Genshin ImpactFPS onRyzen 7 7800X3D&Quadro 2000D

Genshin Impact

Optimized for mobile roots, the PC version offers higher resolution textures and volumetric shadows while keeping minimum specs low. It is light on the CPU but requires a dedicated GPU for stable 1080p/60FPS gameplay.

This game has a built-in FPS cap of 60 FPS

Genshin Impact - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low14 FPS
medium11 FPS
high7 FPS
ultra6 FPS
1440P
low11 FPS
medium9 FPS
high6 FPS
ultra6 FPS
4K
low9 FPS
medium6 FPS
high4 FPS
ultra4 FPS

Performance Report

Genshin Impact

Quadro 2000D + Ryzen 7 7800X3D
🎮Visual Experience

At 1080p, frame rates range from 6 to 14 FPS depending on quality settings. At 1440p, frame rates range from 6 to 11 FPS. At 4K, frame rates range from 4 to 9 FPS.

⚠️Official Requirements

The Quadro 2000D is 66% below minimum GPU requirement for Genshin Impact. The Ryzen 7 7800X3D is 0% above the recommended CPU (Core i7).

⚙️FPS Ceiling Analysis

The Quadro 2000D sets the FPS ceiling at all 1080p settings, all 1440p settings, all 4k settings, while the Ryzen 7 7800X3D still has additional frame-generation headroom.

💰Value Analysis

Approximated average price on current market:

Quadro 2000D:$40(updated 2/11/2026)
Official Launch Price: $599
Ryzen 7 7800X3D:$384(updated 2/6/2026)
Official Launch Price: $449

Combo price: $424. At 1080p Ultra, this combo delivers 6 FPS, equivalent to 0.01 FPS per dollar.

ResolutionLowMediumHighUltra
1080p0.033 fps/$0.026 fps/$0.017 fps/$0.014 fps/$
1440p0.026 fps/$0.021 fps/$0.014 fps/$0.014 fps/$
4k0.021 fps/$0.014 fps/$0.009 fps/$0.009 fps/$

* Table values represent FPS per Dollar (higher is better)

Performance Limiter Analysis

Ryzen 7 7800X3D|Quadro 2000D

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 4k high, the Quadro 2000D sets the ceiling at about 7 FPS, while the Ryzen 7 7800X3D has headroom up to 62 FPS. In this scenario, the GPU limits the CPU potential by 89% (FPS gap: 55 FPS). Overall distribution: GPU limits 12/12 cells, CPU limits 0/12, balanced 0/12.

Verdict

GPU Limits CPU

Your Quadro 2000D is the limiting side in the heaviest mismatch. This means part of the Ryzen 7 7800X3D frame-generation potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowGPU Limits CPU 63%
MediumGPU Limits CPU 68%
HighGPU Limits CPU 80%
UltraGPU Limits CPU 84%
1440p (2K QHD)
LowGPU Limits CPU 73%
MediumGPU Limits CPU 76%
HighGPU Limits CPU 83%
UltraGPU Limits CPU 85%
4K (Ultra HD)
LowGPU Limits CPU 81%
MediumGPU Limits CPU 85%
HighGPU Limits CPU 89%
UltraGPU Limits CPU 89%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for Ryzen 7 7800X3D and Quadro 2000D

1080p (Full HD)

Low
CPU10% - 20%
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GPU31% - 42%
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Medium
CPU10% - 20%
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GPU31% - 42%
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High
CPU10% - 20%
<>
GPU31% - 42%
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Ultra
CPU0% - 7%
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GPU33% - 42%
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1440p (2K QHD)

Low
CPU10% - 20%
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GPU39% - 58%
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Medium
CPU10% - 20%
<>
GPU39% - 58%
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High
CPU10% - 20%
<>
GPU39% - 58%
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Ultra
CPU1% - 7%
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GPU42% - 58%
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4K (Ultra HD)

Low
CPU11% - 23%
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GPU53% - 66%
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Medium
CPU11% - 23%
<>
GPU53% - 66%
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High
CPU11% - 23%
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GPU53% - 66%
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Ultra
CPU1% - 11%
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GPU55% - 66%
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Performance Summary

The Ryzen 7 7800X3D + Quadro 2000D pairing runs this title with CPU utilization between 0% and 23% and GPU utilization between 31% and 66%. Ryzen 7 7800X3D keeps significant headroom across presets, while Quadro 2000D is utilized efficiently without persistent saturation. As resolution scales, average GPU load rises from 37% at 1080p to 60% at 4K, while CPU averages move from 12% to 14%.

