Marvel RivalsFPS onRyzen 7 7800X3D&Radeon RX 6400

Marvel Rivals

A competitor to Overwatch featuring environmental destruction, which makes it CPU heavy. DX12 and 12GB of RAM are the minimum requirements.

Marvel Rivals - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low75 FPS
medium53 FPS
high46 FPS
ultra28 FPS
1440P
low47 FPS
medium31 FPS
high26 FPS
ultra17 FPS
4K
low15 FPS
medium9 FPS
high9 FPS
ultra7 FPS

Performance Report

Marvel Rivals

Radeon RX 6400 + Ryzen 7 7800X3D
🎮Visual Experience

At 1080p, frame rates range from 28 to 75 FPS depending on quality settings. At 1440p, frame rates range from 17 to 47 FPS. At 4K, frame rates range from 7 to 15 FPS.

⚠️Official Requirements

The Radeon RX 6400 is 23% below minimum GPU requirement for Marvel Rivals. The Ryzen 7 7800X3D is 57% above the recommended CPU (Core i5-10400).

⚙️FPS Ceiling Analysis

The Radeon RX 6400 sets the FPS ceiling at all 1080p settings, all 1440p settings, all 4k settings, while the Ryzen 7 7800X3D still has additional frame-generation headroom.

💰Value Analysis

Approximated average price on current market:

Radeon RX 6400:$139(updated 2/10/2026)
Official Launch Price: $159
Ryzen 7 7800X3D:$384(updated 2/6/2026)
Official Launch Price: $449

Combo price: $523. At 1080p Ultra, this combo delivers 28 FPS, equivalent to 0.05 FPS per dollar.

ResolutionLowMediumHighUltra
1080p0.143 fps/$0.101 fps/$0.088 fps/$0.054 fps/$
1440p0.090 fps/$0.059 fps/$0.050 fps/$0.033 fps/$
4k0.029 fps/$0.017 fps/$0.017 fps/$0.013 fps/$

* Table values represent FPS per Dollar (higher is better)

Performance Limiter Analysis

Ryzen 7 7800X3D|Radeon RX 6400

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 4k medium, the Radeon RX 6400 sets the ceiling at about 10 FPS, while the Ryzen 7 7800X3D has headroom up to 173 FPS. In this scenario, the GPU limits the CPU potential by 94% (FPS gap: 163 FPS). Overall distribution: GPU limits 12/12 cells, CPU limits 0/12, balanced 0/12.

Verdict

GPU Limits CPU

Your Radeon RX 6400 is the limiting side in the heaviest mismatch. This means part of the Ryzen 7 7800X3D frame-generation potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowGPU Limits CPU 87%
MediumGPU Limits CPU 90%
HighGPU Limits CPU 88%
UltraGPU Limits CPU 91%
1440p (2K QHD)
LowGPU Limits CPU 86%
MediumGPU Limits CPU 90%
HighGPU Limits CPU 90%
UltraGPU Limits CPU 93%
4K (Ultra HD)
LowGPU Limits CPU 91%
MediumGPU Limits CPU 94%
HighGPU Limits CPU 94%
UltraGPU Limits CPU 93%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for Ryzen 7 7800X3D and Radeon RX 6400

1080p (Full HD)

Low
CPU20% - 62%
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GPU88% - 96%
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Medium
CPU20% - 64%
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GPU90% - 97%
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High
CPU20% - 64%
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GPU90% - 97%
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Ultra
CPU25% - 64%
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GPU86% - 96%
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1440p (2K QHD)

Low
CPU18% - 57%
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GPU96% - 99%
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Medium
CPU18% - 58%
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GPU98% - 100%
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High
CPU18% - 58%
<>
GPU98% - 100%
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Ultra
CPU18% - 58%
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GPU98% - 100%
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4K (Ultra HD)

Low
CPU12% - 37%
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GPU97% - 99%
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Medium
CPU12% - 38%
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GPU99% - 100%
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High
CPU12% - 38%
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GPU99% - 100%
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Ultra
CPU12% - 38%
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GPU99% - 100%
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Performance Summary

The Ryzen 7 7800X3D + Radeon RX 6400 pairing runs this title with CPU utilization between 12% and 64% and GPU utilization between 86% and 100%. Ryzen 7 7800X3D keeps significant headroom across presets, while Radeon RX 6400 carries most of the graphics load at heavier visual settings. As resolution scales, average GPU load rises from 93% at 1080p to 100% at 4K, while CPU averages move from 42% to 25%.

