Marvel RivalsFPS onRyzen 7 7800X3D&RTX A2000

Marvel Rivals

A competitor to Overwatch featuring environmental destruction, which makes it CPU heavy. DX12 and 12GB of RAM are the minimum requirements.

Marvel Rivals - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low94 FPS
medium81 FPS
high65 FPS
ultra48 FPS
1440P
low64 FPS
medium52 FPS
high40 FPS
ultra31 FPS
4K
low26 FPS
medium17 FPS
high15 FPS
ultra12 FPS

Performance Report

Marvel Rivals

RTX A2000 + Ryzen 7 7800X3D
🎮Visual Experience

At 1080p, frame rates range from 48 to 94 FPS depending on quality settings. At 1440p, frame rates range from 31 to 64 FPS. At 4K, frame rates range from 12 to 26 FPS.

Official Requirements

The RTX A2000 is 18% below recommended, but 34% above minimum for Marvel Rivals. The Ryzen 7 7800X3D is 57% above the recommended CPU (Core i5-10400).

⚙️FPS Ceiling Analysis

The RTX A2000 sets the FPS ceiling at all 1080p settings, all 1440p settings, all 4k settings, while the Ryzen 7 7800X3D still has additional frame-generation headroom.

💰Value Analysis

Approximated average price on current market:

RTX A2000:$320(updated 2/10/2026)
Official Launch Price: $450
Ryzen 7 7800X3D:$384(updated 2/6/2026)
Official Launch Price: $449

Combo price: $704. At 1080p Ultra, this combo delivers 48 FPS, equivalent to 0.07 FPS per dollar.

ResolutionLowMediumHighUltra
1080p0.134 fps/$0.115 fps/$0.092 fps/$0.068 fps/$
1440p0.091 fps/$0.074 fps/$0.057 fps/$0.044 fps/$
4k0.037 fps/$0.024 fps/$0.021 fps/$0.017 fps/$

* Table values represent FPS per Dollar (higher is better)

Performance Limiter Analysis

Ryzen 7 7800X3D|RTX A2000

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 4k high, the RTX A2000 sets the ceiling at about 16 FPS, while the Ryzen 7 7800X3D has headroom up to 154 FPS. In this scenario, the GPU limits the CPU potential by 90% (FPS gap: 138 FPS). Overall distribution: GPU limits 12/12 cells, CPU limits 0/12, balanced 0/12.

Verdict

GPU Limits CPU

Your RTX A2000 is the limiting side in the heaviest mismatch. This means part of the Ryzen 7 7800X3D frame-generation potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowGPU Limits CPU 85%
MediumGPU Limits CPU 86%
HighGPU Limits CPU 85%
UltraGPU Limits CPU 86%
1440p (2K QHD)
LowGPU Limits CPU 83%
MediumGPU Limits CPU 84%
HighGPU Limits CPU 85%
UltraGPU Limits CPU 87%
4K (Ultra HD)
LowGPU Limits CPU 86%
MediumGPU Limits CPU 89%
HighGPU Limits CPU 90%
UltraGPU Limits CPU 90%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for Ryzen 7 7800X3D and RTX A2000

1080p (Full HD)

Low
CPU20% - 63%
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GPU84% - 94%
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Medium
CPU20% - 63%
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GPU90% - 98%
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High
CPU20% - 63%
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GPU90% - 98%
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Ultra
CPU26% - 64%
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GPU87% - 97%
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1440p (2K QHD)

Low
CPU19% - 58%
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GPU92% - 97%
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Medium
CPU19% - 58%
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GPU99% - 100%
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High
CPU19% - 58%
<>
GPU99% - 100%
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Ultra
CPU19% - 58%
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GPU99% - 100%
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4K (Ultra HD)

Low
CPU11% - 38%
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GPU92% - 97%
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Medium
CPU11% - 39%
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GPU100% - 100%
High
CPU11% - 39%
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GPU100% - 100%
Ultra
CPU12% - 39%
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GPU100% - 100%

Performance Summary

The Ryzen 7 7800X3D + RTX A2000 pairing runs this title with CPU utilization between 11% and 64% and GPU utilization between 84% and 100%. Ryzen 7 7800X3D keeps significant headroom across presets, while RTX A2000 carries most of the graphics load at heavier visual settings. As resolution scales, average GPU load rises from 92% at 1080p to 99% at 4K, while CPU averages move from 43% to 25%.

