1Can the Xeon E5-2637 v2 and GeForce RTX 4090 run Elden Ring well?
The Xeon E5-2637 v2 and GeForce RTX 4090 will struggle to run Elden Ring at smooth framerates.
Capped at 60 FPS, Elden Ring doesn't need ultra-high-end hardware for high frame rates, but its seamless open world demands an efficient memory subsystem. While shader compilation issues have been improved, it still relies heavily on single-thread CPU performance.
This game has a built-in FPS cap of 60 FPS
Performance Report
The GeForce RTX 4090 is 182% above the recommended GPU (GeForce GTX 1070) for Elden Ring. The Xeon E5-2637 v2 is 52% below minimum CPU requirement.
No major FPS-ceiling mismatch detected. The GeForce RTX 4090 and Xeon E5-2637 v2 stay close in effective frame-generation ceiling across the tested resolutions and quality settings.
This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages.
No limiter data is currently available for Elden Ring.
The Xeon E5-2637 v2 and GeForce RTX 4090 stay close in effective frame-generation ceiling across most presets, so neither side consistently suppresses the other by a large margin.
| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 1080p (Full HD) | - | - | - | - |
| 1440p (2K QHD) | - | - | - | - |
| 4K (Ultra HD) | - | - | - | - |
We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.
Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.
CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.
A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings, not generic utilization heuristics.
| Resolution | Low | Medium | High | Ultra |
|---|---|---|---|---|
| 1080p (Full HD) | CPU33% - 63% <> GPU40% - 67% <> | CPU30% - 59% <> GPU40% - 68% <> | CPU24% - 48% <> GPU40% - 67% <> | CPU26% - 49% <> GPU45% - 68% <> |
| 1440p (2K QHD) | CPU35% - 63% <> GPU40% - 68% <> | CPU32% - 59% <> GPU40% - 68% <> | CPU27% - 48% <> GPU40% - 68% <> | CPU19% - 40% <> GPU45% - 69% <> |
| 4K (Ultra HD) | CPU35% - 63% <> GPU45% - 79% <> | CPU32% - 58% <> GPU45% - 79% <> | CPU26% - 48% <> GPU45% - 79% <> | CPU18% - 39% <> GPU45% - 79% <> |
The Xeon E5-2637 v2 + GeForce RTX 4090 pairing runs this title with CPU utilization between 18% and 63% and GPU utilization between 40% and 79%. Xeon E5-2637 v2 keeps significant headroom across presets, while GeForce RTX 4090 is utilized efficiently without persistent saturation. As resolution scales, average GPU load rises from 55% at 1080p to 62% at 4K, while CPU averages move from 42% to 40%.
The utilization pattern is relatively even. The GeForce RTX 4090 reaches 62% average at its highest-load preset, while the Xeon E5-2637 v2 peaks at 49% average. This suggests a fairly controlled load distribution, but the actual FPS-limiting side should still be read from the limiter analysis above.
At 1080p, averages sit around CPU 42% and GPU 55%. At 1440p, that shifts to CPU 41% and GPU 55%, and at 4K it reaches CPU 40% and GPU 62%. This shows that workload scaling is present on both components, with stronger pressure on the GPU.
4K (Ultra HD) Low is the most balanced preset based on this dataset. It runs around CPU 49% (35-63%) and GPU 62% (45-79%), which keeps GeForce RTX 4090 well utilized without constant max-out behavior while Xeon E5-2637 v2 remains stable for consistent frame delivery.
Current utilization does not show an urgent upgrade requirement for either component; the Xeon E5-2637 v2 and GeForce RTX 4090 remain reasonably matched for this title.
Understanding Hardware Utilization: These percentages represent how much of your component's maximum processing power is actively being used during gameplay. They describe hardware load, but they do not directly tell you which component sets the FPS ceiling.
Important: a CPU or GPU can still be the FPS limiter without reaching 100% utilization. Two processors can both show 40% usage and still deliver very different frame rates, depending on per-core speed, cache, engine threading, driver overhead, and frame preparation efficiency.
Data generated by our Machine Learning engine trained on real-world benchmarks. Shows the approximate average utilization at each setting.
See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.


Your hardware is below minimum requirements. CPU is the limiting factor (52% below minimum). Expect performance issues. Low settings recommended.

-64%vsrecommended

+182%vsrecommended

-52%vsminimum

+279%vsminimum
The Xeon E5-2637 v2 and GeForce RTX 4090 will struggle to run Elden Ring at smooth framerates.
Price data is not currently available for this combination. In general, look for setups where the CPU and GPU are balanced — this ensures you're not overspending on one component that the other can't keep up with.
This setup is already well-balanced for Elden Ring. No significant bottleneck - CPU and GPU are well matched across all settings. Both the Xeon E5-2637 v2 and GeForce RTX 4090 complement each other effectively, so upgrading either component individually would yield diminishing returns. If you want more FPS, you'd benefit most from upgrading both CPU and GPU together.
Elden Ring does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.
Elden Ring requires at minimum a Core i5-8400 (CPU) and GeForce GTX 1060 (GPU) with 12 GB RAM and 60 GB storage. For the recommended experience, you need a Core i7-8700K and GeForce GTX 1070 with 16 GB RAM. Your hardware falls below the minimum requirements for this game, which may result in poor performance.
These Elden Ring FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.
Performance estimates are based on synthetic benchmarks and hardware capabilities.
Results may vary based on drivers, OS, and background processes.