1Can the Ryzen 7 7800X3D and Quadro M2000 run Deadlock well?
The Ryzen 7 7800X3D and Quadro M2000 will struggle to run Deadlock at smooth framerates.
Valve's new MOBA/Shooter hybrid. It has higher requirements than Dota 2, with 16GB of RAM recommended for a smooth experience.
Performance Report
The Quadro M2000 is 60% below recommended, but 0% above minimum for Deadlock. The Ryzen 7 7800X3D is 161% above the recommended CPU (Core i7-6700K).
No major FPS-ceiling mismatch detected. The Quadro M2000 and Ryzen 7 7800X3D stay close in effective frame-generation ceiling across the tested resolutions and quality settings.
This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.
No limiter data is currently available for Deadlock.
The Ryzen 7 7800X3D and Quadro M2000 stay close in effective frame-generation ceiling across most presets, so neither side consistently suppresses the other by a large margin.
| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 1080p (Full HD) | - | - | - | - |
| 1440p (2K QHD) | - | - | - | - |
| 4K (Ultra HD) | - | - | - | - |
We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.
Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.
CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.
A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.
| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 1080p (Full HD) | CPU59% - 71% <> GPU69% - 87% <> | CPU54% - 69% <> GPU89% - 90% <> | CPU23% - 48% <> GPU92% - 98% <> | CPU16% - 48% <> GPU93% - 96% <> |
| 1440p (2K QHD) | CPU39% - 63% <> GPU75% - 94% <> | CPU37% - 62% <> GPU95% - 97% <> | CPU28% - 36% <> GPU95% - 100% <> | CPU21% - 36% <> GPU96% - 100% <> |
| 4K (Ultra HD) | CPU30% - 56% <> GPU76% - 94% <> | CPU30% - 55% <> GPU95% - 96% <> | CPU21% - 30% <> GPU96% - 100% <> | CPU14% - 30% <> GPU96% - 100% <> |
The Ryzen 7 7800X3D + Quadro M2000 pairing runs this title with CPU utilization between 14% and 71% and GPU utilization between 69% and 100%. Ryzen 7 7800X3D stays in a controlled operating range, while Quadro M2000 carries most of the graphics load at heavier visual settings. As resolution scales, average GPU load rises from 89% at 1080p to 94% at 4K, while CPU averages move from 49% to 33%.
From a utilization perspective, this is a GPU-heavy load profile. At 1440p (2K QHD) High, the Quadro M2000 averages 98% usage (95-100%), while the Ryzen 7 7800X3D stays at 32% (28-36%). This shows the graphics pipeline is carrying most of the workload, but utilization alone does not define the FPS limiter.
At 1080p, averages sit around CPU 49% and GPU 89%. At 1440p, that shifts to CPU 40% and GPU 94%, and at 4K it reaches CPU 33% and GPU 94%. This shows that workload scaling is present on both components, with stronger pressure on the GPU.
1080p (Full HD) Medium is the most balanced preset based on this dataset. It runs around CPU 62% (54-69%) and GPU 90% (89-90%), which keeps Quadro M2000 well utilized without constant max-out behavior while Ryzen 7 7800X3D remains stable for consistent frame delivery.
Upgrade priority should be the GPU. The Quadro M2000 reaches 98% average load at 1440p (2K QHD) High while the Ryzen 7 7800X3D still has headroom, so a faster graphics card would deliver the largest uplift.
Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.
Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.
Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.
See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.


Your CPU is 161% below recommended and your GPU is 60% below recommended, but both meet minimum specs. Playable at Low/Medium settings, 1080p or below.

+161%vsrecommended

-60%vsrecommended

+435%vsminimum

+0%vsminimum
The Ryzen 7 7800X3D and Quadro M2000 will struggle to run Deadlock at smooth framerates.
This CPU + GPU combo costs approximately $434 ($384 CPU (Rank #212 Value) + $50 GPU). This is a well-balanced setup, meaning you're getting good value from both components without significant waste.
This setup is already well-balanced for Deadlock. No significant bottleneck - CPU and GPU are well matched across all settings. Both the Ryzen 7 7800X3D and Quadro M2000 complement each other effectively, so upgrading either component individually would yield diminishing returns. If you want more FPS, you'd benefit most from upgrading both CPU and GPU together.
Deadlock does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.
Deadlock requires at minimum a Core i5-2500K (CPU) and GeForce GTX 660 (GPU) with 8 GB RAM and 20 GB storage. For the recommended experience, you need a Core i7-6700K and GeForce GTX 1060 with 16 GB RAM. Your setup meets the minimum requirements but falls short of the recommended specs. You may need to lower some settings for smooth performance.
These Deadlock FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.
Performance estimates are based on synthetic benchmarks and hardware capabilities.
Results may vary based on drivers, OS, and background processes.