Civilization VIFPS onRyzen 7 7800X3D&Quadro 600

Civilization VI

The standard for turn-time benchmarks. Late-game turns require huge CPU throughput to process AI moves. High-resolution textures also demand a fair amount of VRAM.

Civilization VI - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low23 FPS
medium19 FPS
high16 FPS
ultra12 FPS
1440P
low18 FPS
medium14 FPS
high12 FPS
ultra9 FPS
4K
low12 FPS
medium9 FPS
high8 FPS
ultra6 FPS

Performance Report

Civilization VI

Quadro 600 + Ryzen 7 7800X3D
🎮Visual Experience

At 1080p, frame rates range from 12 to 23 FPS depending on quality settings. At 1440p, frame rates range from 9 to 18 FPS. At 4K, frame rates range from 6 to 12 FPS.

⚠️Official Requirements

The Quadro 600 is 61% below minimum GPU requirement for Civilization VI. The Ryzen 7 7800X3D is 478% above the recommended CPU (Core i5-4xxx).

⚙️FPS Ceiling Analysis

The Quadro 600 sets the FPS ceiling at all 1080p settings, all 1440p settings, all 4k settings, while the Ryzen 7 7800X3D still has additional frame-generation headroom.

💰Value Analysis

Approximated average price on current market:

Quadro 600:$20(updated 2/11/2026)
Official Launch Price: $179
Ryzen 7 7800X3D:$384(updated 2/6/2026)
Official Launch Price: $449

Combo price: $404. At 1080p Ultra, this combo delivers 12 FPS, equivalent to 0.03 FPS per dollar.

ResolutionLowMediumHighUltra
1080p0.057 fps/$0.047 fps/$0.040 fps/$0.030 fps/$
1440p0.045 fps/$0.035 fps/$0.030 fps/$0.022 fps/$
4k0.030 fps/$0.022 fps/$0.020 fps/$0.015 fps/$

* Table values represent FPS per Dollar (higher is better)

Performance Limiter Analysis

Ryzen 7 7800X3D|Quadro 600

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 1080p high, the Quadro 600 sets the ceiling at about 16 FPS, while the Ryzen 7 7800X3D has headroom up to 257 FPS. In this scenario, the GPU limits the CPU potential by 94% (FPS gap: 241 FPS). Overall distribution: GPU limits 12/12 cells, CPU limits 0/12, balanced 0/12.

Verdict

GPU Limits CPU

Your Quadro 600 is the limiting side in the heaviest mismatch. This means part of the Ryzen 7 7800X3D frame-generation potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowGPU Limits CPU 93%
MediumGPU Limits CPU 93%
HighGPU Limits CPU 94%
UltraGPU Limits CPU 94%
1440p (2K QHD)
LowGPU Limits CPU 91%
MediumGPU Limits CPU 92%
HighGPU Limits CPU 92%
UltraGPU Limits CPU 93%
4K (Ultra HD)
LowGPU Limits CPU 93%
MediumGPU Limits CPU 94%
HighGPU Limits CPU 93%
UltraGPU Limits CPU 94%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for Ryzen 7 7800X3D and Quadro 600

1080p (Full HD)

Low
CPU0% - 42%
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GPU32% - 64%
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Medium
CPU0% - 42%
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GPU32% - 64%
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High
CPU15% - 42%
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GPU31% - 63%
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Ultra
CPU15% - 42%
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GPU31% - 63%
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1440p (2K QHD)

Low
CPU2% - 42%
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GPU35% - 75%
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Medium
CPU2% - 42%
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GPU35% - 75%
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High
CPU22% - 43%
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GPU39% - 75%
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Ultra
CPU22% - 43%
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GPU39% - 75%
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4K (Ultra HD)

Low
CPU2% - 61%
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GPU66% - 96%
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Medium
CPU2% - 61%
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GPU66% - 96%
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High
CPU26% - 61%
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GPU74% - 99%
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Ultra
CPU26% - 61%
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GPU74% - 99%
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Performance Summary

The Ryzen 7 7800X3D + Quadro 600 pairing runs this title with CPU utilization between 0% and 61% and GPU utilization between 31% and 99%. Ryzen 7 7800X3D keeps significant headroom across presets, while Quadro 600 is utilized efficiently without persistent saturation. As resolution scales, average GPU load rises from 48% at 1080p to 84% at 4K, while CPU averages move from 25% to 38%.

