Elden RingFPS onRyzen 7 7800X3D&RTX A400

Elden Ring

Capped at 60 FPS, Elden Ring doesn't need ultra-high-end hardware for high frame rates, but its seamless open world demands an efficient memory subsystem. While shader compilation issues have been improved, it still relies heavily on single-thread CPU performance.

This game has a built-in FPS cap of 60 FPS

Elden Ring - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low19 FPS
medium12 FPS
high7 FPS
ultra4 FPS
1440P
low17 FPS
medium11 FPS
high6 FPS
ultra4 FPS
4K
low11 FPS
medium8 FPS
high4 FPS
ultra3 FPS

Performance Report

Elden Ring

RTX A400 + Ryzen 7 7800X3D
🎮Visual Experience

At 1080p, frame rates range from 4 to 19 FPS depending on quality settings. At 1440p, frame rates range from 4 to 17 FPS. At 4K, frame rates range from 3 to 11 FPS.

⚠️Official Requirements

The RTX A400 is 41% below minimum GPU requirement for Elden Ring. The Ryzen 7 7800X3D is 89% above the recommended CPU (Core i7-8700K).

⚙️FPS Ceiling Analysis

The RTX A400 sets the FPS ceiling at all 1080p settings, all 1440p settings, all 4k settings, while the Ryzen 7 7800X3D still has additional frame-generation headroom.

💰Value Analysis

Approximated average price on current market:

RTX A400:$135(updated 2/11/2026)
Official Launch Price: $135
Ryzen 7 7800X3D:$384(updated 2/6/2026)
Official Launch Price: $449

Combo price: $519. At 1080p Ultra, this combo delivers 4 FPS, equivalent to 0.01 FPS per dollar.

ResolutionLowMediumHighUltra
1080p0.037 fps/$0.023 fps/$0.013 fps/$0.008 fps/$
1440p0.033 fps/$0.021 fps/$0.012 fps/$0.008 fps/$
4k0.021 fps/$0.015 fps/$0.008 fps/$0.006 fps/$

* Table values represent FPS per Dollar (higher is better)

Performance Limiter Analysis

Ryzen 7 7800X3D|RTX A400

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 1440p ultra, the RTX A400 sets the ceiling at about 4 FPS, while the Ryzen 7 7800X3D has headroom up to 116 FPS. In this scenario, the GPU limits the CPU potential by 97% (FPS gap: 112 FPS). Overall distribution: GPU limits 12/12 cells, CPU limits 0/12, balanced 0/12.

Verdict

GPU Limits CPU

Your RTX A400 is the limiting side in the heaviest mismatch. This means part of the Ryzen 7 7800X3D frame-generation potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowGPU Limits CPU 84%
MediumGPU Limits CPU 91%
HighGPU Limits CPU 94%
UltraGPU Limits CPU 96%
1440p (2K QHD)
LowGPU Limits CPU 86%
MediumGPU Limits CPU 91%
HighGPU Limits CPU 95%
UltraGPU Limits CPU 97%
4K (Ultra HD)
LowGPU Limits CPU 91%
MediumGPU Limits CPU 94%
HighGPU Limits CPU 96%
UltraGPU Limits CPU 97%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for Ryzen 7 7800X3D and RTX A400

1080p (Full HD)

Low
CPU32% - 57%
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GPU89% - 100%
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Medium
CPU30% - 52%
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GPU91% - 100%
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High
CPU53% - 75%
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GPU91% - 100%
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Ultra
CPU42% - 45%
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GPU91% - 100%
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1440p (2K QHD)

Low
CPU32% - 56%
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GPU92% - 100%
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Medium
CPU30% - 52%
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GPU95% - 100%
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High
CPU54% - 75%
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GPU94% - 100%
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Ultra
CPU40% - 45%
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GPU93% - 100%
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4K (Ultra HD)

Low
CPU32% - 58%
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GPU93% - 100%
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Medium
CPU30% - 53%
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GPU96% - 100%
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High
CPU54% - 76%
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GPU95% - 100%
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Ultra
CPU40% - 48%
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GPU94% - 100%
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Performance Summary

The Ryzen 7 7800X3D + RTX A400 pairing runs this title with CPU utilization between 30% and 76% and GPU utilization between 89% and 100%. Ryzen 7 7800X3D stays in a controlled operating range, while RTX A400 carries most of the graphics load at heavier visual settings. As resolution scales, average GPU load rises from 96% at 1080p to 97% at 4K, while CPU averages move from 48% to 49%.

