Marvel RivalsFPS onRyzen 7 7800X3D&Radeon R1E

Marvel Rivals

A competitor to Overwatch featuring environmental destruction, which makes it CPU heavy. DX12 and 12GB of RAM are the minimum requirements.

Marvel Rivals - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low14 FPS
medium11 FPS
high6 FPS
ultra3 FPS
1440P
low10 FPS
medium8 FPS
high5 FPS
ultra2 FPS
4K
low7 FPS
medium4 FPS
high2 FPS
ultra1 FPS

Performance Report

Marvel Rivals

Radeon R1E + Ryzen 7 7800X3D
🎮Visual Experience

At 1080p, frame rates range from 3 to 14 FPS depending on quality settings. At 1440p, frame rates range from 2 to 10 FPS. At 4K, frame rates range from 1 to 7 FPS.

⚠️Official Requirements

The Radeon R1E is 97% below minimum GPU requirement for Marvel Rivals. The Ryzen 7 7800X3D is 57% above the recommended CPU (Core i5-10400).

⚙️FPS Ceiling Analysis

The Radeon R1E sets the FPS ceiling at all 1080p settings, all 1440p settings, all 4k settings, while the Ryzen 7 7800X3D still has additional frame-generation headroom.

💰Value Analysis

Approximated average price on current market:

Radeon R1E:$49(updated 2/10/2026)
Ryzen 7 7800X3D:$384(updated 2/6/2026)
Official Launch Price: $449

Combo price: $433. At 1080p Ultra, this combo delivers 3 FPS, equivalent to 0.01 FPS per dollar.

ResolutionLowMediumHighUltra
1080p0.032 fps/$0.025 fps/$0.014 fps/$0.007 fps/$
1440p0.023 fps/$0.018 fps/$0.012 fps/$0.005 fps/$
4k0.016 fps/$0.009 fps/$0.005 fps/$0.002 fps/$

* Table values represent FPS per Dollar (higher is better)

Performance Limiter Analysis

Ryzen 7 7800X3D|Radeon R1E

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 1080p high, the Radeon R1E sets the ceiling at about 5 FPS, while the Ryzen 7 7800X3D has headroom up to 364 FPS. In this scenario, the GPU limits the CPU potential by 99% (FPS gap: 359 FPS). Overall distribution: GPU limits 12/12 cells, CPU limits 0/12, balanced 0/12.

Verdict

GPU Limits CPU

Your Radeon R1E is the limiting side in the heaviest mismatch. This means part of the Ryzen 7 7800X3D frame-generation potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowGPU Limits CPU 97%
MediumGPU Limits CPU 98%
HighGPU Limits CPU 99%
UltraGPU Limits CPU 99%
1440p (2K QHD)
LowGPU Limits CPU 97%
MediumGPU Limits CPU 97%
HighGPU Limits CPU 98%
UltraGPU Limits CPU 99%
4K (Ultra HD)
LowGPU Limits CPU 96%
MediumGPU Limits CPU 98%
HighGPU Limits CPU 99%
UltraGPU Limits CPU 99%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for Ryzen 7 7800X3D and Radeon R1E

1080p (Full HD)

Low
CPU24% - 63%
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GPU83% - 96%
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Medium
CPU24% - 64%
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GPU87% - 97%
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High
CPU24% - 64%
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GPU87% - 97%
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Ultra
CPU26% - 65%
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GPU84% - 96%
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1440p (2K QHD)

Low
CPU20% - 60%
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GPU93% - 98%
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Medium
CPU20% - 61%
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GPU96% - 100%
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High
CPU20% - 61%
<>
GPU96% - 100%
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Ultra
CPU20% - 61%
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GPU96% - 99%
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4K (Ultra HD)

Low
CPU13% - 40%
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GPU93% - 98%
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Medium
CPU13% - 41%
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GPU98% - 100%
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High
CPU13% - 41%
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GPU98% - 100%
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Ultra
CPU12% - 41%
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GPU98% - 99%
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Performance Summary

The Ryzen 7 7800X3D + Radeon R1E pairing runs this title with CPU utilization between 12% and 65% and GPU utilization between 83% and 100%. Ryzen 7 7800X3D keeps significant headroom across presets, while Radeon R1E carries most of the graphics load at heavier visual settings. As resolution scales, average GPU load rises from 91% at 1080p to 98% at 4K, while CPU averages move from 45% to 27%.

