Once HumanFPS onRyzen 7 7800X3D&Radeon RX 6700

Once Human

A continuous open world with player-built structures creates a heavy streaming load. It scales well but recommends 6GB+ VRAM for higher settings.

Once Human - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low129 FPS
medium102 FPS
high88 FPS
ultra50 FPS
1440P
low85 FPS
medium69 FPS
high57 FPS
ultra38 FPS
4K
low32 FPS
medium26 FPS
high20 FPS
ultra13 FPS

Performance Report

Once Human

Radeon RX 6700 + Ryzen 7 7800X3D
🎮Visual Experience

At 1080p, frame rates range from 50 to 129 FPS depending on quality settings. At 1440p, frame rates range from 38 to 85 FPS. At 4K, frame rates range from 13 to 32 FPS.

Official Requirements

The Radeon RX 6700 is 88% above the recommended GPU (GeForce GTX 1060) for Once Human. The Ryzen 7 7800X3D is 180% above the recommended CPU (Core i7-7700).

⚙️FPS Ceiling Analysis

The Radeon RX 6700 sets the FPS ceiling at all 1080p settings, all 1440p settings, all 4k settings, while the Ryzen 7 7800X3D still has additional frame-generation headroom.

💰Value Analysis

Approximated average price on current market:

Radeon RX 6700:$300(updated 2/6/2026)
Official Launch Price: $379
Ryzen 7 7800X3D:$384(updated 2/6/2026)
Official Launch Price: $449

Combo price: $684. At 1080p Ultra, this combo delivers 50 FPS, equivalent to 0.07 FPS per dollar.

ResolutionLowMediumHighUltra
1080p0.189 fps/$0.149 fps/$0.129 fps/$0.073 fps/$
1440p0.124 fps/$0.101 fps/$0.083 fps/$0.056 fps/$
4k0.047 fps/$0.038 fps/$0.029 fps/$0.019 fps/$

* Table values represent FPS per Dollar (higher is better)

Performance Limiter Analysis

Ryzen 7 7800X3D|Radeon RX 6700

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 4k ultra, the Radeon RX 6700 sets the ceiling at about 15 FPS, while the Ryzen 7 7800X3D has headroom up to 96 FPS. In this scenario, the GPU limits the CPU potential by 84% (FPS gap: 81 FPS). Overall distribution: GPU limits 12/12 cells, CPU limits 0/12, balanced 0/12.

Verdict

GPU Limits CPU

Your Radeon RX 6700 is the limiting side in the heaviest mismatch. This means part of the Ryzen 7 7800X3D frame-generation potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowGPU Limits CPU 35%
MediumGPU Limits CPU 42%
HighGPU Limits CPU 45%
UltraGPU Limits CPU 64%
1440p (2K QHD)
LowGPU Limits CPU 54%
MediumGPU Limits CPU 59%
HighGPU Limits CPU 63%
UltraGPU Limits CPU 71%
4K (Ultra HD)
LowGPU Limits CPU 75%
MediumGPU Limits CPU 77%
HighGPU Limits CPU 81%
UltraGPU Limits CPU 84%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for Ryzen 7 7800X3D and Radeon RX 6700

1080p (Full HD)

Low
CPU51% - 67%
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GPU73% - 88%
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Medium
CPU51% - 67%
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GPU73% - 88%
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High
CPU44% - 51%
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GPU91% - 100%
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Ultra
CPU44% - 51%
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GPU91% - 100%
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1440p (2K QHD)

Low
CPU55% - 59%
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GPU75% - 89%
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Medium
CPU55% - 59%
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GPU75% - 89%
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High
CPU39% - 55%
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GPU97% - 100%
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Ultra
CPU39% - 55%
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GPU97% - 100%
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4K (Ultra HD)

Low
CPU39% - 59%
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GPU79% - 91%
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Medium
CPU39% - 59%
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GPU79% - 91%
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High
CPU37% - 39%
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GPU99% - 100%
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Ultra
CPU37% - 39%
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GPU99% - 100%
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Performance Summary

The Ryzen 7 7800X3D + Radeon RX 6700 pairing runs this title with CPU utilization between 37% and 67% and GPU utilization between 73% and 100%. Ryzen 7 7800X3D keeps significant headroom across presets, while Radeon RX 6700 carries most of the graphics load at heavier visual settings. As resolution scales, average GPU load rises from 88% at 1080p to 93% at 4K, while CPU averages move from 54% to 44%.

