Garry's ModFPS onRyzen 7 7800X3D&RTX A6000

Garry's Mod

A Source engine sandbox where performance depends entirely on the mods and contraptions you spawn. RAM errors are common on systems with only 4GB.

Garry's Mod - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low590 FPS
medium537 FPS
high500 FPS
ultra450 FPS
1440P
low524 FPS
medium514 FPS
high496 FPS
ultra385 FPS
4K
low398 FPS
medium364 FPS
high342 FPS
ultra257 FPS

Performance Report

Garry's Mod

RTX A6000 + Ryzen 7 7800X3D
🎮Visual Experience

At 1080p, all quality settings exceed 450 FPS, suitable for 144Hz+ monitors. At 1440p, all settings exceed 385 FPS. At 4K, all settings exceed 257 FPS.

Official Requirements

The RTX A6000 is 589% above the recommended GPU (GeForce GTX 750) for Garry's Mod. The Ryzen 7 7800X3D is 160% above the recommended CPU (Core i5).

⚙️FPS Ceiling Analysis

The RTX A6000 sets the FPS ceiling at all 1080p settings, all 1440p settings, 4k ultra, while the Ryzen 7 7800X3D still has additional frame-generation headroom. The FPS ceiling is closely matched at 4k (low/medium/high).

💰Value Analysis

Approximated average price on current market:

RTX A6000:$3500(updated 2/10/2026)
Official Launch Price: $4649
Ryzen 7 7800X3D:$384(updated 2/6/2026)
Official Launch Price: $449

Combo price: $3884. At 1080p Ultra, this combo delivers 450 FPS, equivalent to 0.12 FPS per dollar.

ResolutionLowMediumHighUltra
1080p0.152 fps/$0.138 fps/$0.129 fps/$0.116 fps/$
1440p0.135 fps/$0.132 fps/$0.128 fps/$0.099 fps/$
4k0.102 fps/$0.094 fps/$0.088 fps/$0.066 fps/$

* Table values represent FPS per Dollar (higher is better)

Performance Limiter Analysis

Ryzen 7 7800X3D|RTX A6000

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 1080p medium, the RTX A6000 sets the ceiling at about 432 FPS, while the Ryzen 7 7800X3D has headroom up to 564 FPS. In this scenario, the GPU limits the CPU potential by 23% (FPS gap: 132 FPS). Overall distribution: GPU limits 9/12 cells, CPU limits 0/12, balanced 3/12.

Verdict

GPU Limits CPU

Your RTX A6000 is the limiting side in the heaviest mismatch. This means part of the Ryzen 7 7800X3D frame-generation potential remains unused in those settings.

🧩Detailed Breakdown
1080p (Full HD)
LowGPU Limits CPU 20%
MediumGPU Limits CPU 23%
HighGPU Limits CPU 18%
UltraGPU Limits CPU 17%
1440p (2K QHD)
LowGPU Limits CPU 13%
MediumGPU Limits CPU 17%
HighGPU Limits CPU 18%
UltraGPU Limits CPU 16%
4K (Ultra HD)
LowBalanced
MediumBalanced
HighBalanced
UltraGPU Limits CPU 11%
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

📊Predicted Hardware Utilization for Ryzen 7 7800X3D and RTX A6000

1080p (Full HD)

Low
CPU11% - 24%
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GPU22% - 40%
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Medium
CPU11% - 24%
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GPU22% - 40%
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High
CPU11% - 24%
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GPU22% - 40%
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Ultra
CPU0% - 9%
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GPU20% - 42%
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1440p (2K QHD)

Low
CPU30% - 42%
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GPU15% - 25%
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Medium
CPU30% - 42%
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GPU15% - 25%
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High
CPU30% - 42%
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GPU15% - 25%
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Ultra
CPU14% - 27%
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GPU13% - 27%
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4K (Ultra HD)

Low
CPU30% - 42%
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GPU15% - 25%
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Medium
CPU30% - 42%
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GPU15% - 25%
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High
CPU30% - 42%
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GPU15% - 25%
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Ultra
CPU14% - 27%
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GPU13% - 27%
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Performance Summary

The Ryzen 7 7800X3D + RTX A6000 pairing runs this title with CPU utilization between 0% and 42% and GPU utilization between 13% and 42%. Ryzen 7 7800X3D keeps significant headroom across presets, while RTX A6000 is utilized efficiently without persistent saturation. As resolution scales, average GPU load rises from 31% at 1080p to 20% at 4K, while CPU averages move from 15% to 32%.

