Naraka: BladepointFPS onRyzen 7 7800X3D&RTX 2000 Ada Generation Embedded GPU

Naraka: Bladepoint

Unlike shooters, Naraka focuses on melee combat with fluid animations. The game is visually dense and supports DLSS, which is vital for high frame rates at resolutions above 1080p. An SSD is critical for map loading, and 16GB of RAM is recommended for smooth gameplay.

Naraka: Bladepoint - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low190 FPS
medium152 FPS
high111 FPS
ultra87 FPS
1440P
low173 FPS
medium145 FPS
high111 FPS
ultra91 FPS
4K
low122 FPS
medium102 FPS
high80 FPS
ultra66 FPS

Performance Report

Naraka: Bladepoint

RTX 2000 Ada Generation Embedded GPU + Ryzen 7 7800X3D
🎮Visual Experience

At 1080p, all quality settings exceed 87 FPS. At 1440p, all settings exceed 91 FPS. At 4K, all settings exceed 66 FPS.

Official Requirements

The RTX 2000 Ada Generation Embedded GPU is 50% above the recommended GPU (GeForce GTX 1060) for Naraka: Bladepoint. The Ryzen 7 7800X3D is 161% above the recommended CPU (Core i7-7700).

⚙️FPS Ceiling Analysis

At lower resolutions (1080p (low/medium/high)), the Ryzen 7 7800X3D sets the FPS ceiling. As graphical load increases at (1080p ultra, 1440p ultra, all 4k settings), the RTX 2000 Ada Generation Embedded GPU becomes the FPS-limiting side. The FPS ceiling is closely matched at 1440p (low/medium/high).

Performance Limiter Analysis

Ryzen 7 7800X3D|RTX 2000 Ada Generation Embedded GPU

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 4k ultra, the RTX 2000 Ada Generation Embedded GPU sets the ceiling at about 71 FPS, while the Ryzen 7 7800X3D has headroom up to 115 FPS. In this scenario, the GPU limits the CPU potential by 38% (FPS gap: 44 FPS). Overall distribution: GPU limits 6/12 cells, CPU limits 3/12, balanced 3/12.

Verdict

GPU Limits CPU

Your RTX 2000 Ada Generation Embedded GPU is the limiting side in the heaviest mismatch. This means part of the Ryzen 7 7800X3D frame-generation potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowCPU Limits GPU 9%
MediumCPU Limits GPU 16%
HighCPU Limits GPU 15%
UltraGPU Limits CPU 14%
1440p (2K QHD)
LowBalanced
MediumBalanced
HighBalanced
UltraGPU Limits CPU 23%
4K (Ultra HD)
LowGPU Limits CPU 22%
MediumGPU Limits CPU 24%
HighGPU Limits CPU 27%
UltraGPU Limits CPU 38%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for Ryzen 7 7800X3D and RTX 2000 Ada Generation Embedded GPU

1080p (Full HD)

Low
CPU50% - 73%
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GPU75% - 96%
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Medium
CPU50% - 73%
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GPU75% - 96%
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High
CPU11% - 38%
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GPU95% - 100%
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Ultra
CPU21% - 41%
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GPU87% - 100%
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1440p (2K QHD)

Low
CPU45% - 66%
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GPU82% - 96%
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Medium
CPU45% - 66%
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GPU82% - 96%
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High
CPU2% - 29%
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GPU100% - 100%
Ultra
CPU12% - 33%
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GPU99% - 100%
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4K (Ultra HD)

Low
CPU44% - 57%
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GPU74% - 96%
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Medium
CPU44% - 57%
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GPU74% - 96%
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High
CPU0% - 18%
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GPU97% - 100%
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Ultra
CPU3% - 18%
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GPU89% - 100%
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Performance Summary

The Ryzen 7 7800X3D + RTX 2000 Ada Generation Embedded GPU pairing runs this title with CPU utilization between 0% and 73% and GPU utilization between 74% and 100%. Ryzen 7 7800X3D stays in a controlled operating range, while RTX 2000 Ada Generation Embedded GPU carries most of the graphics load at heavier visual settings. As resolution scales, average GPU load rises from 91% at 1080p to 91% at 4K, while CPU averages move from 45% to 30%.

