Civilization VIFPS onRyzen 7 7800X3D&Quadro P400

Civilization VI

The standard for turn-time benchmarks. Late-game turns require huge CPU throughput to process AI moves. High-resolution textures also demand a fair amount of VRAM.

Civilization VI - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low75 FPS
medium58 FPS
high42 FPS
ultra33 FPS
1440P
low40 FPS
medium28 FPS
high21 FPS
ultra13 FPS
4K
low18 FPS
medium14 FPS
high9 FPS
ultra6 FPS

Performance Report

Civilization VI

Quadro P400 + Ryzen 7 7800X3D
🎮Visual Experience

At 1080p, frame rates range from 33 to 75 FPS depending on quality settings. At 1440p, frame rates range from 13 to 40 FPS. At 4K, frame rates range from 6 to 18 FPS.

Official Requirements

The Quadro P400 is 72% below recommended, but 24% above minimum for Civilization VI. The Ryzen 7 7800X3D is 478% above the recommended CPU (Core i5-4xxx).

⚙️FPS Ceiling Analysis

The Quadro P400 sets the FPS ceiling at all 1080p settings, 1440p (low/medium/high), while the Ryzen 7 7800X3D still has additional frame-generation headroom. The FPS ceiling is closely matched at 1440p ultra, all 4k settings.

💰Value Analysis

Approximated average price on current market:

Quadro P400:$60
Official Launch Price: $169
Ryzen 7 7800X3D:$384
Official Launch Price: $449

Combo price: $444. At 1080p Ultra, this combo delivers 33 FPS, equivalent to 0.07 FPS per dollar.

ResolutionLowMediumHighUltra
1080p0.169 fps/$0.131 fps/$0.095 fps/$0.074 fps/$
1440p0.090 fps/$0.063 fps/$0.047 fps/$0.029 fps/$
4k0.041 fps/$0.032 fps/$0.020 fps/$0.014 fps/$

* Table values represent FPS per Dollar (higher is better)

Performance Limiter Analysis

Ryzen 7 7800X3D|Quadro P400

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 1080p ultra, the Quadro P400 sets the ceiling at about 34 FPS, while the Ryzen 7 7800X3D has headroom up to 117 FPS. In this scenario, the GPU limits the CPU potential by 71% (FPS gap: 83 FPS). Overall distribution: GPU limits 7/12 cells, CPU limits 0/12, balanced 5/12.

Verdict

GPU Limits CPU

Your Quadro P400 is the limiting side in the heaviest mismatch. This means part of the Ryzen 7 7800X3D frame-generation potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowGPU Limits CPU 59%
MediumGPU Limits CPU 64%
HighGPU Limits CPU 69%
UltraGPU Limits CPU 71%
1440p (2K QHD)
LowGPU Limits CPU 25%
MediumGPU Limits CPU 27%
HighGPU Limits CPU 31%
UltraBalanced
4K (Ultra HD)
LowBalanced
MediumBalanced
HighBalanced
UltraBalanced
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for Ryzen 7 7800X3D and Quadro P400

1080p (Full HD)

Low
CPU94% - 95%
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GPU35% - 58%
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Medium
CPU94% - 95%
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GPU35% - 58%
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High
CPU70% - 100%
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GPU51% - 77%
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Ultra
CPU70% - 100%
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GPU51% - 77%
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1440p (2K QHD)

Low
CPU78% - 86%
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GPU39% - 70%
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Medium
CPU78% - 86%
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GPU39% - 70%
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High
CPU63% - 91%
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GPU65% - 96%
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Ultra
CPU63% - 91%
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GPU65% - 96%
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4K (Ultra HD)

Low
CPU71% - 80%
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GPU72% - 88%
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Medium
CPU71% - 80%
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GPU72% - 88%
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High
CPU57% - 84%
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GPU97% - 100%
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Ultra
CPU57% - 84%
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GPU97% - 100%
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Performance Summary

The Ryzen 7 7800X3D + Quadro P400 pairing runs this title with CPU utilization between 57% and 100% and GPU utilization between 35% and 100%. Ryzen 7 7800X3D reaches high load in heavier scenarios, while Quadro P400 carries most of the graphics load at heavier visual settings. As resolution scales, average GPU load rises from 55% at 1080p to 89% at 4K, while CPU averages move from 90% to 73%.