Load Interpretation

The utilization pattern is relatively even. The Quadro 2000D reaches 60% average at its highest-load preset, while the Ryzen 7 7800X3D peaks at 17% average. This suggests a fairly controlled load distribution, but the actual FPS-limiting side should still be read from the limiter analysis above.

Resolution Scaling

At 1080p, averages sit around CPU 12% and GPU 37%. At 1440p, that shifts to CPU 12% and GPU 49%, and at 4K it reaches CPU 14% and GPU 60%. This shows that GPU demand scales sharply with resolution while CPU load remains comparatively stable.

Optimal Settings Recommendation

4K (Ultra HD) Low is the most balanced preset based on this dataset. It runs around CPU 17% (11-23%) and GPU 60% (53-66%), which keeps Quadro 2000D well utilized without constant max-out behavior while Ryzen 7 7800X3D remains stable for consistent frame delivery.

Upgrade Insight

Current utilization does not show an urgent upgrade requirement for either component; the Ryzen 7 7800X3D and Quadro 2000D remain reasonably matched for this title.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Genshin Impact Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Ryzen 7 7800X3D
cpu icon
34,293
Your Score
MinimumCore i5
RecommendedCore i7
GPU - Quadro 2000D
gpu icon
980
Your Score
MinimumGeForce GT 1030
RecommendedGeForce GTX 1060

Your hardware is below minimum requirements. GPU is the limiting factor (66% below minimum). Expect performance issues. Low settings recommended.

CPU

+0%vsrecommended

GPU

-90%vsrecommended

CPU

+160%vsminimum

GPU

-66%vsminimum

Minimum Requirements
Video Card: GeForce GT 1030
Processor: Core i5
Memory: 8 GB
Disk Space: 100 GB
System: Windows 10 64-bit
Recommended Requirements
Video Card: GeForce GTX 1060
Processor: Core i7
Memory: 16 GB
Disk Space: 100 GB
System: Windows 10 64-bit

Frequently Asked Questions

1Can the Ryzen 7 7800X3D and Quadro 2000D run Genshin Impact well?

The Ryzen 7 7800X3D and Quadro 2000D will struggle to run Genshin Impact at smooth framerates. At 1080p Ultra, you can expect around 6 FPS which is classified as "struggling". Consider lowering settings or upgrading your hardware.

2Is there a more cost-effective setup to run Genshin Impact?

This CPU + GPU combo costs approximately $424 ($384 CPU (Rank #212 Value) + $40 GPU). Since the GPU is the main limiting factor, investing in a stronger GPU will improve your framerates and overall value. For example, upgrading to the RTX 2000 Ada Generation Embedded GPU (Rank #6 for value) could deliver noticeably better performance.

3Which component should I upgrade first to improve Genshin Impact performance?

For Genshin Impact, upgrading the GPU would give you the most noticeable improvement. The Quadro 2000D is the limiting factor here, while the Ryzen 7 7800X3D still has spare capacity. A more powerful GPU would unlock higher FPS, especially at higher resolutions and quality presets. GPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Genshin Impact?

Genshin Impact does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Genshin Impact?

Genshin Impact requires at minimum a Core i5 (CPU) and GeForce GT 1030 (GPU) with 8 GB RAM and 100 GB storage. For the recommended experience, you need a Core i7 and GeForce GTX 1060 with 16 GB RAM. Your hardware falls below the minimum requirements for this game, which may result in poor performance.

6How accurate are these Genshin Impact FPS estimates for the Ryzen 7 7800X3D and Quadro 2000D?

These Genshin Impact FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.