Dead by DaylightFPS onRyzen 7 7800X3D&Quadro M5000

Dead by Daylight

An asymmetrical horror game locked at 60 FPS. It is generally GPU-limited at high settings but runs on most mid-range hardware.

This game has a built-in FPS cap of 60 FPS

Dead by Daylight - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low60 FPS
medium60 FPS
high60 FPS
ultra60 FPS
1440P
low60 FPS
medium60 FPS
high60 FPS
ultra53 FPS
4K
low60 FPS
medium57 FPS
high55 FPS
ultra35 FPS

Performance Report

Dead by Daylight

Quadro M5000 + Ryzen 7 7800X3D
🎮Visual Experience

At 1080p, all quality settings exceed 71 FPS. At 1440p, frame rates range from 53 to 80 FPS. At 4K, frame rates range from 35 to 69 FPS.

Official Requirements

The Quadro M5000 is 95% above the recommended GPU (GeForce GTX 760) for Dead by Daylight. The Ryzen 7 7800X3D is 543% above the recommended CPU (Core i3-4170).

⚙️FPS Ceiling Analysis

The Quadro M5000 sets the FPS ceiling at all 1080p settings, all 1440p settings, all 4k settings, while the Ryzen 7 7800X3D still has additional frame-generation headroom.

💰Value Analysis

Approximated average price on current market:

Quadro M5000:$120(updated 2/10/2026)
Official Launch Price: $999
Ryzen 7 7800X3D:$384(updated 2/6/2026)
Official Launch Price: $449

Combo price: $504. At 1080p Ultra, this combo delivers 71 FPS, equivalent to 0.14 FPS per dollar.

ResolutionLowMediumHighUltra
1080p0.228 fps/$0.194 fps/$0.183 fps/$0.141 fps/$
1440p0.159 fps/$0.137 fps/$0.135 fps/$0.105 fps/$
4k0.137 fps/$0.113 fps/$0.109 fps/$0.069 fps/$

* Table values represent FPS per Dollar (higher is better)

Performance Limiter Analysis

Ryzen 7 7800X3D|Quadro M5000

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 1080p ultra, the Quadro M5000 sets the ceiling at about 66 FPS, while the Ryzen 7 7800X3D has headroom up to 241 FPS. In this scenario, the GPU limits the CPU potential by 73% (FPS gap: 175 FPS). Overall distribution: GPU limits 12/12 cells, CPU limits 0/12, balanced 0/12.

Verdict

GPU Limits CPU

Your Quadro M5000 is the limiting side in the heaviest mismatch. This means part of the Ryzen 7 7800X3D frame-generation potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowGPU Limits CPU 50%
MediumGPU Limits CPU 62%
HighGPU Limits CPU 65%
UltraGPU Limits CPU 73%
1440p (2K QHD)
LowGPU Limits CPU 38%
MediumGPU Limits CPU 51%
HighGPU Limits CPU 53%
UltraGPU Limits CPU 65%
4K (Ultra HD)
LowGPU Limits CPU 41%
MediumGPU Limits CPU 55%
HighGPU Limits CPU 58%
UltraGPU Limits CPU 71%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for Ryzen 7 7800X3D and Quadro M5000

1080p (Full HD)

Low
CPU28% - 39%
<>
GPU50% - 69%
<>
Medium
CPU28% - 39%
<>
GPU50% - 69%
<>
High
CPU30% - 45%
<>
GPU70% - 85%
<>
Ultra
CPU19% - 32%
<>
GPU73% - 84%
<>

1440p (2K QHD)

Low
CPU19% - 38%
<>
GPU50% - 82%
<>
Medium
CPU19% - 38%
<>
GPU50% - 82%
<>
High
CPU21% - 38%
<>
GPU70% - 98%
<>
Ultra
CPU10% - 25%
<>
GPU72% - 97%
<>

4K (Ultra HD)

Low
CPU20% - 38%
<>
GPU50% - 82%
<>
Medium
CPU20% - 38%
<>
GPU50% - 82%
<>
High
CPU21% - 38%
<>
GPU70% - 97%
<>
Ultra
CPU9% - 25%
<>
GPU74% - 96%
<>

Performance Summary

The Ryzen 7 7800X3D + Quadro M5000 pairing runs this title with CPU utilization between 9% and 45% and GPU utilization between 50% and 98%. Ryzen 7 7800X3D keeps significant headroom across presets, while Quadro M5000 is utilized efficiently without persistent saturation. As resolution scales, average GPU load rises from 69% at 1080p to 75% at 4K, while CPU averages move from 33% to 26%.