Load Interpretation

From a utilization perspective, this is a GPU-heavy load profile. At 4K (Ultra HD) High, the Radeon RX 6700 averages 100% usage (99-100%), while the Ryzen 7 7800X3D stays at 38% (37-39%). This shows the graphics pipeline is carrying most of the workload, but utilization alone does not define the FPS limiter.

Resolution Scaling

At 1080p, averages sit around CPU 54% and GPU 88%. At 1440p, that shifts to CPU 52% and GPU 90%, and at 4K it reaches CPU 44% and GPU 93%. This shows that workload scaling is present on both components, with stronger pressure on the GPU.

Optimal Settings Recommendation

4K (Ultra HD) Low is the most balanced preset based on this dataset. It runs around CPU 49% (39-59%) and GPU 85% (79-91%), which keeps Radeon RX 6700 well utilized without constant max-out behavior while Ryzen 7 7800X3D remains stable for consistent frame delivery.

Upgrade Insight

Upgrade priority should be the GPU. The Radeon RX 6700 reaches 100% average load at 4K (Ultra HD) High while the Ryzen 7 7800X3D still has headroom, so a faster graphics card would deliver the largest uplift.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Once Human Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Ryzen 7 7800X3D
cpu icon
34,293
Your Score
MinimumCore i5-4460
RecommendedCore i7-7700
GPU - Radeon RX 6700
gpu icon
18,920
Your Score
MinimumGeForce GTX 750 Ti
RecommendedGeForce GTX 1060

Your CPU is 180% above and your GPU is 88% above the recommended specs. Ultra settings at 1080p, or High at 1440p/4K.

CPU

+180%vsrecommended

GPU

+88%vsrecommended

CPU

+435%vsminimum

GPU

+385%vsminimum

Minimum Requirements
Video Card: GeForce GTX 750 Ti
Processor: Core i5-4460
Memory: 8 GB
Disk Space: 55 GB
System: Windows 10 64-bit
Recommended Requirements
Video Card: GeForce GTX 1060
Processor: Core i7-7700
Memory: 16 GB
Disk Space: 55 GB
System: Windows 10 64-bit

Frequently Asked Questions

1Can the Ryzen 7 7800X3D and Radeon RX 6700 run Once Human well?

The Ryzen 7 7800X3D and Radeon RX 6700 will struggle to run Once Human at smooth framerates. At 1080p Ultra, you can expect around 50 FPS which is classified as "playable". Consider lowering settings or upgrading your hardware.

2Is there a more cost-effective setup to run Once Human?

This CPU + GPU combo costs approximately $684 ($384 CPU (Rank #212 Value) + $300 GPU (Rank #17 Value)). Your build is already very cost-efficient, but if you want even more FPS, the next good option is upgrading the GPU. For example, upgrading to the GeForce RTX 5060 Ti for around $379 (Rank #21 for value) could deliver noticeably better performance.

3Which component should I upgrade first to improve Once Human performance?

For Once Human, upgrading the GPU would give you the most noticeable improvement. The Radeon RX 6700 is the limiting factor here, while the Ryzen 7 7800X3D still has spare capacity. A more powerful GPU would unlock higher FPS, especially at higher resolutions and quality presets. GPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Once Human?

Once Human does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Once Human?

Once Human requires at minimum a Core i5-4460 (CPU) and GeForce GTX 750 Ti (GPU) with 8 GB RAM and 55 GB storage. For the recommended experience, you need a Core i7-7700 and GeForce GTX 1060 with 16 GB RAM. Your Ryzen 7 7800X3D and Radeon RX 6700 both exceed the recommended specs, so you're well-positioned for a great experience.

6How accurate are these Once Human FPS estimates for the Ryzen 7 7800X3D and Radeon RX 6700?

These Once Human FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.