Load Interpretation

Neither component is close to saturation: CPU tops out at 42% and GPU at 42%. This pattern suggests possible engine-side limits, an FPS cap, or workload constraints unrelated to raw hardware throughput. It also shows why low utilization does not automatically mean there is no FPS limiter.

Resolution Scaling

At 1080p, averages sit around CPU 15% and GPU 31%. At 1440p, that shifts to CPU 32% and GPU 20%, and at 4K it reaches CPU 32% and GPU 20%. This shows that workload scaling is present on both components, with stronger pressure on the GPU.

Optimal Settings Recommendation

1080p (Full HD) Low is the most balanced preset based on this dataset. It runs around CPU 18% (11-24%) and GPU 31% (22-40%), which keeps RTX A6000 well utilized without constant max-out behavior while Ryzen 7 7800X3D remains stable for consistent frame delivery.

Upgrade Insight

Current utilization does not show an urgent upgrade requirement for either component; the Ryzen 7 7800X3D and RTX A6000 remain reasonably matched for this title.

Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.

Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.

  • High GPU Load: You typically want to see High GPU Utilization (90%+) and moderate CPU usage when visual settings are heavy. This indicates the graphics pipeline is under strong load, but the exact FPS limiter should still be confirmed by the FPS ceiling analysis.
  • High CPU Load: If you see High CPU Utilization (85%+) paired with lower GPU utilization, the processor is handling a disproportionate share of frame preparation and game logic. That can point to CPU-side pressure, but it should not be treated as a direct replacement for FPS ceiling analysis.
  • Low CPU and GPU Load: If both CPU and GPU utilization are relatively low, it means the hardware is waiting on something else. This could be a game engine limitation, poorly optimized code, or an artificial framerate cap like VSync holding performance back. It does not mean both parts are equally fast in FPS terms.

Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.

Garry's Mod Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Ryzen 7 7800X3D
cpu icon
34,293
Your Score
MinimumPentium 4
RecommendedCore i5
GPU - RTX A6000
gpu icon
22,815
Your Score
MinimumGeForce 6 series
RecommendedGeForce GTX 750

Your CPU is 160% above and your GPU is 589% above the recommended specs. Ultra settings at 1080p, or High at 1440p/4K.

CPU

+160%vsrecommended

GPU

+589%vsrecommended

CPU

+1043%vsminimum

GPU

+6814%vsminimum

Minimum Requirements
Video Card: GeForce 6 series
Processor: Pentium 4
Memory: 4 GB
Disk Space: 5 GB
System: Windows 7
Recommended Requirements
Video Card: GeForce GTX 750
Processor: Core i5
Memory: 8 GB
Disk Space: 20 GB
System: Windows 10

Frequently Asked Questions

1Can the Ryzen 7 7800X3D and RTX A6000 run Garry's Mod well?

Yes, the Ryzen 7 7800X3D paired with the RTX A6000 can run Garry's Mod smoothly up to 4k achieving around 257 FPS at Ultra quality. Your GPU is 589% above the recommended specs, and your CPU is 160% above the recommended requirements.

2Is there a more cost-effective setup to run Garry's Mod?

This CPU + GPU combo costs approximately $3884 ($384 CPU (Rank #212 Value) + $3500 GPU (Rank #92 Value)). Your RTX A6000 is currently the main performance bottleneck and its market value ($3500) is actually higher than newer, faster alternatives. Trading it or upgrading could yield immediate profit and performance gains. For example, upgrading to the RTX PRO 4500 Blackwell for around $2399 (Rank #51 for value) could deliver noticeably better performance while costing less than your current GPU.

3Which component should I upgrade first to improve Garry's Mod performance?

For Garry's Mod, upgrading the GPU would give you the most noticeable improvement. The RTX A6000 is the limiting factor here, while the Ryzen 7 7800X3D still has spare capacity. A more powerful GPU would unlock higher FPS, especially at higher resolutions and quality presets. GPU-limited at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra, 4k ultra.

4Does this setup support Frame Generation for Garry's Mod?

Garry's Mod does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Garry's Mod?

Garry's Mod requires at minimum a Pentium 4 (CPU) and GeForce 6 series (GPU) with 4 GB RAM and 5 GB storage. For the recommended experience, you need a Core i5 and GeForce GTX 750 with 8 GB RAM. Your Ryzen 7 7800X3D and RTX A6000 both exceed the recommended specs, so you're well-positioned for a great experience.

6How accurate are these Garry's Mod FPS estimates for the Ryzen 7 7800X3D and RTX A6000?

These Garry's Mod FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.