Elden RingFPS onRyzen 7 7800X3D&Radeon HD 6670

Elden Ring

Capped at 60 FPS, Elden Ring doesn't need ultra-high-end hardware for high frame rates, but its seamless open world demands an efficient memory subsystem. While shader compilation issues have been improved, it still relies heavily on single-thread CPU performance.

This game has a built-in FPS cap of 60 FPS

Elden Ring - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low33 FPS
medium26 FPS
high22 FPS
ultra15 FPS
1440P
low24 FPS
medium20 FPS
high16 FPS
ultra12 FPS
4K
low14 FPS
medium10 FPS
high7 FPS
ultra6 FPS

Performance Report

Elden Ring

Radeon HD 6670 + Ryzen 7 7800X3D
🎮Visual Experience

At 1080p, frame rates range from 15 to 33 FPS depending on quality settings. At 1440p, frame rates range from 12 to 24 FPS. At 4K, frame rates range from 6 to 14 FPS.

⚠️Official Requirements

The Radeon HD 6670 is 93% below minimum GPU requirement for Elden Ring. The Ryzen 7 7800X3D is 89% above the recommended CPU (Core i7-8700K).

⚙️FPS Ceiling Analysis

The Radeon HD 6670 sets the FPS ceiling at all 1080p settings, all 1440p settings, all 4k settings, while the Ryzen 7 7800X3D still has additional frame-generation headroom.

💰Value Analysis

Approximated average price on current market:

Radeon HD 6670:$99(updated 2/9/2026)
Official Launch Price: $99
Ryzen 7 7800X3D:$384(updated 2/6/2026)
Official Launch Price: $449

Combo price: $483. At 1080p Ultra, this combo delivers 15 FPS, equivalent to 0.03 FPS per dollar.

ResolutionLowMediumHighUltra
1080p0.068 fps/$0.054 fps/$0.046 fps/$0.031 fps/$
1440p0.050 fps/$0.041 fps/$0.033 fps/$0.025 fps/$
4k0.029 fps/$0.021 fps/$0.014 fps/$0.012 fps/$

* Table values represent FPS per Dollar (higher is better)

Performance Limiter Analysis

Ryzen 7 7800X3D|Radeon HD 6670

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 4k ultra, the Radeon HD 6670 sets the ceiling at about 6 FPS, while the Ryzen 7 7800X3D has headroom up to 112 FPS. In this scenario, the GPU limits the CPU potential by 95% (FPS gap: 106 FPS). Overall distribution: GPU limits 12/12 cells, CPU limits 0/12, balanced 0/12.

Verdict

GPU Limits CPU

Your Radeon HD 6670 is the limiting side in the heaviest mismatch. This means part of the Ryzen 7 7800X3D frame-generation potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowGPU Limits CPU 75%
MediumGPU Limits CPU 82%
HighGPU Limits CPU 84%
UltraGPU Limits CPU 87%
1440p (2K QHD)
LowGPU Limits CPU 81%
MediumGPU Limits CPU 85%
HighGPU Limits CPU 88%
UltraGPU Limits CPU 90%
4K (Ultra HD)
LowGPU Limits CPU 89%
MediumGPU Limits CPU 92%
HighGPU Limits CPU 94%
UltraGPU Limits CPU 95%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for Ryzen 7 7800X3D and Radeon HD 6670

1080p (Full HD)

Low
CPU33% - 56%
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GPU89% - 100%
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Medium
CPU31% - 52%
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GPU91% - 100%
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High
CPU53% - 75%
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GPU91% - 99%
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Ultra
CPU41% - 45%
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GPU91% - 100%
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1440p (2K QHD)

Low
CPU34% - 56%
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GPU92% - 100%
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Medium
CPU31% - 52%
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GPU95% - 100%
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High
CPU54% - 75%
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GPU94% - 100%
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Ultra
CPU39% - 45%
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GPU93% - 100%
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4K (Ultra HD)

Low
CPU34% - 57%
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GPU93% - 100%
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Medium
CPU31% - 53%
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GPU96% - 100%
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High
CPU54% - 76%
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GPU95% - 100%
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Ultra
CPU40% - 48%
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GPU94% - 100%
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Performance Summary

The Ryzen 7 7800X3D + Radeon HD 6670 pairing runs this title with CPU utilization between 31% and 76% and GPU utilization between 89% and 100%. Ryzen 7 7800X3D stays in a controlled operating range, while Radeon HD 6670 carries most of the graphics load at heavier visual settings. As resolution scales, average GPU load rises from 95% at 1080p to 97% at 4K, while CPU averages move from 48% to 49%.

