DeadlockFPS onRyzen 7 7800X3D&Quadro M6000

Deadlock

Valve's new MOBA/Shooter hybrid. It has higher requirements than Dota 2, with 16GB of RAM recommended for a smooth experience.

Deadlock - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low109 FPS
medium89 FPS
high67 FPS
ultra62 FPS
1440P
low70 FPS
medium58 FPS
high45 FPS
ultra38 FPS
4K
low43 FPS
medium32 FPS
high25 FPS
ultra19 FPS

Performance Report

Deadlock

Quadro M6000 + Ryzen 7 7800X3D
🎮Visual Experience

At 1080p, all quality settings exceed 62 FPS. At 1440p, frame rates range from 38 to 70 FPS. At 4K, frame rates range from 19 to 43 FPS.

Official Requirements

The Quadro M6000 is 17% above the recommended GPU (GeForce GTX 1060) for Deadlock. The Ryzen 7 7800X3D is 161% above the recommended CPU (Core i7-6700K).

⚙️FPS Ceiling Analysis

The Quadro M6000 sets the FPS ceiling at all 1080p settings, all 1440p settings, all 4k settings, while the Ryzen 7 7800X3D still has additional frame-generation headroom.

💰Value Analysis

Approximated average price on current market:

Quadro M6000:$500(updated 2/11/2026)
Official Launch Price: $4999
Ryzen 7 7800X3D:$384(updated 2/6/2026)
Official Launch Price: $449

Combo price: $884. At 1080p Ultra, this combo delivers 62 FPS, equivalent to 0.07 FPS per dollar.

ResolutionLowMediumHighUltra
1080p0.123 fps/$0.101 fps/$0.076 fps/$0.070 fps/$
1440p0.079 fps/$0.066 fps/$0.051 fps/$0.043 fps/$
4k0.049 fps/$0.036 fps/$0.028 fps/$0.021 fps/$

* Table values represent FPS per Dollar (higher is better)

Performance Limiter Analysis

Ryzen 7 7800X3D|Quadro M6000

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 4k high, the Quadro M6000 sets the ceiling at about 24 FPS, while the Ryzen 7 7800X3D has headroom up to 138 FPS. In this scenario, the GPU limits the CPU potential by 83% (FPS gap: 114 FPS). Overall distribution: GPU limits 12/12 cells, CPU limits 0/12, balanced 0/12.

Verdict

GPU Limits CPU

Your Quadro M6000 is the limiting side in the heaviest mismatch. This means part of the Ryzen 7 7800X3D frame-generation potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowGPU Limits CPU 57%
MediumGPU Limits CPU 58%
HighGPU Limits CPU 64%
UltraGPU Limits CPU 64%
1440p (2K QHD)
LowGPU Limits CPU 75%
MediumGPU Limits CPU 76%
HighGPU Limits CPU 79%
UltraGPU Limits CPU 80%
4K (Ultra HD)
LowGPU Limits CPU 75%
MediumGPU Limits CPU 79%
HighGPU Limits CPU 83%
UltraGPU Limits CPU 83%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for Ryzen 7 7800X3D and Quadro M6000

1080p (Full HD)

Low
CPU62% - 74%
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GPU69% - 87%
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Medium
CPU58% - 73%
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GPU83% - 88%
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High
CPU24% - 51%
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GPU84% - 95%
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Ultra
CPU19% - 50%
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GPU85% - 94%
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1440p (2K QHD)

Low
CPU41% - 69%
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GPU75% - 94%
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Medium
CPU39% - 68%
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GPU89% - 95%
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High
CPU31% - 37%
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GPU89% - 100%
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Ultra
CPU26% - 37%
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GPU91% - 100%
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4K (Ultra HD)

Low
CPU30% - 59%
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GPU76% - 94%
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Medium
CPU30% - 58%
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GPU90% - 94%
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High
CPU21% - 30%
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GPU90% - 100%
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Ultra
CPU15% - 30%
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GPU91% - 100%
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Performance Summary

The Ryzen 7 7800X3D + Quadro M6000 pairing runs this title with CPU utilization between 15% and 74% and GPU utilization between 69% and 100%. Ryzen 7 7800X3D stays in a controlled operating range, while Quadro M6000 carries most of the graphics load at heavier visual settings. As resolution scales, average GPU load rises from 86% at 1080p to 92% at 4K, while CPU averages move from 52% to 34%.

