Civilization VIFPS onTurion II P520&GeForce RTX 4090

Civilization VI

The standard for turn-time benchmarks. Late-game turns require huge CPU throughput to process AI moves. High-resolution textures also demand a fair amount of VRAM.

Civilization VI - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low51 FPS
medium51 FPS
high42 FPS
ultra33 FPS
1440P
low40 FPS
medium28 FPS
high21 FPS
ultra13 FPS
4K
low18 FPS
medium14 FPS
high9 FPS
ultra6 FPS

Performance Report

Civilization VI

GeForce RTX 4090 + Turion II P520
🎮Visual Experience

At 1080p, frame rates range from 33 to 51 FPS depending on quality settings. At 1440p, frame rates range from 13 to 40 FPS. At 4K, frame rates range from 6 to 18 FPS.

Official Requirements

The GeForce RTX 4090 is 539% above the recommended GPU (GeForce GTX 770) for Civilization VI. The Turion II P520 is 66% below recommended, but 3% above minimum.

⚙️FPS Ceiling Analysis

At lower resolutions (1080p low, 1440p low), the Turion II P520 sets the FPS ceiling. As graphical load increases at (1080p (high/ultra), 1440p high), the GeForce RTX 4090 becomes the FPS-limiting side. The FPS ceiling is closely matched at 1080p medium, 1440p (medium/ultra), all 4k settings.

Performance Limiter Analysis

Turion II P520|GeForce RTX 4090

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.

📈Analysis

At 1080p low, the Turion II P520 sets the ceiling at about 51 FPS, while the GeForce RTX 4090 could reach 78 FPS. In this scenario, the CPU limits the GPU potential by 35% (FPS gap: 27 FPS). Overall distribution: CPU limits 2/12 cells, GPU limits 3/12, balanced 7/12.

Verdict

Well Balanced

The Turion II P520 and GeForce RTX 4090 stay close in effective frame-generation ceiling across most presets, so neither side consistently suppresses the other by a large margin.

🧩Detailed Breakdown
1080p (Full HD)
LowCPU Limits GPU 35%
MediumBalanced
HighGPU Limits CPU 20%
UltraGPU Limits CPU 33%
1440p (2K QHD)
LowCPU Limits GPU 25%
MediumBalanced
HighGPU Limits CPU 29%
UltraBalanced
4K (Ultra HD)
LowBalanced
MediumBalanced
HighBalanced
UltraBalanced
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.

Civilization VI Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Turion II P520
cpu icon
2,047
Your Score
MinimumCore i3-2120
RecommendedCore i5-4xxx
GPU - GeForce RTX 4090
gpu icon
38,112
Your Score
MinimumGeForce GTS 450
RecommendedGeForce GTX 770

Your CPU is 66% below recommended and your GPU is 539% below recommended, but both meet minimum specs. Playable at Low/Medium settings, 1080p or below.

CPU

-66%vsrecommended

GPU

+539%vsrecommended

CPU

+3%vsminimum

GPU

+2751%vsminimum

Minimum Requirements
Video Card: GeForce GTS 450
Processor: Core i3-2120
Memory: 4 GB
Disk Space: 12 GB
System: Windows 10 64-bit
Recommended Requirements
Video Card: GeForce GTX 770
Processor: Core i5-4xxx
Memory: 8 GB
Disk Space: 16 GB
System: Windows 10 64-bit

Frequently Asked Questions

1Can the Turion II P520 and GeForce RTX 4090 run Civilization VI well?

The Turion II P520 and GeForce RTX 4090 will struggle to run Civilization VI at smooth framerates. At 1080p Ultra, you can expect around 33 FPS which is classified as "playable". Consider lowering settings or upgrading your hardware.

2Is there a more cost-effective setup to run Civilization VI?

Price data is not currently available for this combination. In general, look for setups where the CPU and GPU are balanced — this ensures you're not overspending on one component that the other can't keep up with.

3Which component should I upgrade first to improve Civilization VI performance?

Your GeForce RTX 4090 is already a top-tier graphics card. While it's technically the limiting factor here (which means you are fully utilizing your GPU's visual horsepower exactly as intended), there is no meaningful upgrade path that would drastically improve your Civilization VI performance right now. GPU fully utilized at: 1080p high, 1080p ultra, 1440p high. CPU-limited at: 1080p low, 1440p low.

4Does this setup support Frame Generation for Civilization VI?

Civilization VI does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Civilization VI?

Civilization VI requires at minimum a Core i3-2120 (CPU) and GeForce GTS 450 (GPU) with 4 GB RAM and 12 GB storage. For the recommended experience, you need a Core i5-4xxx and GeForce GTX 770 with 8 GB RAM. Your setup meets the minimum requirements but falls short of the recommended specs. You may need to lower some settings for smooth performance.

6How accurate are these Civilization VI FPS estimates for the Turion II P520 and GeForce RTX 4090?

These Civilization VI FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.