DeadlockFPS onRyzen 7 7800X3D&Radeon RX 6600S

Deadlock

Valve's new MOBA/Shooter hybrid. It has higher requirements than Dota 2, with 16GB of RAM recommended for a smooth experience.

Deadlock - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low101 FPS
medium89 FPS
high74 FPS
ultra62 FPS
1440P
low77 FPS
medium71 FPS
high61 FPS
ultra46 FPS
4K
low44 FPS
medium40 FPS
high32 FPS
ultra23 FPS

Performance Report

Deadlock

Radeon RX 6600S + Ryzen 7 7800X3D
🎮Visual Experience

At 1080p, all quality settings exceed 62 FPS. At 1440p, frame rates range from 46 to 77 FPS. At 4K, frame rates range from 23 to 44 FPS.

Official Requirements

The Radeon RX 6600S is 29% above the recommended GPU (GeForce GTX 1060) for Deadlock. The Ryzen 7 7800X3D is 161% above the recommended CPU (Core i7-6700K).

⚙️FPS Ceiling Analysis

The Radeon RX 6600S sets the FPS ceiling at all 1080p settings, all 1440p settings, all 4k settings, while the Ryzen 7 7800X3D still has additional frame-generation headroom.

💰Value Analysis

Approximated average price on current market:

Radeon RX 6600S:$400(updated 2/9/2026)
Official Launch Price: $400
Ryzen 7 7800X3D:$384(updated 2/6/2026)
Official Launch Price: $449

Combo price: $784. At 1080p Ultra, this combo delivers 62 FPS, equivalent to 0.08 FPS per dollar.

ResolutionLowMediumHighUltra
1080p0.129 fps/$0.114 fps/$0.094 fps/$0.079 fps/$
1440p0.098 fps/$0.091 fps/$0.078 fps/$0.059 fps/$
4k0.056 fps/$0.051 fps/$0.041 fps/$0.029 fps/$

* Table values represent FPS per Dollar (higher is better)

Performance Limiter Analysis

Ryzen 7 7800X3D|Radeon RX 6600S

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 4k ultra, the Radeon RX 6600S sets the ceiling at about 21 FPS, while the Ryzen 7 7800X3D has headroom up to 112 FPS. In this scenario, the GPU limits the CPU potential by 81% (FPS gap: 91 FPS). Overall distribution: GPU limits 12/12 cells, CPU limits 0/12, balanced 0/12.

Verdict

GPU Limits CPU

Your Radeon RX 6600S is the limiting side in the heaviest mismatch. This means part of the Ryzen 7 7800X3D frame-generation potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowGPU Limits CPU 55%
MediumGPU Limits CPU 54%
HighGPU Limits CPU 56%
UltraGPU Limits CPU 62%
1440p (2K QHD)
LowGPU Limits CPU 72%
MediumGPU Limits CPU 71%
HighGPU Limits CPU 71%
UltraGPU Limits CPU 76%
4K (Ultra HD)
LowGPU Limits CPU 75%
MediumGPU Limits CPU 75%
HighGPU Limits CPU 78%
UltraGPU Limits CPU 81%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for Ryzen 7 7800X3D and Radeon RX 6600S

1080p (Full HD)

Low
CPU62% - 75%
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GPU48% - 80%
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Medium
CPU54% - 74%
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GPU85% - 88%
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High
CPU25% - 45%
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GPU92% - 99%
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Ultra
CPU17% - 45%
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GPU92% - 96%
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1440p (2K QHD)

Low
CPU40% - 62%
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GPU56% - 88%
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Medium
CPU38% - 61%
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GPU92% - 96%
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High
CPU23% - 35%
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GPU95% - 100%
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Ultra
CPU16% - 35%
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GPU96% - 100%
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4K (Ultra HD)

Low
CPU30% - 58%
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GPU56% - 89%
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Medium
CPU30% - 57%
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GPU92% - 96%
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High
CPU19% - 30%
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GPU95% - 100%
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Ultra
CPU12% - 30%
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GPU96% - 100%
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Performance Summary

The Ryzen 7 7800X3D + Radeon RX 6600S pairing runs this title with CPU utilization between 12% and 75% and GPU utilization between 48% and 100%. Ryzen 7 7800X3D stays in a controlled operating range, while Radeon RX 6600S carries most of the graphics load at heavier visual settings. As resolution scales, average GPU load rises from 85% at 1080p to 91% at 4K, while CPU averages move from 50% to 33%.