Load Interpretation

From a utilization perspective, this is a GPU-heavy load profile. At 1440p (2K QHD) Medium, the Radeon HD 6670 averages 98% usage (95-100%), while the Ryzen 7 7800X3D stays at 42% (31-52%). This shows the graphics pipeline is carrying most of the workload, but utilization alone does not define the FPS limiter.

Resolution Scaling

At 1080p, averages sit around CPU 48% and GPU 95%. At 1440p, that shifts to CPU 48% and GPU 97%, and at 4K it reaches CPU 49% and GPU 97%. This shows that workload scaling is limited, which can indicate engine-side constraints.

Optimal Settings Recommendation

1080p (Full HD) Low is the most balanced preset based on this dataset. It runs around CPU 44% (33-56%) and GPU 94% (89-100%), which keeps Radeon HD 6670 well utilized without constant max-out behavior while Ryzen 7 7800X3D remains stable for consistent frame delivery.

Upgrade Insight

Upgrade priority should be the GPU. The Radeon HD 6670 reaches 98% average load at 1440p (2K QHD) Medium while the Ryzen 7 7800X3D still has headroom, so a faster graphics card would deliver the largest uplift.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Elden Ring Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Ryzen 7 7800X3D
cpu icon
34,293
Your Score
MinimumCore i5-8400
RecommendedCore i7-8700K
GPU - Radeon HD 6670
gpu icon
725
Your Score
MinimumGeForce GTX 1060
RecommendedGeForce GTX 1070

Your hardware is below minimum requirements. GPU is the limiting factor (93% below minimum). Expect performance issues. Low settings recommended.

CPU

+89%vsrecommended

GPU

-95%vsrecommended

CPU

+155%vsminimum

GPU

-93%vsminimum

Minimum Requirements
Video Card: GeForce GTX 1060
Processor: Core i5-8400
Memory: 12 GB
Disk Space: 60 GB
System: Windows 10
Recommended Requirements
Video Card: GeForce GTX 1070
Processor: Core i7-8700K
Memory: 16 GB
Disk Space: 60 GB
System: Windows 10

Frequently Asked Questions

1Can the Ryzen 7 7800X3D and Radeon HD 6670 run Elden Ring well?

The Ryzen 7 7800X3D and Radeon HD 6670 will struggle to run Elden Ring at smooth framerates. At 1080p Ultra, you can expect around 15 FPS which is classified as "struggling". Consider lowering settings or upgrading your hardware.

2Is there a more cost-effective setup to run Elden Ring?

This CPU + GPU combo costs approximately $483 ($384 CPU (Rank #212 Value) + $99 GPU). Since the GPU is the main limiting factor, investing in a stronger GPU will improve your framerates and overall value. For example, upgrading to the GeForce RTX 5060 for around $299 (Rank #2 for value) could deliver noticeably better performance.

3Which component should I upgrade first to improve Elden Ring performance?

For Elden Ring, upgrading the GPU would give you the most noticeable improvement. The Radeon HD 6670 is the limiting factor here, while the Ryzen 7 7800X3D still has spare capacity. A more powerful GPU would unlock higher FPS, especially at higher resolutions and quality presets. GPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Elden Ring?

Elden Ring does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Elden Ring?

Elden Ring requires at minimum a Core i5-8400 (CPU) and GeForce GTX 1060 (GPU) with 12 GB RAM and 60 GB storage. For the recommended experience, you need a Core i7-8700K and GeForce GTX 1070 with 16 GB RAM. Your hardware falls below the minimum requirements for this game, which may result in poor performance.

6How accurate are these Elden Ring FPS estimates for the Ryzen 7 7800X3D and Radeon HD 6670?

These Elden Ring FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.