Load Interpretation

From a utilization perspective, this is a CPU-heavy load profile. At 1080p (Full HD) Low, the Ryzen 7 7800X3D reaches 94% average load (94-95%), while the Quadro P400 remains comparatively lower at 46% (35-58%). This points to heavier CPU-side frame preparation work, but utilization alone does not define the FPS limiter.

Resolution Scaling

At 1080p, averages sit around CPU 90% and GPU 55%. At 1440p, that shifts to CPU 80% and GPU 67%, and at 4K it reaches CPU 73% and GPU 89%. This shows that workload scaling is present on both components, with stronger pressure on the GPU.

Optimal Settings Recommendation

4K (Ultra HD) Low is the most balanced preset based on this dataset. It runs around CPU 76% (71-80%) and GPU 80% (72-88%), which keeps Quadro P400 well utilized without constant max-out behavior while Ryzen 7 7800X3D remains stable for consistent frame delivery.

Upgrade Insight

Both components are stressed near their limits in the heaviest presets (Ryzen 7 7800X3D: 94% avg, Quadro P400: 98% avg). A targeted upgrade should follow your target resolution: GPU first for higher image quality, CPU first for higher minimum FPS.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Civilization VI Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Ryzen 7 7800X3D
cpu icon
34,293
Your Score
MinimumCore i3-2120
RecommendedCore i5-4xxx
GPU - Quadro P400
gpu icon
1,659
Your Score
MinimumGeForce GTS 450
RecommendedGeForce GTX 770

Your CPU is 478% below recommended and your GPU is 72% below recommended, but both meet minimum specs. Playable at Low/Medium settings, 1080p or below.

CPU

+478%vsrecommended

GPU

-72%vsrecommended

CPU

+1633%vsminimum

GPU

+24%vsminimum

Minimum Requirements
Video Card: GeForce GTS 450
Processor: Core i3-2120
Memory: 4 GB
Disk Space: 12 GB
System: Windows 10 64-bit
Recommended Requirements
Video Card: GeForce GTX 770
Processor: Core i5-4xxx
Memory: 8 GB
Disk Space: 16 GB
System: Windows 10 64-bit

Frequently Asked Questions

1Can the Ryzen 7 7800X3D and Quadro P400 run Civilization VI well?

The Ryzen 7 7800X3D and Quadro P400 will struggle to run Civilization VI at smooth framerates. At 1080p Ultra, you can expect around 33 FPS which is classified as "playable". Consider lowering settings or upgrading your hardware.

2Is there a more cost-effective setup to run Civilization VI?

This CPU + GPU combo costs approximately $444 ($384 CPU + $60 GPU). Since the GPU is the main limiting factor, investing in a stronger GPU will improve your framerates and overall value. For example, upgrading to the RTX 2000 Ada Generation Embedded GPU (Rank #6 for value) could deliver noticeably better performance.

3Which component should I upgrade first to improve Civilization VI performance?

For Civilization VI, upgrading the GPU would give you the most noticeable improvement. The Quadro P400 is the limiting factor here, while the Ryzen 7 7800X3D still has spare capacity. A more powerful GPU would unlock higher FPS, especially at higher resolutions and quality presets. GPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high.

4Does this setup support Frame Generation for Civilization VI?

Civilization VI does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Civilization VI?

Civilization VI requires at minimum a Core i3-2120 (CPU) and GeForce GTS 450 (GPU) with 4 GB RAM and 12 GB storage. For the recommended experience, you need a Core i5-4xxx and GeForce GTX 770 with 8 GB RAM. Your setup meets the minimum requirements but falls short of the recommended specs. You may need to lower some settings for smooth performance.

6How accurate are these Civilization VI FPS estimates for the Ryzen 7 7800X3D and Quadro P400?

These Civilization VI FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.