Load Interpretation

From a utilization perspective, this is a GPU-heavy load profile. At 4K (Ultra HD) Medium, the Radeon RX 6400 averages 100% usage (99-100%), while the Ryzen 7 7800X3D stays at 25% (12-38%). This shows the graphics pipeline is carrying most of the workload, but utilization alone does not define the FPS limiter.

Resolution Scaling

At 1080p, averages sit around CPU 42% and GPU 93%. At 1440p, that shifts to CPU 38% and GPU 99%, and at 4K it reaches CPU 25% and GPU 100%. This shows that workload scaling is present on both components, with stronger pressure on the GPU.

Optimal Settings Recommendation

1080p (Full HD) Ultra is the most balanced preset based on this dataset. It runs around CPU 44% (25-64%) and GPU 91% (86-96%), which keeps Radeon RX 6400 well utilized without constant max-out behavior while Ryzen 7 7800X3D remains stable for consistent frame delivery.

Upgrade Insight

Upgrade priority should be the GPU. The Radeon RX 6400 reaches 100% average load at 4K (Ultra HD) Medium while the Ryzen 7 7800X3D still has headroom, so a faster graphics card would deliver the largest uplift.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Marvel Rivals Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Ryzen 7 7800X3D
cpu icon
34,293
Your Score
MinimumCore i5-6600K
RecommendedCore i5-10400
GPU - Radeon RX 6400
gpu icon
7,728
Your Score
MinimumGeForce GTX 1060
RecommendedGeForce RTX 2060 Super

Your hardware is below minimum requirements. GPU is the limiting factor (23% below minimum). Expect performance issues. Low settings recommended.

CPU

+57%vsrecommended

GPU

-53%vsrecommended

CPU

+164%vsminimum

GPU

-23%vsminimum

Minimum Requirements
Video Card: GeForce GTX 1060
Processor: Core i5-6600K
Memory: 12 GB
Disk Space: 70 GB
System: Windows 10 64-bit
Recommended Requirements
Processor: Core i5-10400
Memory: 16 GB
Disk Space: 70 GB
System: Windows 10 64-bit

Frequently Asked Questions

1Can the Ryzen 7 7800X3D and Radeon RX 6400 run Marvel Rivals well?

The Ryzen 7 7800X3D and Radeon RX 6400 will struggle to run Marvel Rivals at smooth framerates. At 1080p Ultra, you can expect around 28 FPS which is classified as "struggling". Consider lowering settings or upgrading your hardware.

2Is there a more cost-effective setup to run Marvel Rivals?

This CPU + GPU combo costs approximately $523 ($384 CPU (Rank #212 Value) + $139 GPU (Rank #36 Value)). Your build is already very cost-efficient, but if you want even more FPS, the next good option is upgrading the GPU. For example, upgrading to the GeForce RTX 5060 for around $299 (Rank #2 for value) could deliver noticeably better performance.

3Which component should I upgrade first to improve Marvel Rivals performance?

For Marvel Rivals, upgrading the GPU would give you the most noticeable improvement. The Radeon RX 6400 is the limiting factor here, while the Ryzen 7 7800X3D still has spare capacity. A more powerful GPU would unlock higher FPS, especially at higher resolutions and quality presets. GPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Marvel Rivals?

Marvel Rivals does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Marvel Rivals?

Marvel Rivals requires at minimum a Core i5-6600K (CPU) and GeForce GTX 1060 (GPU) with 12 GB RAM and 70 GB storage. For the recommended experience, you need a Core i5-10400 and GeForce RTX 2060 Super with 16 GB RAM. Your hardware falls below the minimum requirements for this game, which may result in poor performance.

6How accurate are these Marvel Rivals FPS estimates for the Ryzen 7 7800X3D and Radeon RX 6400?

These Marvel Rivals FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.