Civilization VI FPS on Ryzen 7 9800X3D + Arc A730M

Civilization VI

The standard for turn-time benchmarks. Late-game turns require huge CPU throughput to process AI moves. High-resolution textures also demand a fair amount of VRAM.

Civilization VI - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low283 FPS
medium239 FPS
high208 FPS
ultra176 FPS
1440P
low213 FPS
medium189 FPS
high164 FPS
ultra132 FPS
4K
low161 FPS
medium143 FPS
high126 FPS
ultra92 FPS

Performance Report

Civilization VI

Arc A730M + Ryzen 7 9800X3D
🎮Visual Experience

At 1080p, all quality settings exceed 176 FPS, suitable for 144Hz+ monitors. At 1440p, all settings exceed 132 FPS. At 4K, all settings exceed 92 FPS.

Official Requirements

The Arc A730M is 65% above the recommended GPU (GeForce GTX 770) for Civilization VI. The Ryzen 7 9800X3D is 573% above the recommended CPU (Core i5-4xxx).

⚙️FPS Ceiling Analysis

The Ryzen 7 9800X3D sets the FPS ceiling at all 1080p settings, all 1440p settings, while the Arc A730M still has headroom. The FPS ceiling is closely matched at all 4k settings.

Performance Limiter Analysis

Ryzen 7 9800X3D|Arc A730M

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages. Adjacent heavier settings are lightly stabilized to remove prediction jitter that would otherwise create impossible reversals.

📈Analysis

At 1080p low, the Ryzen 7 9800X3D sets the ceiling at about 328 FPS, while the Arc A730M could reach 383 FPS. In this scenario, the CPU limits the GPU potential by 14% (FPS gap: 55 FPS). Overall distribution: CPU limits 8/12 cells, GPU limits 0/12, balanced 4/12.

Verdict

Well Balanced

The Ryzen 7 9800X3D and Arc A730M stay close in effective frame-generation ceiling across most presets, so neither side consistently suppresses the other by a large margin.

🧩Detailed Breakdown
1080p (Full HD)
LowCPU Limits GPU 14%
MediumCPU Limits GPU 14%
HighCPU Limits GPU 14%
UltraCPU Limits GPU 10%
1440p (2K QHD)
LowCPU Limits GPU 10%
MediumCPU Limits GPU 10%
HighCPU Limits GPU 10%
UltraCPU Limits GPU 10%
4K (Ultra HD)
LowBalanced
MediumBalanced
HighBalanced
UltraBalanced
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings and then monotonic-smoothed across heavier presets and resolutions, not generic utilization heuristics.

Civilization VI Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Ryzen 7 9800X3D
cpu icon
39,966
Your Score
MinimumCore i3-2120
RecommendedCore i5-4xxx
GPU - Arc A730M
gpu icon
9,808
Your Score
MinimumGeForce GTS 450
RecommendedGeForce GTX 770

Your CPU is 573% above and your GPU is 65% above the recommended specs. Ultra settings at 1080p, or High at 1440p/4K.

CPU

+573%vsrecommended

GPU

+65%vsrecommended

CPU

+1920%vsminimum

GPU

+634%vsminimum

Minimum Requirements
Video Card: GeForce GTS 450
Processor: Core i3-2120
Memory: 4 GB
Disk Space: 12 GB
System: Windows 10 64-bit
Recommended Requirements
Video Card: GeForce GTX 770
Processor: Core i5-4xxx
Memory: 8 GB
Disk Space: 16 GB
System: Windows 10 64-bit

Frequently Asked Questions

1Can the Ryzen 7 9800X3D and Arc A730M run Civilization VI well?

Yes, the Ryzen 7 9800X3D paired with the Arc A730M can run Civilization VI smoothly up to 4k achieving around 92 FPS at Ultra quality. Your GPU is 65% above the recommended specs, and your CPU is 573% above the recommended requirements.

2Is there a more cost-effective setup to run Civilization VI?

Price data is not currently available for this combination. In general, look for setups where the CPU and GPU are balanced — this ensures you're not overspending on one component that the other can't keep up with.

3Which component should I upgrade first to improve Civilization VI performance?

Your Ryzen 7 9800X3D is already an incredibly powerful processor. While it's technically the first component to hit its limit (which is completely normal in state-of-the-art builds), there is no meaningful upgrade path that would drastically improve your Civilization VI performance right now. CPU fully utilized at: 1080p low, 1080p medium, 1080p high, 1080p ultra, 1440p low, 1440p medium, 1440p high, 1440p ultra.

4Does this setup support Frame Generation for Civilization VI?

Civilization VI does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Civilization VI?

Civilization VI requires at minimum a Core i3-2120 (CPU) and GeForce GTS 450 (GPU) with 4 GB RAM and 12 GB storage. For the recommended experience, you need a Core i5-4xxx and GeForce GTX 770 with 8 GB RAM. Your Ryzen 7 9800X3D and Arc A730M both exceed the recommended specs, so you're well-positioned for a great experience.

6How accurate are these Civilization VI FPS estimates for the Ryzen 7 9800X3D and Arc A730M?

These Civilization VI FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.