Elden Ring FPS on Xeon E5-2667 v4 + GeForce RTX 5090

Elden Ring

Capped at 60 FPS, Elden Ring doesn't need ultra-high-end hardware for high frame rates, but its seamless open world demands an efficient memory subsystem. While shader compilation issues have been improved, it still relies heavily on single-thread CPU performance.

This game has a built-in FPS cap of 60 FPS

Elden Ring - FPS Estimates by Resolution

Actual FPS may vary based on RAM speed, background processes, and other system factors

1080P
low60 FPS
medium60 FPS
high60 FPS
ultra60 FPS
1440P
low60 FPS
medium60 FPS
high60 FPS
ultra60 FPS
4K
low60 FPS
medium60 FPS
high60 FPS
ultra60 FPS

Performance Report

Elden Ring

GeForce RTX 5090 + Xeon E5-2667 v4
🎮Visual Experience

At 1080p, all quality settings exceed 118 FPS. At 1440p, all settings exceed 111 FPS. At 4K, all settings exceed 104 FPS.

Official Requirements

The GeForce RTX 5090 is 188% above the recommended GPU (GeForce GTX 1070) for Elden Ring. The Xeon E5-2667 v4 is 24% below recommended, but 3% above minimum.

⚙️FPS Ceiling Analysis

The Xeon E5-2667 v4 sets the FPS ceiling at 1080p ultra, 1440p ultra, all 4k settings, while the GeForce RTX 5090 still has headroom. The FPS ceiling is closely matched at 1080p (low/medium/high), 1440p (low/medium/high).

Performance Limiter Analysis

Xeon E5-2667 v4|GeForce RTX 5090

This section is based on estimated CPU/GPU FPS ceilings, not utilization percentages. Adjacent heavier settings are lightly stabilized to remove prediction jitter that would otherwise create impossible reversals.

📈Analysis

This CPU/GPU pair is mostly balanced in Elden Ring. Across tested presets: GPU limits in 0/12, CPU limits in 0/12, and balanced in 12/12. Peak observed performance in the sampled cells is around 171 FPS.

Verdict

Well Balanced

The Xeon E5-2667 v4 and GeForce RTX 5090 stay close in effective frame-generation ceiling across most presets, so neither side consistently suppresses the other by a large margin.

🧩Detailed Breakdown
1080p (Full HD)
LowBalanced
MediumBalanced
HighBalanced
UltraBalanced
1440p (2K QHD)
LowBalanced
MediumBalanced
HighBalanced
UltraBalanced
4K (Ultra HD)
LowBalanced
MediumBalanced
HighBalanced
UltraBalanced
Percentages show how much potential FPS of the stronger component is lost because the other component has a lower FPS ceiling.
🧠Methodology

We estimate the maximum FPS the processor can sustain and the maximum FPS the graphics card can sustain in each setting, then compare those limits directly.

Limit Factor formula: (stronger - weaker) / stronger. Example: if CPU ceiling is 200 FPS and GPU ceiling is 140 FPS, then GPU limits CPU by 30%.

CPU Limits GPU means the processor ceiling is lower. GPU Limits CPU means the graphics ceiling is lower. Balanced means the FPS ceilings are close enough that the gap is negligible.

A component can still be the FPS limiter without reaching 100% utilization. The displayed percentages are derived from FPS ceilings and then monotonic-smoothed across heavier presets and resolutions, not generic utilization heuristics.

Elden Ring Requirements Comparison

See how your processor and graphics card compare against the game official minimum and recommended system specs. The placement of your hardware is calculated using relative synthetic performance scores to help you gauge overall playability.

CPU - Xeon E5-2667 v4
cpu icon
13,776
Your Score
MinimumCore i5-8400
RecommendedCore i7-8700K
GPU - GeForce RTX 5090
gpu icon
38,867
Your Score
MinimumGeForce GTX 1060
RecommendedGeForce GTX 1070

Your CPU is 24% below recommended and your GPU is 188% below recommended, but both meet minimum specs. Playable at Low/Medium settings, 1080p or below.

CPU

-24%vsrecommended

GPU

+188%vsrecommended

CPU

+3%vsminimum

GPU

+286%vsminimum

Minimum Requirements
Video Card: GeForce GTX 1060
Processor: Core i5-8400
Memory: 12 GB
Disk Space: 60 GB
System: Windows 10
Recommended Requirements
Video Card: GeForce GTX 1070
Processor: Core i7-8700K
Memory: 16 GB
Disk Space: 60 GB
System: Windows 10

Frequently Asked Questions

1Can the Xeon E5-2667 v4 and GeForce RTX 5090 run Elden Ring well?

Yes, the Xeon E5-2667 v4 paired with the GeForce RTX 5090 can run Elden Ring smoothly up to 4k achieving around 104 FPS at Ultra quality. Your GPU is 188% above the recommended specs, and your CPU is 24% below the recommended requirements.

2Is there a more cost-effective setup to run Elden Ring?

Price data is not currently available for this combination. In general, look for setups where the CPU and GPU are balanced — this ensures you're not overspending on one component that the other can't keep up with.

3Which component should I upgrade first to improve Elden Ring performance?

For Elden Ring, upgrading the CPU would have the biggest impact on performance. The Xeon E5-2667 v4 is currently the limiting factor — the GeForce RTX 5090 has extra headroom that a faster processor could take advantage of. This is especially noticeable at 1080p where CPU performance matters more. CPU-limited at: 1080p ultra, 1440p ultra, 4k low, 4k medium, 4k high, 4k ultra.

4Does this setup support Frame Generation for Elden Ring?

Elden Ring does not currently support Frame Generation technologies like DLSS 3 or FSR 3. Your performance is based entirely on native rendering. If the game adds support in a future update, newer GPUs will benefit the most.

5What are the minimum and recommended specs for Elden Ring?

Elden Ring requires at minimum a Core i5-8400 (CPU) and GeForce GTX 1060 (GPU) with 12 GB RAM and 60 GB storage. For the recommended experience, you need a Core i7-8700K and GeForce GTX 1070 with 16 GB RAM. Your setup meets the minimum requirements but falls short of the recommended specs. You may need to lower some settings for smooth performance.

6How accurate are these Elden Ring FPS estimates for the Xeon E5-2667 v4 and GeForce RTX 5090?

These Elden Ring FPS results are not arbitrary numbers. They come from calculations informed by thousands of real gaming benchmarks, and the typical accuracy range is around 10% to 15%. That makes them far more useful than generic FPS calculators that simply invent values without a benchmark foundation. Actual in-game performance can still vary with drivers, updates, RAM configuration, cooling, and the exact scene being rendered.

Performance estimates are based on synthetic benchmarks and hardware capabilities.

Results may vary based on drivers, OS, and background processes.