Load Interpretation

The utilization pattern is relatively even. The Quadro 600 reaches 86% average at its highest-load preset, while the Ryzen 7 7800X3D peaks at 44% average. This suggests a fairly controlled load distribution, but the actual FPS-limiting side should still be read from the limiter analysis above.

Resolution Scaling

At 1080p, averages sit around CPU 25% and GPU 48%. At 1440p, that shifts to CPU 27% and GPU 56%, and at 4K it reaches CPU 38% and GPU 84%. This shows that both CPU and GPU workloads increase as pixel count and render complexity rise.

Optimal Settings Recommendation

4K (Ultra HD) High is the most balanced preset based on this dataset. It runs around CPU 44% (26-61%) and GPU 86% (74-99%), which keeps Quadro 600 well utilized without constant max-out behavior while Ryzen 7 7800X3D remains stable for consistent frame delivery.

Upgrade Insight

Current utilization does not show an urgent upgrade requirement for either component; the Ryzen 7 7800X3D and Quadro 600 remain reasonably matched for this title.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Civilization VI Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Ryzen 7 7800X3D
cpu icon
34,293
Your Score
MinimumCore i3-2120
RecommendedCore i5-4xxx
GPU - Quadro 600
gpu icon
522
Your Score
MinimumGeForce GTS 450
RecommendedGeForce GTX 770

Your hardware is below minimum requirements. GPU is the limiting factor (61% below minimum). Expect performance issues. Low settings recommended.

CPU

+478%vsrecommended

GPU

-91%vsrecommended

CPU

+1633%vsminimum

GPU

-61%vsminimum

Minimum Requirements
Video Card: GeForce GTS 450
Processor: Core i3-2120
Memory: 4 GB
Disk Space: 12 GB
System: Windows 10 64-bit
Recommended Requirements
Video Card: GeForce GTX 770
Processor: Core i5-4xxx
Memory: 8 GB
Disk Space: 16 GB
System: Windows 10 64-bit

Frequently Asked Questions

1Can the Ryzen 7 7800X3D and Quadro 600 run Civilization VI well?

The Ryzen 7 7800X3D and Quadro 600 will struggle to run Civilization VI at smooth framerates. At 1080p Ultra, you can expect around 12 FPS which is classified as "struggling". Consider lowering settings or upgrading your hardware.

2Is there a more cost-effective setup to run Civilization VI?

This CPU + GPU combo costs approximately $404 ($384 CPU (Rank #212 Value) + $20 GPU). Since the GPU is the main limiting factor, investing in a stronger GPU will improve your framerates and overall value. For example, upgrading to the RTX 2000 Ada Generation Embedded GPU (Rank #6 for value) could deliver noticeably better performance.

3Which component should I upgrade first to improve Civilization VI performance?

For Civilization VI, upgrading the GPU would give you the most noticeable improvement. The Quadro 600 is the limiting factor here, while the Ryzen 7 7800X3D still has spare capacity. A more powerful GPU would unlock higher FPS, especially at higher resolutions and quality presets. GPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Civilization VI?

Civilization VI does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Civilization VI?

Civilization VI requires at minimum a Core i3-2120 (CPU) and GeForce GTS 450 (GPU) with 4 GB RAM and 12 GB storage. For the recommended experience, you need a Core i5-4xxx and GeForce GTX 770 with 8 GB RAM. Your hardware falls below the minimum requirements for this game, which may result in poor performance.

6How accurate are these Civilization VI FPS estimates for the Ryzen 7 7800X3D and Quadro 600?

These Civilization VI FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.