Load Interpretation

From a utilization perspective, this is a GPU-heavy load profile. At 1440p (2K QHD) Medium, the RTX A2000 averages 100% usage (99-100%), while the Ryzen 7 7800X3D stays at 38% (19-58%). This shows the graphics pipeline is carrying most of the workload, but utilization alone does not define the FPS limiter.

Resolution Scaling

At 1080p, averages sit around CPU 43% and GPU 92%. At 1440p, that shifts to CPU 38% and GPU 99%, and at 4K it reaches CPU 25% and GPU 99%. This shows that workload scaling is present on both components, with stronger pressure on the GPU.

Optimal Settings Recommendation

1080p (Full HD) Low is the most balanced preset based on this dataset. It runs around CPU 42% (20-63%) and GPU 89% (84-94%), which keeps RTX A2000 well utilized without constant max-out behavior while Ryzen 7 7800X3D remains stable for consistent frame delivery.

Upgrade Insight

Upgrade priority should be the GPU. The RTX A2000 reaches 100% average load at 1440p (2K QHD) Medium while the Ryzen 7 7800X3D still has headroom, so a faster graphics card would deliver the largest uplift.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Marvel Rivals Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Ryzen 7 7800X3D
cpu icon
34,293
Your Score
MinimumCore i5-6600K
RecommendedCore i5-10400
GPU - RTX A2000
gpu icon
13,464
Your Score
MinimumGeForce GTX 1060
RecommendedGeForce RTX 2060 Super

Your CPU is 57% below recommended and your GPU is 18% below recommended, but both meet minimum specs. Playable at Low/Medium settings, 1080p or below.

CPU

+57%vsrecommended

GPU

-18%vsrecommended

CPU

+164%vsminimum

GPU

+34%vsminimum

Minimum Requirements
Video Card: GeForce GTX 1060
Processor: Core i5-6600K
Memory: 12 GB
Disk Space: 70 GB
System: Windows 10 64-bit
Recommended Requirements
Processor: Core i5-10400
Memory: 16 GB
Disk Space: 70 GB
System: Windows 10 64-bit

Frequently Asked Questions

1Can the Ryzen 7 7800X3D and RTX A2000 run Marvel Rivals well?

The Ryzen 7 7800X3D and RTX A2000 will struggle to run Marvel Rivals at smooth framerates. At 1080p Ultra, you can expect around 48 FPS which is classified as "playable". Consider lowering settings or upgrading your hardware.

2Is there a more cost-effective setup to run Marvel Rivals?

This CPU + GPU combo costs approximately $704 ($384 CPU (Rank #212 Value) + $320 GPU (Rank #21 Value)). Your build is already very cost-efficient, but if you want even more FPS, the next good option is upgrading the GPU. For example, upgrading to the Quadro RTX 4000 (móvel) for around $900 (Rank #11 for value) could deliver noticeably better performance.

3Which component should I upgrade first to improve Marvel Rivals performance?

For Marvel Rivals, upgrading the GPU would give you the most noticeable improvement. The RTX A2000 is the limiting factor here, while the Ryzen 7 7800X3D still has spare capacity. A more powerful GPU would unlock higher FPS, especially at higher resolutions and quality presets. GPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Marvel Rivals?

Marvel Rivals does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Marvel Rivals?

Marvel Rivals requires at minimum a Core i5-6600K (CPU) and GeForce GTX 1060 (GPU) with 12 GB RAM and 70 GB storage. For the recommended experience, you need a Core i5-10400 and GeForce RTX 2060 Super with 16 GB RAM. Your setup meets the minimum requirements but falls short of the recommended specs. You may need to lower some settings for smooth performance.

6How accurate are these Marvel Rivals FPS estimates for the Ryzen 7 7800X3D and RTX A2000?

These Marvel Rivals FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.