Load Interpretation

From a utilization perspective, this is a GPU-heavy load profile. At 1440p (2K QHD) High, the RTX 2000 Ada Generation Embedded GPU averages 100% usage (100-100%), while the Ryzen 7 7800X3D stays at 16% (2-29%). This shows the graphics pipeline is carrying most of the workload, but utilization alone does not define the FPS limiter.

Resolution Scaling

At 1080p, averages sit around CPU 45% and GPU 91%. At 1440p, that shifts to CPU 38% and GPU 95%, and at 4K it reaches CPU 30% and GPU 91%. This shows that workload scaling is present on both components, with stronger pressure on the GPU.

Optimal Settings Recommendation

1440p (2K QHD) Low is the most balanced preset based on this dataset. It runs around CPU 56% (45-66%) and GPU 89% (82-96%), which keeps RTX 2000 Ada Generation Embedded GPU well utilized without constant max-out behavior while Ryzen 7 7800X3D remains stable for consistent frame delivery.

Upgrade Insight

Upgrade priority should be the GPU. The RTX 2000 Ada Generation Embedded GPU reaches 100% average load at 1440p (2K QHD) High while the Ryzen 7 7800X3D still has headroom, so a faster graphics card would deliver the largest uplift.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Naraka: Bladepoint Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Ryzen 7 7800X3D
cpu icon
34,293
Your Score
MinimumCore i5-4460
RecommendedCore i7-7700
GPU - RTX 2000 Ada Generation Embedded GPU
gpu icon
15,073
Your Score
MinimumGeForce GTX 750 Ti
RecommendedGeForce GTX 1060

Your CPU is 161% above and your GPU is 50% above the recommended specs. Ultra settings at 1080p, or High at 1440p/4K.

CPU

+161%vsrecommended

GPU

+50%vsrecommended

CPU

+598%vsminimum

GPU

+286%vsminimum

Minimum Requirements
Video Card: GeForce GTX 750 Ti
Processor: Core i5-4460
Memory: 8 GB
Disk Space: 20 GB
System: Windows 10 64-bit
Recommended Requirements
Video Card: GeForce GTX 1060
Processor: Core i7-7700
Memory: 16 GB
Disk Space: 20 GB (SSD)
System: Windows 10 64-bit

Frequently Asked Questions

1Can the Ryzen 7 7800X3D and RTX 2000 Ada Generation Embedded GPU run Naraka: Bladepoint well?

Yes, the Ryzen 7 7800X3D paired with the RTX 2000 Ada Generation Embedded GPU can run Naraka: Bladepoint smoothly up to 4k achieving around 66 FPS at Ultra quality. Your GPU is 50% above the recommended specs, and your CPU is 161% above the recommended requirements.

2Is there a more cost-effective setup to run Naraka: Bladepoint?

Price data is not currently available for this combination. In general, look for setups where the CPU and GPU are balanced — this ensures you're not overspending on one component that the other can't keep up with.

3Which component should I upgrade first to improve Naraka: Bladepoint performance?

For Naraka: Bladepoint, upgrading the GPU would give you the most noticeable improvement. The RTX 2000 Ada Generation Embedded GPU is the limiting factor here, while the Ryzen 7 7800X3D still has spare capacity. A more powerful GPU would unlock higher FPS, especially at higher resolutions and quality presets. GPU-limited at: 1080p ultra, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra. CPU-limited at: 1080p low, 1080p medium, 1080p high.

4Does this setup support Frame Generation for Naraka: Bladepoint?

Naraka: Bladepoint does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Naraka: Bladepoint?

Naraka: Bladepoint requires at minimum a Core i5-4460 (CPU) and GeForce GTX 750 Ti (GPU) with 8 GB RAM and 20 GB storage. For the recommended experience, you need a Core i7-7700 and GeForce GTX 1060 with 16 GB RAM. Your Ryzen 7 7800X3D and RTX 2000 Ada Generation Embedded GPU both exceed the recommended specs, so you're well-positioned for a great experience.

6How accurate are these Naraka: Bladepoint FPS estimates for the Ryzen 7 7800X3D and RTX 2000 Ada Generation Embedded GPU?

These Naraka: Bladepoint FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.