StarfieldFPS onRyzen 7 7800X3D&RTX A400

Starfield

Bethesda's Creation Engine 2 is CPU-dependent, especially in cities, and requires an SSD for asset streaming. Optimization tends to favor AMD slightly, but generally requires powerful hardware to run smoothly.

Starfield - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low11 FPS
medium8 FPS
high5 FPS
ultra3 FPS
1440P
low10 FPS
medium8 FPS
high5 FPS
ultra3 FPS
4K
low9 FPS
medium7 FPS
high4 FPS
ultra2 FPS

Performance Report

Starfield

RTX A400 + Ryzen 7 7800X3D
🎮Visual Experience

At 1080p, frame rates range from 3 to 11 FPS depending on quality settings. At 1440p, frame rates range from 3 to 10 FPS. At 4K, frame rates range from 2 to 9 FPS.

⚠️Official Requirements

The RTX A400 is 59% below minimum GPU requirement for Starfield. The Ryzen 7 7800X3D is 89% above the recommended CPU (Core i5-10600K).

⚙️FPS Ceiling Analysis

The RTX A400 sets the FPS ceiling at all 1080p settings, all 1440p settings, all 4k settings, while the Ryzen 7 7800X3D still has additional frame-generation headroom.

💰Value Analysis

Approximated average price on current market:

RTX A400:$135(updated 2/11/2026)
Official Launch Price: $135
Ryzen 7 7800X3D:$384(updated 2/6/2026)
Official Launch Price: $449

Combo price: $519. At 1080p Ultra, this combo delivers 3 FPS, equivalent to 0.01 FPS per dollar.

ResolutionLowMediumHighUltra
1080p0.021 fps/$0.015 fps/$0.010 fps/$0.006 fps/$
1440p0.019 fps/$0.015 fps/$0.010 fps/$0.006 fps/$
4k0.017 fps/$0.013 fps/$0.008 fps/$0.004 fps/$

* Table values represent FPS per Dollar (higher is better)

Performance Limiter Analysis

Ryzen 7 7800X3D|RTX A400

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 1080p high, the RTX A400 sets the ceiling at about 4 FPS, while the Ryzen 7 7800X3D has headroom up to 174 FPS. In this scenario, the GPU limits the CPU potential by 98% (FPS gap: 170 FPS). Overall distribution: GPU limits 12/12 cells, CPU limits 0/12, balanced 0/12.

Verdict

GPU Limits CPU

Your RTX A400 is the limiting side in the heaviest mismatch. This means part of the Ryzen 7 7800X3D frame-generation potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowGPU Limits CPU 95%
MediumGPU Limits CPU 96%
HighGPU Limits CPU 98%
UltraGPU Limits CPU 98%
1440p (2K QHD)
LowGPU Limits CPU 96%
MediumGPU Limits CPU 97%
HighGPU Limits CPU 98%
UltraGPU Limits CPU 98%
4K (Ultra HD)
LowGPU Limits CPU 93%
MediumGPU Limits CPU 95%
HighGPU Limits CPU 96%
UltraGPU Limits CPU 98%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for Ryzen 7 7800X3D and RTX A400

1080p (Full HD)

Low
CPU9% - 41%
<>
GPU97% - 98%
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Medium
CPU10% - 39%
<>
GPU99% - 99%
High
CPU5% - 34%
<>
GPU99% - 100%
<>
Ultra
CPU5% - 28%
<>
GPU99% - 100%
<>

1440p (2K QHD)

Low
CPU5% - 29%
<>
GPU97% - 99%
<>
Medium
CPU5% - 28%
<>
GPU99% - 99%
High
CPU5% - 26%
<>
GPU98% - 100%
<>
Ultra
CPU3% - 24%
<>
GPU100% - 100%

4K (Ultra HD)

Low
CPU3% - 22%
<>
GPU98% - 99%
<>
Medium
CPU3% - 21%
<>
GPU99% - 99%
High
CPU2% - 16%
<>
GPU99% - 100%
<>
Ultra
CPU1% - 16%
<>
GPU100% - 100%

Performance Summary

The Ryzen 7 7800X3D + RTX A400 pairing runs this title with CPU utilization between 1% and 41% and GPU utilization between 97% and 100%. Ryzen 7 7800X3D keeps significant headroom across presets, while RTX A400 carries most of the graphics load at heavier visual settings. As resolution scales, average GPU load rises from 99% at 1080p to 99% at 4K, while CPU averages move from 21% to 10%.