Load Interpretation

From a utilization perspective, this is a GPU-heavy load profile. At 1440p (2K QHD) High, the Radeon RX 6600S averages 98% usage (95-100%), while the Ryzen 7 7800X3D stays at 29% (23-35%). This shows the graphics pipeline is carrying most of the workload, but utilization alone does not define the FPS limiter.

Resolution Scaling

At 1080p, averages sit around CPU 50% and GPU 85%. At 1440p, that shifts to CPU 39% and GPU 91%, and at 4K it reaches CPU 33% and GPU 91%. This shows that workload scaling is present on both components, with stronger pressure on the GPU.

Optimal Settings Recommendation

1080p (Full HD) Medium is the most balanced preset based on this dataset. It runs around CPU 64% (54-74%) and GPU 86% (85-88%), which keeps Radeon RX 6600S well utilized without constant max-out behavior while Ryzen 7 7800X3D remains stable for consistent frame delivery.

Upgrade Insight

Upgrade priority should be the GPU. The Radeon RX 6600S reaches 98% average load at 1440p (2K QHD) High while the Ryzen 7 7800X3D still has headroom, so a faster graphics card would deliver the largest uplift.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Deadlock Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Ryzen 7 7800X3D
cpu icon
34,293
Your Score
MinimumCore i5-2500K
RecommendedCore i7-6700K
GPU - Radeon RX 6600S
gpu icon
13,016
Your Score
MinimumGeForce GTX 660
RecommendedGeForce GTX 1060

Your CPU is 161% above and your GPU is 29% above the recommended specs. High/Ultra at 1080p. Lower settings for higher resolutions.

CPU

+161%vsrecommended

GPU

+29%vsrecommended

CPU

+435%vsminimum

GPU

+222%vsminimum

Minimum Requirements
Video Card: GeForce GTX 660
Processor: Core i5-2500K
Memory: 8 GB
Disk Space: 20 GB
System: Windows 10 64-bit
Recommended Requirements
Video Card: GeForce GTX 1060
Processor: Core i7-6700K
Memory: 16 GB
Disk Space: 20 GB (SSD)
System: Windows 10 64-bit

Frequently Asked Questions

1Can the Ryzen 7 7800X3D and Radeon RX 6600S run Deadlock well?

Yes, the Ryzen 7 7800X3D paired with the Radeon RX 6600S can run Deadlock smoothly up to 1080p achieving around 62 FPS at Ultra quality. Your GPU is 29% above the recommended specs, and your CPU is 161% above the recommended requirements.

2Is there a more cost-effective setup to run Deadlock?

This CPU + GPU combo costs approximately $784 ($384 CPU (Rank #212 Value) + $400 GPU (Rank #42 Value)). Since the GPU is the main limiting factor, investing in a stronger GPU will improve your framerates and overall value. For example, upgrading to the GeForce GTX 1080 SLI (móvel) (Rank #2 for value) could deliver noticeably better performance.

3Which component should I upgrade first to improve Deadlock performance?

For Deadlock, upgrading the GPU would give you the most noticeable improvement. The Radeon RX 6600S is the limiting factor here, while the Ryzen 7 7800X3D still has spare capacity. A more powerful GPU would unlock higher FPS, especially at higher resolutions and quality presets. GPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Deadlock?

Deadlock does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Deadlock?

Deadlock requires at minimum a Core i5-2500K (CPU) and GeForce GTX 660 (GPU) with 8 GB RAM and 20 GB storage. For the recommended experience, you need a Core i7-6700K and GeForce GTX 1060 with 16 GB RAM. Your Ryzen 7 7800X3D and Radeon RX 6600S both exceed the recommended specs, so you're well-positioned for a great experience.

6How accurate are these Deadlock FPS estimates for the Ryzen 7 7800X3D and Radeon RX 6600S?

These Deadlock FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.