Load Interpretation

The utilization pattern is relatively even. The Quadro M5000 reaches 85% average at its highest-load preset, while the Ryzen 7 7800X3D peaks at 38% average. This suggests a fairly controlled load distribution, but the actual FPS-limiting side should still be read from the limiter analysis above.

Resolution Scaling

At 1080p, averages sit around CPU 33% and GPU 69%. At 1440p, that shifts to CPU 26% and GPU 75%, and at 4K it reaches CPU 26% and GPU 75%. This shows that workload scaling is present on both components, with stronger pressure on the GPU.

Optimal Settings Recommendation

4K (Ultra HD) Ultra is the most balanced preset based on this dataset. It runs around CPU 17% (9-25%) and GPU 85% (74-96%), which keeps Quadro M5000 well utilized without constant max-out behavior while Ryzen 7 7800X3D remains stable for consistent frame delivery.

Upgrade Insight

Current utilization does not show an urgent upgrade requirement for either component; the Ryzen 7 7800X3D and Quadro M5000 remain reasonably matched for this title.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Dead by Daylight Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Ryzen 7 7800X3D
cpu icon
34,293
Your Score
MinimumCore i3-4170
MinimumCore i3-4170
GPU - Quadro M5000
gpu icon
9,406
Your Score
MinimumGeForce GTX 460
RecommendedGeForce GTX 760

Your CPU is 543% above and your GPU is 95% above the recommended specs. Ultra settings at 1080p, or High at 1440p/4K.

CPU

+543%vsrecommended

GPU

+95%vsrecommended

CPU

+420%vsminimum

GPU

+313%vsminimum

Minimum Requirements
Video Card: GeForce GTX 460
Processor: Core i3-4170
Memory: 8 GB
Disk Space: 50 GB
System: Windows 10 64-bit
Recommended Requirements
Video Card: GeForce GTX 760
Processor: Core i3-4170
Memory: 8 GB
Disk Space: 50 GB
System: Windows 10 64-bit

Frequently Asked Questions

1Can the Ryzen 7 7800X3D and Quadro M5000 run Dead by Daylight well?

Yes, the Ryzen 7 7800X3D paired with the Quadro M5000 can run Dead by Daylight smoothly up to 1080p achieving around 71 FPS at Ultra quality. Your GPU is 95% above the recommended specs, and your CPU is 543% above the recommended requirements.

2Is there a more cost-effective setup to run Dead by Daylight?

This CPU + GPU combo costs approximately $504 ($384 CPU (Rank #212 Value) + $120 GPU). Since the GPU is the main limiting factor, investing in a stronger GPU will improve your framerates and overall value. For example, upgrading to the RTX 2000 Ada Generation Embedded GPU (Rank #6 for value) could deliver noticeably better performance.

3Which component should I upgrade first to improve Dead by Daylight performance?

For Dead by Daylight, upgrading the GPU would give you the most noticeable improvement. The Quadro M5000 is the limiting factor here, while the Ryzen 7 7800X3D still has spare capacity. A more powerful GPU would unlock higher FPS, especially at higher resolutions and quality presets. GPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Dead by Daylight?

Dead by Daylight does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Dead by Daylight?

Dead by Daylight requires at minimum a Core i3-4170 (CPU) and GeForce GTX 460 (GPU) with 8 GB RAM and 50 GB storage. For the recommended experience, you need a Core i3-4170 and GeForce GTX 760 with 8 GB RAM. Your Ryzen 7 7800X3D and Quadro M5000 both exceed the recommended specs, so you're well-positioned for a great experience.

6How accurate are these Dead by Daylight FPS estimates for the Ryzen 7 7800X3D and Quadro M5000?

These Dead by Daylight FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.