Load Interpretation

From a utilization perspective, this is a GPU-heavy load profile. At 1080p (Full HD) High, the RTX A400 averages 100% usage (99-100%), while the Ryzen 7 7800X3D stays at 20% (5-34%). This shows the graphics pipeline is carrying most of the workload, but utilization alone does not define the FPS limiter.

Resolution Scaling

At 1080p, averages sit around CPU 21% and GPU 99%. At 1440p, that shifts to CPU 16% and GPU 99%, and at 4K it reaches CPU 10% and GPU 99%. This shows that workload scaling is present on both components, with stronger pressure on the GPU.

Optimal Settings Recommendation

1080p (Full HD) Low is the most balanced preset based on this dataset. It runs around CPU 25% (9-41%) and GPU 98% (97-98%), which keeps RTX A400 well utilized without constant max-out behavior while Ryzen 7 7800X3D remains stable for consistent frame delivery.

Upgrade Insight

Upgrade priority should be the GPU. The RTX A400 reaches 100% average load at 1080p (Full HD) High while the Ryzen 7 7800X3D still has headroom, so a faster graphics card would deliver the largest uplift.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Starfield Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Ryzen 7 7800X3D
cpu icon
34,293
Your Score
MinimumCore i7-6800K
RecommendedCore i5-10600K
GPU - RTX A400
gpu icon
5,983
Your Score
MinimumGeForce GTX 1070 Ti
RecommendedGeForce RTX 2080

Your hardware is below minimum requirements. GPU is the limiting factor (59% below minimum). Expect performance issues. Low settings recommended.

CPU

+89%vsrecommended

GPU

-76%vsrecommended

CPU

+147%vsminimum

GPU

-59%vsminimum

Minimum Requirements
Processor: Core i7-6800K
Memory: 16 GB
Disk Space: 125 GB (SSD Obrigatório)
System: Windows 10
Recommended Requirements
Video Card: GeForce RTX 2080
Processor: Core i5-10600K
Memory: 16 GB
Disk Space: 125 GB (SSD Obrigatório)
System: Windows 10

Frequently Asked Questions

1Can the Ryzen 7 7800X3D and RTX A400 run Starfield well?

The Ryzen 7 7800X3D and RTX A400 will struggle to run Starfield at smooth framerates. At 1080p Ultra, you can expect around 3 FPS which is classified as "struggling". Consider lowering settings or upgrading your hardware.

2Is there a more cost-effective setup to run Starfield?

This CPU + GPU combo costs approximately $519 ($384 CPU (Rank #212 Value) + $135 GPU). Since the GPU is the main limiting factor, investing in a stronger GPU will improve your framerates and overall value. For example, upgrading to the RTX 2000 Ada Generation Embedded GPU (Rank #6 for value) could deliver noticeably better performance.

3Which component should I upgrade first to improve Starfield performance?

For Starfield, upgrading the GPU would give you the most noticeable improvement. The RTX A400 is the limiting factor here, while the Ryzen 7 7800X3D still has spare capacity. A more powerful GPU would unlock higher FPS, especially at higher resolutions and quality presets. GPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Starfield?

Starfield does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Starfield?

Starfield requires at minimum a Core i7-6800K (CPU) and GeForce GTX 1070 Ti (GPU) with 16 GB RAM and 125 GB (SSD Obrigatório) storage. For the recommended experience, you need a Core i5-10600K and GeForce RTX 2080 with 16 GB RAM. Your hardware falls below the minimum requirements for this game, which may result in poor performance.

6How accurate are these Starfield FPS estimates for the Ryzen 7 7800X3D and RTX A400?

These Starfield FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.