Load Interpretation

From a utilization perspective, this is a GPU-heavy load profile. At 1440p (2K QHD) Medium, the RTX A400 averages 98% usage (95-100%), while the Ryzen 7 7800X3D stays at 41% (30-52%). This shows the graphics pipeline is carrying most of the workload, but utilization alone does not define the FPS limiter.

Resolution Scaling

At 1080p, averages sit around CPU 48% and GPU 96%. At 1440p, that shifts to CPU 48% and GPU 97%, and at 4K it reaches CPU 49% and GPU 97%. This shows that workload scaling is limited, which can indicate engine-side constraints.

Optimal Settings Recommendation

1080p (Full HD) Low is the most balanced preset based on this dataset. It runs around CPU 44% (32-57%) and GPU 94% (89-100%), which keeps RTX A400 well utilized without constant max-out behavior while Ryzen 7 7800X3D remains stable for consistent frame delivery.

Upgrade Insight

Upgrade priority should be the GPU. The RTX A400 reaches 98% average load at 1440p (2K QHD) Medium while the Ryzen 7 7800X3D still has headroom, so a faster graphics card would deliver the largest uplift.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Elden Ring Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Ryzen 7 7800X3D
cpu icon
34,293
Your Score
MinimumCore i5-8400
RecommendedCore i7-8700K
GPU - RTX A400
gpu icon
5,983
Your Score
MinimumGeForce GTX 1060
RecommendedGeForce GTX 1070

Your hardware is below minimum requirements. GPU is the limiting factor (41% below minimum). Expect performance issues. Low settings recommended.

CPU

+89%vsrecommended

GPU

-56%vsrecommended

CPU

+155%vsminimum

GPU

-41%vsminimum

Minimum Requirements
Video Card: GeForce GTX 1060
Processor: Core i5-8400
Memory: 12 GB
Disk Space: 60 GB
System: Windows 10
Recommended Requirements
Video Card: GeForce GTX 1070
Processor: Core i7-8700K
Memory: 16 GB
Disk Space: 60 GB
System: Windows 10

Frequently Asked Questions

1Can the Ryzen 7 7800X3D and RTX A400 run Elden Ring well?

The Ryzen 7 7800X3D and RTX A400 will struggle to run Elden Ring at smooth framerates. At 1080p Ultra, you can expect around 4 FPS which is classified as "struggling". Consider lowering settings or upgrading your hardware.

2Is there a more cost-effective setup to run Elden Ring?

This CPU + GPU combo costs approximately $519 ($384 CPU (Rank #212 Value) + $135 GPU). Since the GPU is the main limiting factor, investing in a stronger GPU will improve your framerates and overall value. For example, upgrading to the RTX 2000 Ada Generation Embedded GPU (Rank #6 for value) could deliver noticeably better performance.

3Which component should I upgrade first to improve Elden Ring performance?

For Elden Ring, upgrading the GPU would give you the most noticeable improvement. The RTX A400 is the limiting factor here, while the Ryzen 7 7800X3D still has spare capacity. A more powerful GPU would unlock higher FPS, especially at higher resolutions and quality presets. GPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Elden Ring?

Elden Ring does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Elden Ring?

Elden Ring requires at minimum a Core i5-8400 (CPU) and GeForce GTX 1060 (GPU) with 12 GB RAM and 60 GB storage. For the recommended experience, you need a Core i7-8700K and GeForce GTX 1070 with 16 GB RAM. Your hardware falls below the minimum requirements for this game, which may result in poor performance.

6How accurate are these Elden Ring FPS estimates for the Ryzen 7 7800X3D and RTX A400?

These Elden Ring FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.