Load Interpretation

From a utilization perspective, this is a GPU-heavy load profile. At 4K (Ultra HD) Medium, the Radeon R1E averages 99% usage (98-100%), while the Ryzen 7 7800X3D stays at 27% (13-41%). This shows the graphics pipeline is carrying most of the workload, but utilization alone does not define the FPS limiter.

Resolution Scaling

At 1080p, averages sit around CPU 45% and GPU 91%. At 1440p, that shifts to CPU 40% and GPU 98%, and at 4K it reaches CPU 27% and GPU 98%. This shows that workload scaling is present on both components, with stronger pressure on the GPU.

Optimal Settings Recommendation

1080p (Full HD) Low is the most balanced preset based on this dataset. It runs around CPU 44% (24-63%) and GPU 90% (83-96%), which keeps Radeon R1E well utilized without constant max-out behavior while Ryzen 7 7800X3D remains stable for consistent frame delivery.

Upgrade Insight

Upgrade priority should be the GPU. The Radeon R1E reaches 99% average load at 4K (Ultra HD) Medium while the Ryzen 7 7800X3D still has headroom, so a faster graphics card would deliver the largest uplift.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Marvel Rivals Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Ryzen 7 7800X3D
cpu icon
34,293
Your Score
MinimumCore i5-6600K
RecommendedCore i5-10400
GPU - Radeon R1E
gpu icon
301
Your Score
MinimumGeForce GTX 1060
RecommendedGeForce RTX 2060 Super

Your hardware is below minimum requirements. GPU is the limiting factor (97% below minimum). Expect performance issues. Low settings recommended.

CPU

+57%vsrecommended

GPU

-98%vsrecommended

CPU

+164%vsminimum

GPU

-97%vsminimum

Minimum Requirements
Video Card: GeForce GTX 1060
Processor: Core i5-6600K
Memory: 12 GB
Disk Space: 70 GB
System: Windows 10 64-bit
Recommended Requirements
Processor: Core i5-10400
Memory: 16 GB
Disk Space: 70 GB
System: Windows 10 64-bit

Frequently Asked Questions

1Can the Ryzen 7 7800X3D and Radeon R1E run Marvel Rivals well?

The Ryzen 7 7800X3D and Radeon R1E will struggle to run Marvel Rivals at smooth framerates. At 1080p Ultra, you can expect around 3 FPS which is classified as "struggling". Consider lowering settings or upgrading your hardware.

2Is there a more cost-effective setup to run Marvel Rivals?

This CPU + GPU combo costs approximately $433 ($384 CPU (Rank #212 Value) + $49 GPU). Since the GPU is the main limiting factor, investing in a stronger GPU will improve your framerates and overall value. For example, upgrading to the GeForce GTX 1080 SLI (móvel) (Rank #2 for value) could deliver noticeably better performance.

3Which component should I upgrade first to improve Marvel Rivals performance?

For Marvel Rivals, upgrading the GPU would give you the most noticeable improvement. The Radeon R1E is the limiting factor here, while the Ryzen 7 7800X3D still has spare capacity. A more powerful GPU would unlock higher FPS, especially at higher resolutions and quality presets. GPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Marvel Rivals?

Marvel Rivals does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Marvel Rivals?

Marvel Rivals requires at minimum a Core i5-6600K (CPU) and GeForce GTX 1060 (GPU) with 12 GB RAM and 70 GB storage. For the recommended experience, you need a Core i5-10400 and GeForce RTX 2060 Super with 16 GB RAM. Your hardware falls below the minimum requirements for this game, which may result in poor performance.

6How accurate are these Marvel Rivals FPS estimates for the Ryzen 7 7800X3D and Radeon R1E?

These Marvel Rivals FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.