Load Interpretation

From a utilization perspective, this is a GPU-heavy load profile. At 1440p (2K QHD) Ultra, the Quadro M6000 averages 96% usage (91-100%), while the Ryzen 7 7800X3D stays at 32% (26-37%). This shows the graphics pipeline is carrying most of the workload, but utilization alone does not define the FPS limiter.

Resolution Scaling

At 1080p, averages sit around CPU 52% and GPU 86%. At 1440p, that shifts to CPU 44% and GPU 92%, and at 4K it reaches CPU 34% and GPU 92%. This shows that workload scaling is present on both components, with stronger pressure on the GPU.

Optimal Settings Recommendation

1080p (Full HD) Medium is the most balanced preset based on this dataset. It runs around CPU 66% (58-73%) and GPU 86% (83-88%), which keeps Quadro M6000 well utilized without constant max-out behavior while Ryzen 7 7800X3D remains stable for consistent frame delivery.

Upgrade Insight

Upgrade priority should be the GPU. The Quadro M6000 reaches 96% average load at 1440p (2K QHD) Ultra while the Ryzen 7 7800X3D still has headroom, so a faster graphics card would deliver the largest uplift.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Deadlock Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Ryzen 7 7800X3D
cpu icon
34,293
Your Score
MinimumCore i5-2500K
RecommendedCore i7-6700K
GPU - Quadro M6000
gpu icon
11,769
Your Score
MinimumGeForce GTX 660
RecommendedGeForce GTX 1060

Your CPU is 161% above and your GPU is 17% above the recommended specs. High/Ultra at 1080p. Lower settings for higher resolutions.

CPU

+161%vsrecommended

GPU

+17%vsrecommended

CPU

+435%vsminimum

GPU

+191%vsminimum

Minimum Requirements
Video Card: GeForce GTX 660
Processor: Core i5-2500K
Memory: 8 GB
Disk Space: 20 GB
System: Windows 10 64-bit
Recommended Requirements
Video Card: GeForce GTX 1060
Processor: Core i7-6700K
Memory: 16 GB
Disk Space: 20 GB (SSD)
System: Windows 10 64-bit

Frequently Asked Questions

1Can the Ryzen 7 7800X3D and Quadro M6000 run Deadlock well?

Yes, the Ryzen 7 7800X3D paired with the Quadro M6000 can run Deadlock smoothly up to 1080p achieving around 62 FPS at Ultra quality. Your GPU is 17% above the recommended specs, and your CPU is 161% above the recommended requirements.

2Is there a more cost-effective setup to run Deadlock?

This CPU + GPU combo costs approximately $884 ($384 CPU (Rank #212 Value) + $500 GPU (Rank #108 Value)). Since the GPU is the main limiting factor, investing in a stronger GPU will improve your framerates and overall value. For example, upgrading to the Quadro RTX 4000 (móvel) for around $900 (Rank #11 for value) could deliver noticeably better performance.

3Which component should I upgrade first to improve Deadlock performance?

For Deadlock, upgrading the GPU would give you the most noticeable improvement. The Quadro M6000 is the limiting factor here, while the Ryzen 7 7800X3D still has spare capacity. A more powerful GPU would unlock higher FPS, especially at higher resolutions and quality presets. GPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Deadlock?

Deadlock does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Deadlock?

Deadlock requires at minimum a Core i5-2500K (CPU) and GeForce GTX 660 (GPU) with 8 GB RAM and 20 GB storage. For the recommended experience, you need a Core i7-6700K and GeForce GTX 1060 with 16 GB RAM. Your Ryzen 7 7800X3D and Quadro M6000 both exceed the recommended specs, so you're well-positioned for a great experience.

6How accurate are these Deadlock FPS estimates for the Ryzen 7 7800X3D and Quadro M6000?

These Deadlock FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.