryzen 7 7800X3D sets the FPS ceiling at 4k (low/medium), while the GeForce RTX 5090 still has headroom. The FPS ceiling is closely matched at all 1080p settings, all 1440p settings, 4k (high/ultra).

💰Value Analysis

Approximated average price on current market:

GeForce RTX 5090:$2700(updated 2/6/2026)
Official Launch Price: $1999
Ryzen 7 7800X3D:$384(updated 2/6/2026)
Official Launch Price: $449

Combo price: $3084. At 1080p Ultra, this combo delivers 295 FPS, equivalent to 0.1 FPS per dollar.

ResolutionLowMediumHighUltra
1080p0.178 fps/$0.157 fps/$0.118 fps/$0.096 fps/$
1440p0.114 fps/$0.103 fps/$0.084 fps/$0.073 fps/$
4k0.063 fps/$0.056 fps/$0.050 fps/$0.039 fps/$

* Table values represent FPS per Dollar (higher is better)

Performance Limiter Analysis

Ryzen 7 7800X3D|GeForce RTX 5090

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 4k medium, the Ryzen 7 7800X3D sets the ceiling at about 172 FPS, while the GeForce RTX 5090 could reach 188 FPS. In this scenario, the CPU limits the GPU potential by 9% (FPS gap: 16 FPS). Overall distribution: CPU limits 2/12 cells, GPU limits 1/12, balanced 9/12.

Verdict

Well Balanced

The Ryzen 7 7800X3D and GeForce RTX 5090 stay close in effective frame-generation ceiling across most presets, so neither side consistently suppresses the other by a large margin.

🧩Detailed Breakdown
1080p (Full HD)
LowBalanced
MediumBalanced
HighGPU Limits CPU 6%
UltraBalanced
1440p (2K QHD)
LowBalanced
MediumBalanced
HighBalanced
UltraBalanced
4K (Ultra HD)
LowCPU Limits GPU 6%
MediumCPU Limits GPU 9%
HighBalanced
UltraBalanced
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for Ryzen 7 7800X3D and GeForce RTX 5090

1080p (Full HD)

Low
CPU46% - 62%
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GPU74% - 88%
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Medium
CPU46% - 62%
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GPU74% - 88%
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High
CPU46% - 62%
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GPU74% - 88%
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Ultra
CPU51% - 64%
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GPU73% - 87%
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1440p (2K QHD)

Low
CPU45% - 62%
<>
GPU91% - 99%
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Medium
CPU45% - 62%
<>
GPU91% - 99%
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High
CPU45% - 62%
<>
GPU91% - 99%
<>
Ultra
CPU45% - 62%
<>
GPU91% - 99%
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4K (Ultra HD)

Low
CPU27% - 49%
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GPU91% - 97%
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Medium
CPU27% - 49%
<>
GPU91% - 97%
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High
CPU27% - 49%
<>
GPU91% - 97%
<>
Ultra
CPU27% - 49%
<>
GPU91% - 97%
<>

Performance Summary

The Ryzen 7 7800X3D + GeForce RTX 5090 pairing runs this title with CPU utilization between 27% and 64% and GPU utilization between 73% and 99%. Ryzen 7 7800X3D keeps significant headroom across presets, while GeForce RTX 5090 carries most of the graphics load at heavier visual settings. As resolution scales, average GPU load rises from 81% at 1080p to 94% at 4K, while CPU averages move from 55% to 38%.

Load Interpretation

From a utilization perspective, this is a GPU-heavy load profile. At 1440p (2K QHD) Low, the GeForce RTX 5090 averages 95% usage (91-99%), while the Ryzen 7 7800X3D stays at 54% (45-62%). This shows the graphics pipeline is carrying most of the workload, but utilization alone does not define the FPS limiter.

Resolution Scaling

At 1080p, averages sit around CPU 55% and GPU 81%. At 1440p, that shifts to CPU 54% and GPU 95%, and at 4K it reaches CPU 38% and GPU 94%. This shows that workload scaling is present on both components, with stronger pressure on the GPU.

Optimal Settings Recommendation

4K (Ultra HD) Low is the most balanced preset based on this dataset. It runs around CPU 38% (27-49%) and GPU 94% (91-97%), which keeps GeForce RTX 5090 well utilized without constant max-out behavior while Ryzen 7 7800X3D remains stable for consistent frame delivery.

Upgrade Insight

Upgrade priority should be the GPU. The GeForce RTX 5090 reaches 95% average load at 1440p (2K QHD) Low while the Ryzen 7 7800X3D still has headroom, so a faster graphics card would deliver the largest uplift.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Marvel Rivals Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Ryzen 7 7800X3D
cpu icon
34,293
Your Score
MinimumCore i5-6600K
RecommendedCore i5-10400
GPU - GeForce RTX 5090
gpu icon
38,867
Your Score
MinimumGeForce GTX 1060
RecommendedGeForce RTX 2060 Super

Your CPU is 57% above and your GPU is 136% above the recommended specs. Ultra settings at 1080p, or High at 1440p/4K.

CPU

+57%vsrecommended

GPU

+136%vsrecommended

CPU

+164%vsminimum

GPU

+286%vsminimum

Minimum Requirements
Video Card: GeForce GTX 1060
Processor: Core i5-6600K
Memory: 12 GB
Disk Space: 70 GB
System: Windows 10 64-bit
Recommended Requirements
Processor: Core i5-10400
Memory: 16 GB
Disk Space: 70 GB
System: Windows 10 64-bit

Frequently Asked Questions

1Can the Ryzen 7 7800X3D and GeForce RTX 5090 run Marvel Rivals well?

Yes, the Ryzen 7 7800X3D paired with the GeForce RTX 5090 can run Marvel Rivals smoothly up to 4k achieving around 121 FPS at Ultra quality. Your GPU is 136% above the recommended specs, and your CPU is 57% above the recommended requirements.

2Is there a more cost-effective setup to run Marvel Rivals?

This CPU + GPU combo costs approximately $3084 ($384 CPU (Rank #212 Value) + $2700 GPU (Rank #80 Value)). Since the CPU is the main limiting factor, investing in a stronger processor will improve your framerates and overall value. For example, the Ryzen 9 9950X is a great upgrade option for around $649 (Rank #5 for value).

3Which component should I upgrade first to improve Marvel Rivals performance?

For Marvel Rivals, upgrading the CPU would have the biggest impact on performance. The Ryzen 7 7800X3D is currently the limiting factor — the GeForce RTX 5090 has extra headroom that a faster processor could take advantage of. This is especially noticeable at 1080p where CPU performance matters more. CPU-limited at: 4k low, 4k medium.

4Does this setup support Frame Generation for Marvel Rivals?

Marvel Rivals does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Marvel Rivals?

Marvel Rivals requires at minimum a Core i5-6600K (CPU) and GeForce GTX 1060 (GPU) with 12 GB RAM and 70 GB storage. For the recommended experience, you need a Core i5-10400 and GeForce RTX 2060 Super with 16 GB RAM. Your Ryzen 7 7800X3D and GeForce RTX 5090 both exceed the recommended specs, so you're well-positioned for a great experience.

6How accurate are these Marvel Rivals FPS estimates for the Ryzen 7 7800X3D and GeForce RTX 5090?

These Marvel Rivals FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.